Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Saves not Working
#1
So I had a problem with my computer, on which my original user windows user got corrupted and I had to create another user. After I finished setting my new user, I copy and pasted the backed up save game (that I'm always backing up) but for some reason the save wont recognize, everything from the backup works fine, the shortcuts that I created, the video settings, the controls settings but for some reason the saved games wont work. I'm using the 1.6.0 version (after using the 1.4.0) on Windows 7 and the games affected are The Warriors, GTA LCS and GTA VCS.
Reply

Sponsored links

#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
Here it is:

Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM    =  8190 MB
CPU name        =  AMD Phenom(tm) II X4 965 Processor
Vendor/Model    =  AuthenticAMD (stepping 03)
CPU speed        =  3.414 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  178bfbff 00802009
x86EFlags        =  efd3fbff

x86 Features Detected:
SSE2.. SSE3
SSE4a

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2 1.4.0\plugins...
Bound  GS: GSdx32-SSE2.dll [GSdx 20200506140834 (MSVC 19.25 SSE2/SSE2) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
(GameDB) 9858 games on record (loaded in 201ms)
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: G:\Emulators\The Warriors\Warriors.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2097616 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GT 440/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 391.35
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3229MB for textures
McdSlot 0 [File]: C:\Users\Documentos\Documents\PCSX2\memcards\Mcd001.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: C:\Users\Documentos\Documents\PCSX2\memcards\Mcd002.ps2
McdSlot 2 [File]: [disabled]
GSdx Lookup CRC:0
McdSlot 3 [File]: [disabled]
McdSlot 4 [File]: [disabled]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.15;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_212.15;1) Game CRC = 0xB99A75DE, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.15;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_212.15;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_212.15;1
0 00100000 00496f6c ..........................................................................
Loaded, cdrom0:¥SLUS_212.15;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Found Widescreen hacks file: 'B99A75DE.pnach'
comment: Widescreen hack by Arapapa
Loaded 2 Widescreen hacks from 'B99A75DE.pnach' at 'C:\Users\Vinicio2\Documents\PCSX2\cheats_ws'
Overall 2 Widescreen hacks loaded
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
GSdx Lookup CRC:B99A75DE
GSdx Lookup CRC:B99A75DE
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥IOP.IRX;1 args 0 arg
Exit MultiStream V7.1 Thread Load
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 30, ret 2
            Free IOP ram : 1286656
            Allocating 393216 bytes @ address 715264
            Allocating 131072 bytes @ address 1108480
            Free IOP ram : 762368
            Allocating 131072 bytes @ address 1239552
            Free IOP ram : 631296
            Allocating 65536 bytes @ address 1370624
            Free IOP ram : 565760
            Allocating 65536 bytes @ address 1436160
            Free IOP ram : 500224
            Allocating 65536 bytes @ address 1501696
            Free IOP ram : 434688
            Allocating 65536 bytes @ address 1567232
            Free IOP ram : 369152
            Allocating 65536 bytes @ address 1632768
            Free IOP ram : 303616
            Allocating 8192 bytes @ address 1698304
            Free IOP ram : 295424
            Allocating 8192 bytes @ address 1706496
            Free IOP ram : 287232
            Allocating 8192 bytes @ address 1714688
            Free IOP ram : 279040

************************************************************************
SOUND_DisplayStats
========================================================================
VERSION: MultiStream V7.2
  SPU buffering currently in V6.2+ mode.
  SOUND_ResizeSPUBuffer ACTIVE.
  SPU RAM buffers can be different sizes to their stream IOP buffers.
INFO: SPOT FX
  Memory Allocated at IOP Address: 0x1a4a00
  Allocated space for 512 SFX

INFO: FILE
  Memory Allocated at IOP Address: 0xa9a00
  Allocated space for 512 files

