Secret Agent Clank PAL music sped up
#1
Hi,

the game music sounds like it's sped up and I don't know how to fix it. The game runs smoothly either way. Any idea?

I'm playing on an european BIOS.

Thanks in advance!
CPU : AMD Ryzen 5 5600H @ 3.30Ghz
GPU : NVIDIA Geforce RTX 3060
RAM : 32 GB
Reply

Sponsored links

#2
(09-27-2020, 04:06 AM)lolinator53 Wrote: Hi,

the game music sounds like it's sped up and I don't know how to fix it. The game runs smoothly either way. Any idea?

I'm playing on an european BIOS.

Thanks in advance!

Hi,
Just sound? If the game is fast too, make sure you are not in turbo mode. Press tab key, and if didn't work, press it again. If you changed settings, restore them to default and see the result. If didn't work, then give some more info about your plugin and its settings please.
Reply
#3
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#4
Here you go

now it only occured after I died once ingame

Edit: There are also a bunch of missing sounds and the playback music isn't sped up, it's messed up. Sounds like there multiple playbacks playing at once.
Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 18363), 64-bit
    Physical RAM     =  16314 MB
    CPU name         =  Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
    Vendor/Model     =  GenuineIntel (stepping 0D)
    CPU speed        =  2.903 ghz (6 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2\plugins...
    Bound   GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
    Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

(GameDB) 9858 games on record (loaded in 107ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:0
GSdx Lookup CRC:0
    Opening CDVD
isoFile open ok: C:\Users\lolin\Documents\PCSX2\games\Secret Agent Clank (Europe) (En,Fr,De,Es,It,Nl,Pt,Sv,No,Da,Fi,Pl).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1955776 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: C:\Users\lolin\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\lolin\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v02.00(14/06/2004)  Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x512 (1536x1536)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_554.96;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SCES_554.96;1) Game CRC = 0x735BE2E5, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_554.96;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 000586dc ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4a978
open fd = 2
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 300
open name rom0:PS1ID flag 1 data 4a978
open fd = 2
open name rom0:PS1VERE flag 1 data 4a978
open fd = 2
open name rom1:DVDIDE flag 1 data 4a978
open fd = 2
open name rom1:DVDVERE flag 1 data 4a978
open fd = 2
(UpdateVSyncRate) Mode Changed to DVD PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
Frame buffer size set to  640x512 (1920x1536)
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_554.96;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_554.96;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4a978
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_554.96;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_554.96;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 00019bf0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44078
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to PAL.
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_554.96;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_554.96;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCES_554.96;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_554.96;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SCES_554.96;1
0 00100000 00106094 .................
Loaded, cdrom0:¥SCES_554.96;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:735BE2E5
GSdx Lookup CRC:735BE2E5
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥FMODEX.IRX;1 args 0 arg

FMOD : Started FMOD.IRX version 00042400 : IOP Mem 1324kb / 2048kb remaining
FMOD : Allocated 48kb for memory pool, 1276kb left
FMOD : Finished initializing.  Going resident. IOP Mem 1237kb / 2048kb remaining
loadmodule: id 30, ret 0
Frame buffer size set to  1024x1024 (3072x3072)
(FrameLimiter) DISABLED.
(FrameLimiter) ENABLED.
(FrameLimiter) Turbo ENABLED.
(UpdateVSyncRate) FPS Limit Changed : 100,00 fps
(FrameLimiter) Turbo DISABLED.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
    Loading GS
GSdx Lookup CRC:735BE2E5
GSdx Lookup CRC:735BE2E5
Frame buffer size set to  512x512 (1536x1536)
(FrameLimiter) Turbo ENABLED.
(UpdateVSyncRate) FPS Limit Changed : 100,00 fps
(FrameLimiter) Turbo DISABLED.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
CPU : AMD Ryzen 5 5600H @ 3.30Ghz
GPU : NVIDIA Geforce RTX 3060
RAM : 32 GB
Reply
#5
Quote:(FrameLimiter) Turbo ENABLED.
(UpdateVSyncRate) FPS Limit Changed : 100,00 fps
(FrameLimiter) Turbo DISABLED.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
I think the problem lies there.
did you somehow press tab ? or f4 ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#6
(09-27-2020, 07:02 AM)SeyedAli Wrote: Hi,
Just sound? If the game is fast too, make sure you are not in turbo mode. Press tab key, and if didn't work, press it again. If you changed settings, restore them to default and see the result. If didn't work, then give some more info about your plugin and its settings please.

