Screwy fog emulation in Neopets: The Darkest Faerie
When using PCSX2 v1.5.0-dev-1964-g815ac8b, Neopets: The Darkest Faerie has some bizarre fog emulation going on. Here's a video:
Anyone have any idea why this happens?

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  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • Any non default settings you are using.
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CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
openGL or dx?

Intel Core i5-7300HQ CPU @ 2.50GHz
NVIDIA Geforce GTX 1050 Ti
Windows 10 Home 64-bit

PCSX2 Settings:
DirectX 11
MTVU speedhack enabled
Vsync on
Mipmapping set to basic in GSdx
Internal resolution set to 2x native
Anisotropic filtering set to 2x
CRC Hack Level set to full
MSAA set to 2x
Fast texture invalidation enabled
use OpenGL (Hardware), set the CRC hack level to "partial" and make sure the blending accuracy is on at least "basic", it might improve being higher but I don't think it's needed.

The blending is hacked in DX so it may not appear correctly.
[Image: ref_sig_anim.gif]
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When I do that, the fog flat out disappears.
I don't think it disappears, it just isn't prominent in the foreground.

But no fog is better than horrible looking fog Wink

As you can see here, it's supposed to be faint and distant
[Image: ref_sig_anim.gif]
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Fogs are often related to depth effect.
Well, except for some tearing, it seems to be working like it does on a real PS2. Thanks!

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