Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[SOLVED] copying memcards to another device
#1
I checked the FAQ and a few other places here, did not seem much info - so real quick:

I copied my memcard to a laptop - that went well, and all is good
copied same memcard(s) to my tower, not so good, game shows empty.

1. can you save the memcard location to another folder other than documents/pcsx/memcard ?
2. why are they coming up empty after the copy?
3. I have the same issue with the sstate. the tower cannot see them.

STEPS ALREADY TAKEN:
1. changed folders in "config->plugin/BIOS cannot find one to change the location of the memcards (CLI maybe??)
2. all default boxes are UNCHECKED to it should be using the folders I provided.

normally not an issue, however, I have 30 some hours, really hate to start over. I played it on my laptop, and it is still saving. I am taking those *.ps2 memcards and moving them to the tower, but it still shows empty. I tried the new location, and i put them in the documents->pcsx2->memcards folder

What am I doing wrong?

thanks guys

ps
supurb app!!!
is there a .git or .svn that I can link up to and get updates as they come?

Sponsored links

#2
In your tower,where the pcsx2.exe is,do you have a file named portable.
If yes,then that means you are using the portable version there and pcsx2 look for the memory cards and the save states in the pcsx2 directory,not in Documents\PCSX2

And for the other question
https://github.com/PCSX2/pcsx2/commits/master
https://buildbot.orphis.net/pcsx2/
#3
(02-16-2018, 06:52 PM)vsub Wrote: In your tower,where the pcsx2.exe is,do you have a file named portable.
If yes,then that means you are using the portable version there and pcsx2 look for the memory cards and the save states in the pcsx2 directory,not in Documents\PCSX2

And for the other question
https://github.com/PCSX2/pcsx2/commits/master
https://buildbot.orphis.net/pcsx2/

Hi thanks for the prompt reply, the answer is no, it is not portable it's the Standalone. Directly from the website.

What makes this strange is the original copy came from the tower to pass on to the laptop. When I came back from vacation I wanted to copy of the memcards back to the tower. However there always blank when I do that.
#4
(02-16-2018, 06:23 PM)xRa7en Wrote: 1. changed folders in "config->plugin/BIOS cannot find one to change the location of the memcards (CLI maybe??)
To change memory card location, you need to go to config->memory cards. Wink
#5
O der, lemme see it at is updated.
And even so I still have the new copy in the documents->pcsx->memcards folder as well
#6
I also forgot to mention that I did download a piece of software that can read the memory cards. The data is still there along with some of the other games I saved. But for some reason the emulator sees it as blank
#7
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#8
(02-16-2018, 07:20 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Code:
PCSX2 1.5.0-20180213122600 - compiled on Feb 13 2018
Savestate version: 0x9a0d0000

Host Machine Init:
    Operating System =  Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
    Physical RAM     =  8119 MB
    CPU name         =  Intel(R) Core(TM) i5 CPU         650  @ 3.20GHz
    Vendor/Model     =  GenuineIntel (stepping 02)
    CPU speed        =  3.190 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 0298e3ff
    x86EFlags        =  28100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2

Reserving memory for recompilers...

Loading plugins from D:\PortableGameStation\.emulationstation\systems\pcsx2\Plugins...
    Bound   GS: gsdx32-sse2.dll [GSdx 20180213122600 (MSVC 19.00 SSE2/SSE41) 1.1.0]
    Bound  PAD: lilypad.dll [LilyPad (20180213122600) 0.12.1]
    Bound SPU2: spu2-x.dll [SPU2-X 20180213122600 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180213122600 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20180213122600 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20180213122600 0.7.0]
    Bound DEV9: DEV9ghzdrk.dll [GiGaHeRz's DEV9 Driver 0.4.0]
Plugins loaded successfully.

(GameDB) 9714 games on record (loaded in 209ms)

Yes, quite familiar with the code tags - wish more people would use things like "spoiler" tags so the post is not flooded on more larger text files LOL



I think I see an issue with the plugins folder, seems to be reading an older setup I had. what do you think
#9
O, I had to exit out of the system for it to write to the log, here is the after. (still no data)


Code:
PCSX2 1.5.0-20180213122600 - compiled on Feb 13 2018
Savestate version: 0x9a0d0000

Host Machine Init:
    Operating System =  Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
    Physical RAM     =  8119 MB
    CPU name         =  Intel(R) Core(TM) i5 CPU         650  @ 3.20GHz
    Vendor/Model     =  GenuineIntel (stepping 02)
    CPU speed        =  3.190 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 0298e3ff
    x86EFlags        =  28100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2

Reserving memory for recompilers...