(09-27-2020, 08:22 AM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]

(09-27-2020, 01:42 PM)jesalvein Wrote: I think the problem lies there.
did you somehow press tab ? or f4 ?

This was on purpose regarding the post from SeyedAli. If I activate and deactivate turbo mode while the audio is still fine there is no problem. However if I die once in a mission, the music gets all messed up.
CPU : AMD Ryzen 5 5600H @ 3.30Ghz
GPU : NVIDIA Geforce RTX 3060
RAM : 32 GB
Reply
#7
(09-27-2020, 02:08 PM)lolinator53 Wrote: This was on purpose regarding the post from SeyedAli. If I activate and deactivate turbo mode while the audio is still fine there is no problem. However if I die once in a mission, the music gets all messed up.

Hello, I've some good news, and some bad news. Good is, I had the game on my hard disk (The DVD is out of access now, I just have its ISO right now), so I could test it. Bad is that I've the same problem ^_^
It looks like sounds are repeating. (After die in a mission) and background music goes fast too. Should I post my emulog?
Reply
#8
yes
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#9
OK, here's my emulog:
Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 8.1  (build 9600), 64-bit
Physical RAM    =  6030 MB
CPU name        =  Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
Vendor/Model    =  GenuineIntel (stepping 09)
CPU speed        =  2.493 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7fbae3bf
x86EFlags        =  28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins from D:\games\PS2\PCSX2 1.6.0\Plugins...
Bound  GS: GSdx32-SSE4.dll [GSdx 20200506140834 (MSVC 19.25 SSE4.1/AVX) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBqemu-wheel.dll [Qemu USB Driver (Wheel Mod) 0.4.3]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

(GameDB) 9858 games on record (loaded in 181ms)
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: E:\games\Secret Agent Clank (USA)\Secret Agent Clank (USA).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2084432 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\games\PS2\PCSX2 1.6.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\games\PS2\PCSX2 1.6.0\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.30(20/02/2008)  Console
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_976.23;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_976.23;1) Game CRC = 0x293ABC84, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_976.23;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_976.23;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_976.23;1
0 00100000 00106094 .................
Loaded, cdrom0:¥SCUS_976.23;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:293ABC84
GSdx Lookup CRC:293ABC84
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥FMODEX.IRX;1 args 0 arg

FMOD : Started FMOD.IRX version 00042400 : IOP Mem 1324kb / 2048kb remaining
FMOD : Allocated 48kb for memory pool, 1276kb left
FMOD : Finished initializing.  Going resident. IOP Mem 1237kb / 2048kb remaining
loadmodule: id 30, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Heap : 30170420
::mcp: launchThread: loading module cdrom0:¥BIN¥FE.REL;1




===============================================================================
Versions:GNU:2.95  Ps2Lib:3100
Total: 0x100008-0x297acc (1630k)
Code: 0x0-0x19eeb4 (1659k)
Data: 0x19eeb4-0x297acc (995k)
===============================================================================
Opening:Image¥Ps2¥Image.zip
Opening:Image¥Ps2¥GUI¥CommonFrontEnd.san.cooked
Opening:Image¥Ps2¥System¥GlobalWad¥GLOBAL.WAD
Opening:Image¥Ps2¥GUI¥MainHud.w3d
Opening:Image¥Ps2¥GUI¥localdat.bin
Opening:Image¥Ps2¥GUI¥localdat.bin
Opening:Image¥Ps2¥GUI¥Location01_Museum.bmp
Opening:Image¥Ps2¥GUI¥Location01_Museum.bmp
padman: *** VBLANK OVERLAP ***
::mcp: launchThread: loading module cdrom0:¥BIN¥LEVEL1.REL;1




