03-17-2011, 02:20 PM
Hi everyone.
I've been playing SSX3 on the emulator for some time now and I have always played it in 4:3 aspect ratio like so,
[Image: 11354982.th.png]
I did not use the 16:9 option in the 'Config -> Video -> Window Settings' window because I didn't want the image to be stretched sideways to fit the screen.
Anyway, last week I realised that SSX3 actually has a widescreen option in the menu menu settings. The result would be perfect if it actually fit the screen/window instead of leaving a black border around the entire thing. This is what it looks like with it enabled,
[Image: 169a.th.png]
If I also enable 16:9 on PCSX2 as well as leaving 16:9 enabled on SSX3, then this happens,
[Image: 169widescreen.th.png]
Obviously all I want to do is make the SSX3 16:9 option fill as much of the screen as possible,
[Image: 169cn.th.png]
I am running PCSX2 0.9.7 on GSdx9 (Direct3D9 (Hardware)) with the D3D internal res at 1920 x 1080.
My system specs are as follows,
Intel i7 920 @ 3.2GHz
6GB DDR3 Corsair Dominator RAM
Nvidia GTX295 graphics card
My monitor is obviously a 1920 x 1080 resolution screen...
If I use Direct3D10 and I try and resize the game window or switch to full screen, the image will disappear and will only return if I restore the window to the exact same size that it was at before. It sometimes runs SSX3 very very slowly too and requires several 'Close PCSX2, Re-op PCSX2' before it will play regular speed. Even when it does work, I am not allowed to re-size the window or switch to full screen once the game has started. This is why I am using Direct3D9 instead of 10.
Has anyone else had this problem and more importantly, does anyone know how to fix this and get the 16:9 mode to fill as much of the screen as possible?
Thanks in advance!
I've been playing SSX3 on the emulator for some time now and I have always played it in 4:3 aspect ratio like so,
[Image: 11354982.th.png]
I did not use the 16:9 option in the 'Config -> Video -> Window Settings' window because I didn't want the image to be stretched sideways to fit the screen.
Anyway, last week I realised that SSX3 actually has a widescreen option in the menu menu settings. The result would be perfect if it actually fit the screen/window instead of leaving a black border around the entire thing. This is what it looks like with it enabled,
[Image: 169a.th.png]
If I also enable 16:9 on PCSX2 as well as leaving 16:9 enabled on SSX3, then this happens,
[Image: 169widescreen.th.png]
Obviously all I want to do is make the SSX3 16:9 option fill as much of the screen as possible,
[Image: 169cn.th.png]
I am running PCSX2 0.9.7 on GSdx9 (Direct3D9 (Hardware)) with the D3D internal res at 1920 x 1080.
My system specs are as follows,
Intel i7 920 @ 3.2GHz
6GB DDR3 Corsair Dominator RAM
Nvidia GTX295 graphics card
My monitor is obviously a 1920 x 1080 resolution screen...
If I use Direct3D10 and I try and resize the game window or switch to full screen, the image will disappear and will only return if I restore the window to the exact same size that it was at before. It sometimes runs SSX3 very very slowly too and requires several 'Close PCSX2, Re-op PCSX2' before it will play regular speed. Even when it does work, I am not allowed to re-size the window or switch to full screen once the game has started. This is why I am using Direct3D9 instead of 10.
Has anyone else had this problem and more importantly, does anyone know how to fix this and get the 16:9 mode to fill as much of the screen as possible?
Thanks in advance!