Hello,
Im not sure where to post it... So Ill post it here.
My specs are pretty good, so this shouldn't be the problem, either.
[SIZE="1"]Windows 7 Ultimate x64|Intel Core2Quad Q9550 4Ghz|6GB Kingston HyperX Memory 1066 (2x 1GB + 2x 2GB)|XFX GTX285 BE (720/1512/1404)|XFX nForce780i SLI|750GB(F1)+500GB(T166) Samsung SATAII[/SIZE]
Im mainly using the latest official BETA(?), v0.9.6 Build1888
For debugging-puposes Im using also my own Build 2092
Of course Im using my own BIOS ripped from my OWN PS2 with an Image of my OWN Game^^ (Just to make sure, that nobody flames about that-.-)
When Im playing SOTET and it comes to places, where you can destroy those walls/decorations/etc, the FPS drop rapidly to ~60%
It doesn't matter if Speedhacks are on or not. When Im walking a bit further, where those destructable things aren't seeable, the FPS goes up to ~180% again (with speedhacks up to 350%). Of course Im using latest GSDX.
So I think, PCSX2 or (most likely) GSDX has some problems with handling massive geometry data. Only solution is to set the resolution far beyond native, smth like 256x256, then Ill have ~100% FPS
But you know, I can't read anything with that resolution~.~
BTW: GSDX native mode is pretty buggy. Its even slower than 1024x1024 (which I prefer), which looks better.
Thx guys for programming this great emu. When the time comes Ill join you, promise
You even managed to get Savestates working... This is really impressive!
Im not sure where to post it... So Ill post it here.
My specs are pretty good, so this shouldn't be the problem, either.
[SIZE="1"]Windows 7 Ultimate x64|Intel Core2Quad Q9550 4Ghz|6GB Kingston HyperX Memory 1066 (2x 1GB + 2x 2GB)|XFX GTX285 BE (720/1512/1404)|XFX nForce780i SLI|750GB(F1)+500GB(T166) Samsung SATAII[/SIZE]
Im mainly using the latest official BETA(?), v0.9.6 Build1888
For debugging-puposes Im using also my own Build 2092
Of course Im using my own BIOS ripped from my OWN PS2 with an Image of my OWN Game^^ (Just to make sure, that nobody flames about that-.-)
When Im playing SOTET and it comes to places, where you can destroy those walls/decorations/etc, the FPS drop rapidly to ~60%
It doesn't matter if Speedhacks are on or not. When Im walking a bit further, where those destructable things aren't seeable, the FPS goes up to ~180% again (with speedhacks up to 350%). Of course Im using latest GSDX.
So I think, PCSX2 or (most likely) GSDX has some problems with handling massive geometry data. Only solution is to set the resolution far beyond native, smth like 256x256, then Ill have ~100% FPS
But you know, I can't read anything with that resolution~.~
BTW: GSDX native mode is pretty buggy. Its even slower than 1024x1024 (which I prefer), which looks better.
Thx guys for programming this great emu. When the time comes Ill join you, promise

You even managed to get Savestates working... This is really impressive!