09-20-2015, 01:16 PM
Screw Atlantica :[
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09-20-2015, 01:27 PM
(09-20-2015, 01:16 PM)Saiki Wrote: that's kinda what I figured, but I thought default was dx11 now? It wouldn't be likely, the code still uses 0 (D3D9 Hardware mode). Code: unsigned renderer_setting = theApp.GetConfig("Renderer", 0);
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction |
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