===============================================================================
Versions:GNU:2.95  Ps2Lib:3100
Total: 0x100008-0x297acc (1630k)
Code: 0x0-0x19eeb4 (1659k)
Data: 0x19eeb4-0x297acc (995k)
===============================================================================
Opening:Image¥Ps2¥Image.zip
Opening:Image¥Ps2¥Scripts¥Level01.xmb
Opening:Image¥Ps2¥System¥GlobalWad¥GLOBAL.WAD
Opening:Image¥Ps2¥Levels¥level01_Museum¥level01_museum.mb.wad
Opening:Image¥Ps2¥Levels¥Common.san.cooked
Opening:Image¥Ps2¥Levels¥Level01_Exterior¥Level.san.cooked
Opening:Image¥Ps2¥Scripts¥Levels¥Level01_Exterior¥levelIgnore.xmb
Opening:Image¥Ps2¥GUI¥MainHud.w3d
Opening:Image¥Ps2¥GUI¥MAP01A_MUSEUM_Obscure.bmp
Opening:Image¥Ps2¥GUI¥MAP01A_MUSEUM_Reveal.bmp
Opening:Image¥Ps2¥GUI¥MAP01A_MUSEUM_ctrlfile.4bt
Opening:Image¥Ps2¥GUI¥localdat.bin
Opening:Image¥Ps2¥GUI¥localdat.bin
Opening:Image¥Ps2¥GUI¥helplocaldat.bin
Opening:Image¥Ps2¥GUI¥helplocaldat.bin
- S A C  P O S T - L O A D  M E M O R Y  D U M P
-----------------------------------------------------------------------
- Config: Final
- Build : Apr 20 2009 at 18:44:54
-----------------------------------------------------------------------
- MCP:1630k (Code:1659k, Data:995k) Stack:64k @ 0xffffffff
- DLL:4176k (Code:2355k, Data:1820k)
- Total used after level load:24925k - 5794k available
-----------------------------------------------------------------------
  incl.|  secs.  |  KB    |  Name
------------------------------------
->34028234663852920.000 |  0.000 | 15016 | +--All loading
->34028234663852920.000 |  0.000 | 15016 |    +--Init
->34028234663852920.000 |  0.000 |    18 |      +--Init Animation Systems
->34028234663852920.000 |  0.000 |    1 |      +--Init LevelDef System
->34028234663852920.000 |  0.000 |    2 |      +--LoadXML
->34028234663852920.000 |  0.000 |    2 |          +--Loading Scripts/Level01.xml
->34028234663852920.000 |  0.000 |    1 |            +--Parsing file Scripts/Level01.xml
->34028234663852920.000 |  0.000 |  272 |      +--DrawObjManager
->34028234663852920.000 |  0.000 |    1 |      +--MemCardManager
->34028234663852920.000 |  0.000 |  150 |      +--GLOBALWAD_Load
->34028234663852920.000 |  0.000 |  1431 |      +--LOADER_LoadLevelWAD
->34028234663852920.000 |  0.000 |    88 |      +--InitAudio
->34028234663852920.000 |  0.000 | 10510 |      +--LoadLevel
->34028234663852920.000 |  0.000 |  3314 |          +--Load include files
->34028234663852920.000 |  0.000 |    0 |            +--Load include files
->34028234663852920.000 |  0.000 |  3307 |            +--Load scene files
->34028234663852920.000 |  0.000 |  3307 |                +--Load scene file Levels/Common.san.cooked
->34028234663852920.000 |  0.000 |    0 |            +--Load animation files
->34028234663852920.000 |  0.000 |    7 |            +--Camera setup
->34028234663852920.000 |  0.000 |    0 |            +--Setting atmospherics
->34028234663852920.000 |  0.000 |  7129 |          +--Load scene files
->34028234663852920.000 |  0.000 |  7129 |            +--Load scene file Levels/Level01_Exterior/Level.san.cooked
->34028234663852920.000 |  0.000 |    0 |          +--Load animation files
->34028234663852920.000 |  0.000 |    0 |          +--Camera setup
->34028234663852920.000 |  0.000 |    0 |          +--Setting atmospherics
->34028234663852920.000 |  0.000 |  2523 |      +--LEVEL_Init/Load/LEVEL_PostLoadLevelInit
------------------------------------
    100 |  0.000 | 15016  TOTALS
-----------------------------------------------------------------------
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
*This time was different, sound was fast for first time, but when I died, sound speed went normal, but some parts were missing.
Reply
#10
any updates on this?
CPU : AMD Ryzen 5 5600H @ 3.30Ghz
GPU : NVIDIA Geforce RTX 3060
RAM : 32 GB
Reply




Users browsing this thread: 1 Guest(s)