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Shadow Man - 2econd Coming [SLUS 20413] (U)
#1
status=4;
version=1.5.0;
console=PS2;
crc=60AD8FA7;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 13 11 2012 1.1.0 r5452- Windows
GSdx 5442 SSE41 [29 10 2012]
LilyPad 0.11.0 [09 10 2012]
cdvdGigaherz 0.8.0 [09 10 2012]
USBnull Driver 0.7.0 [09 10 2012]
SPU2-X 2.0.0 [21 11 2012]
DEV9null Driver 0.5.0 [09 10 2012]
FWnull Driver 0.7.0 [09 10 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged.

Bugs:

Ingame has missing textures and gets heavy SPS at times.

Status
Ingame


Attached Files Thumbnail(s)
   
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#3
1)Game titleWackohadow Man - 2econd Coming
2)ELF nameWackoLUS 20413
Game CRC-60AD8FA7
Compatibility report:Work good.Fine.

PC Specs:

CPU: I5 3330
GPU: HD radeon 6850

Build Description: PCSX2 1.3.svn5932 Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Standard Speedhackers

Gamefixes Used:


Amount of testing done (little/medium/much/completed-game):
Little
Comments:

Bugs: failed missing textures.
Status

In Game
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#4
The textures are still bad. This game is not playable.
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#5
PC Specs:

CPU: Intel® Core™ i5-6600K CPU @ 4.7GHz
GPU: NVIDIA Corporation GTX 1070

Build Description: PCSX2 1.5.0-dev-2264 - compiled on Jan 27th, 2018
GSdx 1.1.0
Lilypad 0.12.1
CDVDgigaherz 0.11.0
SPU2-X 2.0.0

BIOS Used: USA v02.00(14/06/2004)

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding:Chop/Chop

GSdx Settings: Tested on DX11/OpenGL HW and SW, 4x Native, Bilinear (PS2) Texture Filtering

GSdx HW Hacks: N/A

Speedhacks Used: N/A

Gamefixes Used: N/A

Amount of testing done: medium

Comments:

- Automatic gamefixes was enabled.

- Game runs fine with texture issues on walls and occasional SPS at random points.

- Random graphical "memory corruption" will also occur at random points.

- The game will hang with or without multiple TLB in Louisiana (2nd level, after the intro) at any point - as pictured below. It will probably need a patch in the future.

- Supposedly the game requires the CLR-9 HDD plugin, it did not affect textures/hanging.

- Here's a GS Dump for anybody who feels like further debugging this mess. A short analysis shows that the game sends out alot of individual GS packets, I don't know whether or not that contributes to anything Tongue - I also did a raw dump and there's a few BAD_PSM errors. Maybe I'll post that later as well...

Status: Ingame


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#6
There's actually some evidence it's not a GSdx issue: https://forums.pcsx2.net/Thread-ShadowMa...al-USB-HDD

And did you test with default Texture Filtering? The non-default setting could solve(or potentially cause) an issue you might've missed because of it.
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#7
(02-04-2018, 01:28 PM)FlatOut Wrote: There's actually some evidence it's not a GSdx issue: https://forums.pcsx2.net/Thread-ShadowMa...al-USB-HDD

And did you test with default Texture Filtering? The non-default setting could solve(or potentially cause) an issue you might've missed because of it.

Ah, I had forgotten about that thread. Tried it out with no luck and default Texture Filtering was the same (I'll modify the report)

Also, Prafull is going to look at this game soon and try a get a patch out for it. Wish him luck Tongue
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