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The game keeps freezing during random parts of the ending sequences. It usually happens around the part where Mono and Agro are about the climb the staircase, but it sometimes happens before that.
Every time it happens, I get this message:
(EE) Tlb Miss, addr=0x3c1a8009 [load]
(EE) PC: 0x001c7680 Cycle: 0xabab6066
Any ideas? I've tried fiddling with plug-in settings, hacks, etc., but nothing seems to work.
This is with the latest beta, by the way.
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Just a few updates:
Been getting some weird sound skips occassionally now. There was one time where this insanely loud "beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeep" happened out of nowhere during the cutscene.
Also, there's one part where the subtitles never pop up, even though the audio keeps going [I think the game slows down to the point where it crashes somehow]. This happens in the same spot every time.
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Make sure to not do all your "tries" just using savestates. Load from memory card each time.
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Well, stating that, and also having speed hacks on the insane setting just makes this report less valuable.
I'll just regard it as bogus myself. Maybe I'll look at it if someone else confirms it.
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Wait, what? Bogus?
I'm not claiming that it's a bug or something. I just want to know what's going on and why it's doing it. Of course the speed hacks are going to be that high: it's Shadow of the Colossus. It's pretty much necessary to make the game even run properly.
I'm just trying to figure out why it's only doing this on the beta client, but not on the non-beta one. I'm using identical settings on both [speed hacks are obviously different between the two clients, but still]. I tried cutting down VU Cycle down to nothing, but my frame rate plummeted because, well, it's SotC.
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01-03-2010, 08:50 AM
(This post was last modified: 01-03-2010, 08:51 AM by Shadow Lady.)
Uhm, the problem is Speedhacks make the emulator less stable (as noted in the speedhacks window) so only reports without them do actually make sense... what if your problem is caused by a speedhack? Then it's not really a problem because it was noted when you activated the speedhacks that they'd cause stability problems (like crashes). So until you turn off speedhacks and try again (without save states) we can't be sure if it's an actual problem with the emulation or not.
Also you haven't showed your other settings which could also make possible crashes as well.
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
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sigh...
Without turning off all speedhacks and not just setting them down lower it's still pretty much not valid of a problem and it goes back again to waiting until someone confirms it, so I guess that's it for now.
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64