PCSX2 Daily development builds
#61
(08-21-2011, 05:45 PM)vsub Wrote: The site is not working
I have r4870 if you want it but I don't know if I'm allowed to post it here

hm.......... better ask permission first.
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#62
working now
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#63
Hi everybody.

Can someone tell me how does this bot works? O.o (it is a built-in bot right? I'm not an expert XD)

I just need to pcsx2 always press a key every 3 seconds.. I tried with an external bot but it doesn't seems to work on pcsx2 Sad

Thanks
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#64
Huh? This bot compiles the latest SVN revision of PCSX2. Nothing to do with key presses or anything else...
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#65
mmm.. I see.. is there any way to auto-key press? XD
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#66
This really isn't the thread to ask that. Either make a new thread or find something at least remotely similar and reply there.
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#67
(05-29-2011, 04:50 PM)rama Wrote: These packages are /trunk builds and Win32 only (for now).

Just to clarify, will they or won't they work for those of us with Windows 7 64bit machines?

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#68
Yes they work on 64 bit OSes too
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#69
Clarified the Win32 thing.
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#70
(10-07-2011, 09:00 AM)Isamu Wrote: Just to clarify, will they or won't they work for those of us with Windows 7 64bit machines?

x86 was originally 16bit, later came 32bit, and 64bit versions of the processors in question.

Windows XP x64, Win Vista x64, and Win7 x64 can run 32bit and 64bit applications. The OS itself is 64bit (thus requiring and getting higher performance on a 64bit CPU).
Windows XP is a 32bit OS that can run 16bit and 32bit applications.
Windows Vista x32 and Windows 7 x32 are 32bit OS (the OS itself is 32bit) which can only run 32bit applications (no 16bit, or 64bit applications).

The rules are:
1. An OS cannot run an application that has "more bits" (for lack of a better term) than it.
2. An OS can always run applications with built with the same bit number as it.
3. An OS may or may not support applications whose bit count is lower then itself. And exact compatibility depends on the OS. (hence the list of compatibilities given above)
4. Drivers are not cross compatible. So a 64bit OS cannot run 32bit driver. (in theory it might be possible via complex emulation but in practice it isn't)

I will spare you the more technical details.
The upside is that a 32bit application is going to be perfectly compatible with WinXP, XPx64, Vista, Vistax64, 7, and 7x64
a 64bit application can get higher performance though. Because a x86_64bit has additional processor functions (8 instead of 3 registers, etc) that are only made available to 64bit applications on a 64bit OS.
So in terms of speed it is: 32bit app on 32bit windows = 32bit app on 64bit windows =< 64bit app on 64bit windows.
the reason for =< is that sometimes it is not at all faster (ex: x264 codec), sometimes a little faster (7z compression is about 20-25% faster or DivX which is 60% faster) or a LOT faster (hash calculations are 300-400% faster. Near the theoretical max speedup which is supposedly 400-500%, I have no idea how the theoretical max was calculated but that is what I read)
I do not have a superman complex; for I am God, not superman!

Rig: Q9400, 4GB DDR2, eVGA GTX260 SC, gigabyte EP35-DS3R. X25-M 80GB G2.
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