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SSX [SLUS 20095] (U)
#1
status=5;
version=1.5.0;
console=PS2;
crc=085653F4;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 13 11 2012 1.1.0 r5452- Windows
GSdx 5442 SSE41 [29 10 2012]
LilyPad 0.11.0 [09 10 2012]
cdvdGigaherz 0.8.0 [09 10 2012]
USBnull Driver 0.7.0 [09 10 2012]
SPU2-X 2.0.0 [21 11 2012]
DEV9null Driver 0.5.0 [09 10 2012]
FWnull Driver 0.7.0 [09 10 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged.

Bugs:

Character is invisible

Status
Ingame
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#3
According to the user here if you set the clamping for the EE/FPU to "Nearest" this resolves the issues with the characters going off the screen/being invisible.

I won't change the status until the next test is done, but this should solve any outstanding issues.
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#4
I hope I can post this here since it relates to testing. I made a video of some gameplay footage here. EE Round Mode "Nearest".



Only issue that remains is occasionally resolution gets funky (1:51 in video). Usually only happens 0-5x a race.
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#5
1)Game title-Star Trek - Voyager Elite Force
2)ELF nameWackoLUS 20227
3)Game CRC-9F70EE4F
Compatibility report:Work fine

PC Specs:

CPU: I5 3330
GPU: HD radeon 6850

Build Description: PCSX2 1.3 Git 28 of May Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Extra+preserve signal.*
EE/VU Rounding: EE Round Mode Nearest*

Speedhacks Used:
Standard Speedhackers

Gamefixes Used:


Amount of testing done (little/medium/much/completed-game):
Medium


Comments:Finaly now you can change the status,lol

Bugs:N/A

Status

Playable
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#6
PC Specs:

CPU: Intel Core i7 920 @ 2.67Ghz
GPU: Nvidia GTX 670 2048MB

Build Description: PCSX2 v1.5.0-dev-1918-gb54a824- Windows
GSdx 20170310180534 (MSVC 19.00 SSE41
LilyPad 20170310180534 0.12.0
cdvdGigaherz 20170310180534II 0.11.0
USBnull Driver 20170310180534 0.7.0
SPU2-X 20170310180534 2.0.0
DEV9null Driver 20170310180534 0.5.0
FWnull Driver 20170310180534 0.7.0
Europe v01.60 (04/10/2001) Console


Emulation Settings

EE/IOP>Round mode>Nearest

Standard Speedhacks preset 2

Video plugin settings:

Renderer: OpenGL Hardware
Internal Resolution: Native
Allow 8bit textures uncecked
Anisotropic Filtering: Off
Texture Filtering: Bilinear (PS2)
Mipmapping: Off
CRC Hack Level: Partial OpenGL
Accurate Date: Blending Unit Accuracy>Full (very Slow)
No HW hacks

Audio Settings:

Standard PCSX2 settings, nothing changed (Catmull-rom, Xaudio2, TimeStretch)

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

OpenGL>Accurate Date>Blending Unit Accuracy>Full (very Slow)

Bugs:

Lighting not visible from lights around the map.

Status
Playable (if fast hardware)
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#7
(03-29-2017, 11:46 PM)Aggressor22 Wrote: Comments:

OpenGL>Accurate Date>Blending Unit Accuracy>Full (very Slow)

Bugs:

Lighting not visible from lights around the map.

Status
Playable (if fast hardware)
You need to explain the comment. It doesn't make much sense currently.

The bug needs clarification too. Does it exist in Software mode and Hardware mode? Do any settings affect it?

And the Status note "(if fast hardware)" should be added to Comments section, and it should be expanded by telling us if your hardware is considered fast enough for the game. And if it does have performance issues, does it affect Hardware mode(with default settings), Software mode or both?
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