Loading plugins from D:\PortableGameStation\.emulationstation\systems\pcsx2\Plugins...
    Bound   GS: gsdx32-sse2.dll [GSdx 20180213122600 (MSVC 19.00 SSE2/SSE41) 1.1.0]
    Bound  PAD: lilypad.dll [LilyPad (20180213122600) 0.12.1]
    Bound SPU2: spu2-x.dll [SPU2-X 20180213122600 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180213122600 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20180213122600 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20180213122600 0.7.0]
    Bound DEV9: DEV9ghzdrk.dll [GiGaHeRz's DEV9 Driver 0.4.0]
Plugins loaded successfully.

(GameDB) 9714 games on record (loaded in 209ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D 9 (Hardware renderer)
NVIDIA GeForce GTX 750 (23.21.13.8813)
    Opening CDVD
isoFile open ok: D:\PortableGameStation\.emulationstation\roms\ps2\Shin Megami Tensei - Persona 4 (USA).iso
    Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (2151344 sectors)
    Opening USB
    Opening FW
    Opening DEV9
Failed to GetNetAdapter()
McdSlot 0 [File]: D:\PortableGameStation\.emulationstation\systems\pcsx2\memcards\Mcd001.ps2
GSdx Lookup CRC:0
GSdx Lookup CRC:0
McdSlot 1 [File]: D:\PortableGameStation\.emulationstation\systems\pcsx2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v01.60(07/02/2002)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.82;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_217.82;1) Game CRC = 0xDEDC3B71, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.82;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_217.82;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_217.82;1
0 00100000 00838a00 ....................................................................................................................................
Loaded, cdrom0:¥SLUS_217.82;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Enabled Gamefix: VuClipFlagHack
EE/iR5900-32 Recompiler Reset
project start.
 free area = 16255f0
Get Reboot Request From EE
GSdx Lookup CRC:DEDC3B71
GSdx Lookup CRC:DEDC3B71
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥LIB31¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥LIB31¥SIO2D.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥LIB31¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥LIB31¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥LIB31¥MC2_S1.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥LIB31¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥LIB31¥CRI_ADXI.IRX;1 args 20 arg sdinit=0 spucore=1
CRI ADX Driver Ver.10.52(Mar 11 2008 19:41:08)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥LIB31¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
 Exit rsd_main
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥LIB31¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥LIB31¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥LIB31¥MODSESQ.IRX;1 args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥LIB31¥SKSOUND.IRX;1 args 0 arg
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥LIB31¥SKHSYNTH.IRX;1 args 0 arg
loadmodule: id 37, ret 0
loadmodule: fname cdrom0:¥LIB31¥SKHSYNTH.IRX;1 args 0 arg
loadmodule: id 38, ret 1
loadmodule: fname cdrom0:¥LIB31¥SKSESQ.IRX;1 args 24 arg maxtrack=16
loadmodule: id 39, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
### hdd fs get file object    
### hdd fs get file object    
### hdd fs get file object    
### hdd fs get file object    
### hdd fs get file object    
SDR callback thread created
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000be700
PS2RNA: sceSifAllocIopHeap(2256) ret=0x000ff800
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00100100
DVCI: File cache was not hit. "¥DATA.CVM;1"
DVCI: File cache was not hit. "¥BGM.CVM;1"
DVCI: File cache was not hit. "¥BTL.CVM;1"
DVCI: File cache was not hit. "¥ENV.CVM;1"
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
#10
ok, I have what I think just might be a dumb ??

I just realized on my tower I have the newer pcsx2: 1.5

laptop (that I have been pulling the saves from: 1.4

if that makes a diff, did I miss some instructions on how to correct?

that is the only diff I see so far. Laptop still holds it's save




Users browsing this thread: 1 Guest(s)