INFO: STREAM
  Stream Channel 0 allocated: IOP Addr=0xaea00 IOP Size=0x60000, SPU Addr=0x0, SPU Size =0x60000
  Stream Channel 1 allocated: IOP Addr=0x10ea00 IOP Size=0x20000, SPU Addr=0x5010, SPU Size =0x10000
  Stream Channel 3 allocated: IOP Addr=0x12ea00 IOP Size=0x20000, SPU Addr=0x15010, SPU Size =0x10000
  Stream Channel 5 allocated: IOP Addr=0x14ea00 IOP Size=0x10000, SPU Addr=0x25010, SPU Size =0x2000
  Stream Channel 6 allocated: IOP Addr=0x15ea00 IOP Size=0x10000, SPU Addr=0x27010, SPU Size =0x2000
  Stream Channel 7 allocated: IOP Addr=0x16ea00 IOP Size=0x10000, SPU Addr=0x29010, SPU Size =0x2000
  Stream Channel 8 allocated: IOP Addr=0x17ea00 IOP Size=0x10000, SPU Addr=0x2b010, SPU Size =0x2000
  Stream Channel 9 allocated: IOP Addr=0x18ea00 IOP Size=0x10000, SPU Addr=0x2d010, SPU Size =0x2000
  Stream Channel 10 allocated: IOP Addr=0x19ea00 IOP Size=0x2000, SPU Addr=0x2f010, SPU Size =0x2000
  Stream Channel 11 allocated: IOP Addr=0x1a0a00 IOP Size=0x2000, SPU Addr=0x31010, SPU Size =0x2000
  Stream Channel 12 allocated: IOP Addr=0x1a2a00 IOP Size=0x2000, SPU Addr=0x33010, SPU Size =0x2000
************************************************************************
            Free IOP ram : 266752
25441280 Bytes Largest Block of Free Memory Before Initializing RenderWare
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
DVDWadIndex::DVDWadIndex(cdrom0:¥WARRIORS.DIR;1)
Number of Particle Pages : 576
Looking for file : level1.lev
**********************************************************************************************
**********************************************************************************************
**********************************************************************************************
Total Free Memory for Characters, Objects, Cars, Particle System and Sectors 15259008 bytes
**********************************************************************************************
**********************************************************************************************
**********************************************************************************************
We allocated 8192 bytes from IOP memory
Fr:    1, FPS: 30.3, Rate: 360599, Video: 0%, Audio 0%, Blit: 0%, IO: 9%, Filled: 88%
Fr:  33, FPS: 29.9, Rate: 60919, Video: 10%, Audio 2%, Blit: 73%, IO: 0%, Filled: 95%
Fr:  65, FPS: 29.9, Rate: 84366, Video: 13%, Audio 2%, Blit: 70%, IO: 0%, Filled: 100%
Fr:  97, FPS: 29.9, Rate: 74842, Video: 10%, Audio 2%, Blit: 73%, IO: 0%, Filled: 100%
We allocated 8192 bytes from IOP memory
Fr:  15, FPS: 29.6, Rate: 164416, Video: 11%, Audio 0%, Blit: 33%, IO: 0%, Filled: 96%
Fr:  47, FPS: 29.9, Rate: 304063, Video: 35%, Audio 0%, Blit: 58%, IO: 0%, Filled: 97%
Fr:  79, FPS: 29.9, Rate: 337477, Video: 37%, Audio 0%, Blit: 58%, IO: 0%, Filled: 95%
Fr:  111, FPS: 29.9, Rate: 294475, Video: 33%, Audio 0%, Blit: 66%, IO: 0%, Filled: 96%
Fr:  143, FPS: 29.9, Rate: 374495, Video: 44%, Audio 0%, Blit: 55%, IO: 0%, Filled: 96%
Fr:  175, FPS: 29.9, Rate: 347400, Video: 38%, Audio 0%, Blit: 60%, IO: 0%, Filled: 95%
Suspending single plugin: PAD
Saving PAD
Closing PAD
Recovering single plugin: PAD
Loading PAD
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Opening plugins...
Opening PAD
Plugins opened successfully.
Fr:  207, FPS: 29.9, Rate: 381806, Video: 46%, Audio 0%, Blit: 53%, IO: 0%, Filled: 95%
We allocated 8192 bytes from IOP memory
Fr:  30, FPS: 28.9, Rate: 69132, Video: 10%, Audio 5%, Blit: 51%, IO: 0%, Filled: 96%
padman: *** VBLANK OVERLAP ***
Patching 2 SFXs address 217104 -> 1089664
Looking for file : level100.lev
**********************************************************************************************
**********************************************************************************************
**********************************************************************************************
Total Free Memory for Characters, Objects, Cars, Particle System and Sectors 12207264 bytes
**********************************************************************************************
**********************************************************************************************
**********************************************************************************************
padman: *** VBLANK OVERLAP ***
Patching 319 SFXs address 217104 -> 1825776
Patching 14 SFXs address 217104 -> 383376
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 45 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...

I don't exactly get a error message, the emulator will just act like I never played the game before, even though the saves are present in the PCSX2 folder in My Documents
Reply
#4
Those are the memcards loaded by the emu :
Quote:McdSlot 0 [File]: C:\Users\Documentos\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Documentos\Documents\PCSX2\memcards\Mcd002.ps2
Did you put them exactly in this path and named them that way ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
Yes, the only difference is that "Documentos", which used to be the name of my old user is now changed to the name of my new user, maybe thats the problem?
Reply
#6
It is.
You need to reconfigure your memcard path
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#7
Okay and how do I do that?
Reply
#8
In pcsx2 config. You should find it in bios/plugins orsomething like that (on my phone atm,cant check)
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#9
(07-16-2020, 10:46 PM)jesalvein Wrote: In pcsx2 config. You should find it in bios/plugins orsomething like that (on my phone atm,cant check)
Okay, I would appreciate if you could help me later, I'm still a noob when it comes to PCSX2.
Reply
#10
Really later,then. I'm on holidays, and won't be in front of my PC before a few days
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply




Users browsing this thread: 1 Guest(s)