Segmentation Fault on Drakan 2 Ancient Gates
Hi all,

The intro-screen works (at ~60Hz), I get sound and I can select 'new game'. It starts to load, but then it crashes with a segfault (when at 50% loading).

I've tried setting options differently, but I have no idea where to start.
Do you guys / girls have any suggestions?

Running bios Europe v2.00
ZZ Ogl 0.17.156
PCSX2 beta (downloaded yesterday)

It's listed as playable... Smile

Please tell me if you need more information!

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Give me more, OS name and console output first.
Thanks for looking into this!
(btw, forum notifications aren't working, I'll check back quicker from now on Wink )

I'm running OSX 10.5.8

Console output:

ZZogl: creating zerogs
ZZogl: Got Doublebuffered Visual!
ZZogl: glX-Version 1.4
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-tvvWEH/:0".
ZZogl: Depth 24
ZZogl: you have Direct Rendering!
ZZogl: Using multitexturing
ZZogl: Maximun texture size is 8192 for Tex_2d and 8192 for Tex_NV
ZZogl: Disabling MRT depth writing
ZZogl: Creating effects
ZZogl: Creating extra effects
ZZogl: using full shaders
ZZogl: initialization successful
Launching PeopsSPU2_SDL.
ZZogl: Disabling MRT depth writing
ZeroGS: dummy transfer
ZeroGS: dummy transfer
ZZogl: Disabling MRT depth writing line 2: 98999 Segmentation fault ./pcsx2
Hm... To bad, I have no idea. It seems to be normal output. First, check trivial stuff: MGTS mode should be on. Try to download older mac build, maybe it's newer issue (by the way, revision number is important). On Linux this game is playable, yes.

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