PC Specs:
CPU: Intel® Core™ i5-6600K CPU @ 4.7GHz
GPU: NVIDIA Corporation GTX 1070
Build Description: PCSX2 1.5.0-dev-2264 - compiled on Jan 27th, 2018
GSdx 1.1.0
Lilypad 0.12.1
CDVDgigaherz 0.11.0
SPU2-X 2.0.0
BIOS Used: USA v02.00(14/06/2004)
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding:Chop/Chop
GSdx Settings: Tested on DX11/OpenGL HW and SW, 4x Native, Bilinear (PS2) Texture Filtering
GSdx HW Hacks: N/A
Speedhacks Used: N/A
Gamefixes Used: N/A
Amount of testing done: medium
Comments:
- Automatic gamefixes was enabled.
- Game runs fine with texture issues on walls and occasional SPS at random points.
- Random graphical "memory corruption" will also occur at random points.
- The game will hang with or without multiple TLB in Louisiana (2nd level, after the intro) at any point - as pictured below. It will probably need a patch in the future.
- Supposedly the game requires the CLR-9 HDD plugin, it did not affect textures/hanging.
- Here's a
GS Dump for anybody who feels like further debugging this mess. A short analysis shows that the game sends out alot of individual GS packets, I don't know whether or not that contributes to anything

- I also did a raw dump and there's a few BAD_PSM errors. Maybe I'll post that later as well...
Status: Ingame