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02-16-2018, 06:23 PM
(This post was last modified: 02-17-2018, 03:27 AM by xRa7en.)
I checked the FAQ and a few other places here, did not seem much info - so real quick:
I copied my memcard to a laptop - that went well, and all is good
copied same memcard(s) to my tower, not so good, game shows empty.
1. can you save the memcard location to another folder other than documents/pcsx/memcard ?
2. why are they coming up empty after the copy?
3. I have the same issue with the sstate. the tower cannot see them.
STEPS ALREADY TAKEN:
1. changed folders in "config->plugin/BIOS cannot find one to change the location of the memcards (CLI maybe??)
2. all default boxes are UNCHECKED to it should be using the folders I provided.
normally not an issue, however, I have 30 some hours, really hate to start over. I played it on my laptop, and it is still saving. I am taking those *.ps2 memcards and moving them to the tower, but it still shows empty. I tried the new location, and i put them in the documents->pcsx2->memcards folder
What am I doing wrong?
thanks guys
ps
supurb app!!!
is there a .git or .svn that I can link up to and get updates as they come?
Sponsored links
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In your tower,where the pcsx2.exe is,do you have a file named portable.
If yes,then that means you are using the portable version there and pcsx2 look for the memory cards and the save states in the pcsx2 directory,not in Documents\PCSX2
And for the other question
https://github.com/PCSX2/pcsx2/commits/master
https://buildbot.orphis.net/pcsx2/
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(02-16-2018, 06:52 PM)vsub Wrote: In your tower,where the pcsx2.exe is,do you have a file named portable.
If yes,then that means you are using the portable version there and pcsx2 look for the memory cards and the save states in the pcsx2 directory,not in Documents\PCSX2
And for the other question
https://github.com/PCSX2/pcsx2/commits/master
https://buildbot.orphis.net/pcsx2/
Hi thanks for the prompt reply, the answer is no, it is not portable it's the Standalone. Directly from the website.
What makes this strange is the original copy came from the tower to pass on to the laptop. When I came back from vacation I wanted to copy of the memcards back to the tower. However there always blank when I do that.
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(02-16-2018, 06:23 PM)xRa7en Wrote: 1. changed folders in "config->plugin/BIOS cannot find one to change the location of the memcards (CLI maybe??) To change memory card location, you need to go to config->memory cards.
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O der, lemme see it at is updated.
And even so I still have the new copy in the documents->pcsx->memcards folder as well
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I also forgot to mention that I did download a piece of software that can read the memory cards. The data is still there along with some of the other games I saved. But for some reason the emulator sees it as blank
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Location: 127.0.0.1
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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02-17-2018, 12:28 AM
(This post was last modified: 02-17-2018, 12:30 AM by xRa7en.)
(02-16-2018, 07:20 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version. Code: PCSX2 1.5.0-20180213122600 - compiled on Feb 13 2018
Savestate version: 0x9a0d0000
Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 8119 MB
CPU name = Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz
Vendor/Model = GenuineIntel (stepping 02)
CPU speed = 3.190 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0298e3ff
x86EFlags = 28100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2
Reserving memory for recompilers...
Loading plugins from D:\PortableGameStation\.emulationstation\systems\pcsx2\Plugins...
Bound GS: gsdx32-sse2.dll [GSdx 20180213122600 (MSVC 19.00 SSE2/SSE41) 1.1.0]
Bound PAD: lilypad.dll [LilyPad (20180213122600) 0.12.1]
Bound SPU2: spu2-x.dll [SPU2-X 20180213122600 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180213122600 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20180213122600 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20180213122600 0.7.0]
Bound DEV9: DEV9ghzdrk.dll [GiGaHeRz's DEV9 Driver 0.4.0]
Plugins loaded successfully.
