03-20-2011, 01:17 AM
have you verified the actual play? some menus and cutscenes may show "wrong"
Imagination is where we are truly real
SSX3 Widescreen problem
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03-20-2011, 01:17 AM
have you verified the actual play? some menus and cutscenes may show "wrong"
Imagination is where we are truly real
03-20-2011, 07:17 PM
03-21-2011, 01:12 PM
Checked a gamefaqs question on this game and it says the 16:9 option is meant to add black bars on a 4:3 screen, but if you have an actual widescreen what you should choose is the "anamorphic" option (there should be 3 options, Widescreen: off/16:9/anamorphic).
So what you should do is set PCSX2's aspect ratio to 16:9 and then enable the anamorphic option in the game, should work fine then, if there's no such option in your game then I suggest you check the game manual, sometimes different versions of the game don't have the same screen options
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
03-21-2011, 08:44 PM
(03-21-2011, 01:12 PM)Shadow Lady Wrote: Checked a gamefaqs question on this game and it says the 16:9 option is meant to add black bars on a 4:3 screen, but if you have an actual widescreen what you should choose is the "anamorphic" option (there should be 3 options, Widescreen: off/16:9/anamorphic). You are awesome. The 16:9 with anamorphic enabled works perfectly. Here are 2 full screen screenshots of the 4:3 option and then the 16:9 with anamorphic enabled. If you compare the 2 you will see the character stays exactly the same size and the field of view just gets wider which is exactly what I wanted. Strangely enough though, the actual HUD in effect, is stretched out instead of staying the same size which looks a bit strange. This can be seen quite clearly if you compare the '00:00:00' at the top of both screenshots. That doesn't matter though, I got the widescreen setup I wanted. Thanks to everyone who gave their input and a big thanks to Shadow Lady for coming up with the solution! |
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