04-25-2021, 08:35 PM
I'm on PCSX2 1.6.0, on Windows 10 Pro. I have a gaming laptop with i7-8650U, and discrete GTX 1060.
I started Shadow Hearts with the default PCSX2 settings, with the exception of choosing D11 Hardware rendering instead of the default OpenGL, and using 4x internal resolution. It was playing great, at 100% speed. However, in certain areas, and certain cutscenes, the game will drop to 60%-70% speed.
I can't remember the 1st time this happens as I'm 4 hours into the game now, it happened about 8 times so far. It never happens in battle (which loads a new scene like old RPGs used to), only in exploration areas or cutscenes.
I ended up trying various configuration changes with no success:
-Changed the settings preset from Safe to Balanced to Aggressive, then back to Safe. Zero effect at every step.
-Explicitly configured GSdx to use the GTX 1060 instead of Default Hardware Device, just in case it was using the Intel GPU. Zero effect. (I left this setting on).
-Tried switching from D11 to OpenGL. 10% slower.
-Going back to PS2 native resolution instead of 4x. Zero effect.
-Changed Windows 10's power profile to from Recommended to Best Performance mode. My computer's fan turns on to full throttle, thermal throttling disabled (CPU frequency goes up to 3.8GHz), etc. Zero effect.
-Pressing F9 to toggle software rendering mode, since the PCSX2 wiki for this game has people saying software mode is faster than hardware for this game. Much slower. I guess the wiki advice is very old.
-Checked Emulation Settings > Speedhacks > MTVU, the only option that you're allowed to change. Zero effect.
-Changed GSdx's hardware renderer setting "Blending Accuracy" from Basic to None. In the area I was in early on, this brought the speed back to 100%! I left it on, but in some later scenes, the slowdown resumed. Changing it back and forth shows no difference. I guess it was a fix specific to that area?
Here's a screenshot showing PCSX2's title bar with speed info, as well as Task Manager's performance tab: https://i.imgur.com/PngOiWp.png
Any ideas what I can do?
I started Shadow Hearts with the default PCSX2 settings, with the exception of choosing D11 Hardware rendering instead of the default OpenGL, and using 4x internal resolution. It was playing great, at 100% speed. However, in certain areas, and certain cutscenes, the game will drop to 60%-70% speed.
I can't remember the 1st time this happens as I'm 4 hours into the game now, it happened about 8 times so far. It never happens in battle (which loads a new scene like old RPGs used to), only in exploration areas or cutscenes.
I ended up trying various configuration changes with no success:
-Changed the settings preset from Safe to Balanced to Aggressive, then back to Safe. Zero effect at every step.
-Explicitly configured GSdx to use the GTX 1060 instead of Default Hardware Device, just in case it was using the Intel GPU. Zero effect. (I left this setting on).
-Tried switching from D11 to OpenGL. 10% slower.
-Going back to PS2 native resolution instead of 4x. Zero effect.
-Changed Windows 10's power profile to from Recommended to Best Performance mode. My computer's fan turns on to full throttle, thermal throttling disabled (CPU frequency goes up to 3.8GHz), etc. Zero effect.
-Pressing F9 to toggle software rendering mode, since the PCSX2 wiki for this game has people saying software mode is faster than hardware for this game. Much slower. I guess the wiki advice is very old.
-Checked Emulation Settings > Speedhacks > MTVU, the only option that you're allowed to change. Zero effect.
-Changed GSdx's hardware renderer setting "Blending Accuracy" from Basic to None. In the area I was in early on, this brought the speed back to 100%! I left it on, but in some later scenes, the slowdown resumed. Changing it back and forth shows no difference. I guess it was a fix specific to that area?
Here's a screenshot showing PCSX2's title bar with speed info, as well as Task Manager's performance tab: https://i.imgur.com/PngOiWp.png
Any ideas what I can do?