(GameDB) 9714 games on record (loaded in 209ms)
Yes, quite familiar with the code tags - wish more people would use things like "spoiler" tags so the post is not flooded on more larger text files LOL
I think I see an issue with the plugins folder, seems to be reading an older setup I had. what do you think
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O, I had to exit out of the system for it to write to the log, here is the after. (still no data)
Code: PCSX2 1.5.0-20180213122600 - compiled on Feb 13 2018
Savestate version: 0x9a0d0000
Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 8119 MB
CPU name = Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz
Vendor/Model = GenuineIntel (stepping 02)
CPU speed = 3.190 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0298e3ff
x86EFlags = 28100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2
Reserving memory for recompilers...
Loading plugins from D:\PortableGameStation\.emulationstation\systems\pcsx2\Plugins...
Bound GS: gsdx32-sse2.dll [GSdx 20180213122600 (MSVC 19.00 SSE2/SSE41) 1.1.0]
Bound PAD: lilypad.dll [LilyPad (20180213122600) 0.12.1]
Bound SPU2: spu2-x.dll [SPU2-X 20180213122600 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180213122600 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20180213122600 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20180213122600 0.7.0]
Bound DEV9: DEV9ghzdrk.dll [GiGaHeRz's DEV9 Driver 0.4.0]
Plugins loaded successfully.
(GameDB) 9714 games on record (loaded in 209ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 9 (Hardware renderer)
NVIDIA GeForce GTX 750 (23.21.13.8813)
Opening CDVD
isoFile open ok: D:\PortableGameStation\.emulationstation\roms\ps2\Shin Megami Tensei - Persona 4 (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2151344 sectors)
Opening USB
Opening FW
Opening DEV9
Failed to GetNetAdapter()
McdSlot 0 [File]: D:\PortableGameStation\.emulationstation\systems\pcsx2\memcards\Mcd001.ps2
GSdx Lookup CRC:0
GSdx Lookup CRC:0
McdSlot 1 [File]: D:\PortableGameStation\.emulationstation\systems\pcsx2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.82;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_217.82;1) Game CRC = 0xDEDC3B71, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.82;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_217.82;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_217.82;1
0 00100000 00838a00 ....................................................................................................................................
Loaded, cdrom0:¥SLUS_217.82;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Enabled Gamefix: VuClipFlagHack
EE/iR5900-32 Recompiler Reset
project start.
free area = 16255f0
Get Reboot Request From EE
GSdx Lookup CRC:DEDC3B71
GSdx Lookup CRC:DEDC3B71
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥LIB31¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥LIB31¥SIO2D.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥LIB31¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥LIB31¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥LIB31¥MC2_S1.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥LIB31¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥LIB31¥CRI_ADXI.IRX;1 args 20 arg sdinit=0 spucore=1
CRI ADX Driver Ver.10.52(Mar 11 2008 19:41:08)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority = 39
CRI ADX Driver : DTX Thread Priority = 48
CRI ADX Driver : SPU CORE Number = 0
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥LIB31¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥LIB31¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥LIB31¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥LIB31¥MODSESQ.IRX;1 args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥LIB31¥SKSOUND.IRX;1 args 0 arg
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥LIB31¥SKHSYNTH.IRX;1 args 0 arg
loadmodule: id 37, ret 0
loadmodule: fname cdrom0:¥LIB31¥SKHSYNTH.IRX;1 args 0 arg
loadmodule: id 38, ret 1
loadmodule: fname cdrom0:¥LIB31¥SKSESQ.IRX;1 args 24 arg maxtrack=16
loadmodule: id 39, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
### hdd fs get file object
### hdd fs get file object
### hdd fs get file object
### hdd fs get file object
### hdd fs get file object
SDR callback thread created
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000be700
PS2RNA: sceSifAllocIopHeap(2256) ret=0x000ff800
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00100100
DVCI: File cache was not hit. "¥DATA.CVM;1"
DVCI: File cache was not hit. "¥BGM.CVM;1"
DVCI: File cache was not hit. "¥BTL.CVM;1"
DVCI: File cache was not hit. "¥ENV.CVM;1"
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
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ok, I have what I think just might be a dumb ??
I just realized on my tower I have the newer pcsx2: 1.5
laptop (that I have been pulling the saves from: 1.4
if that makes a diff, did I miss some instructions on how to correct?
that is the only diff I see so far. Laptop still holds it's save
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