Posts: 1.288
Threads: 37
Joined: Oct 2011
Reputation:
24
Location: Orlando, FL
In order to help you further with your problem, please make sure the following are all provided:
-Your hardware specs - CPU, Graphics Card, Memory, Operating System.
-The version of PCSX2 you are using.
-Any non default settings you are using.
-What games you are trying to play and if you are playing them from ISO or DVD.
Thank You.
Posts: 12.837
Threads: 48
Joined: Oct 2013
Reputation:
252
in your gsdx window settings, set zoom to 101%
Posts: 3
Threads: 1
Joined: Oct 2014
Reputation:
0
Hardware specs:
CPU: AMD Phenom II 940 x4
GPU: AMD Radeon HD 5770 1GB
6GB Kingston DDr2 memory
500Gb Hard Drive
Windows 7
PCSX2 version 1.0.0 r5350
I'm using VU (setting 1) and EE cycles (33% improvement), the default hacks for SotC (CRC, half pixel offset, native resolution 2x)
I´m also using Directx11 hardware with no antialiasing. Too shade Boost and HW Hacks.
I play DBZ BT3 perfectly at 60fps wih no graphical problems, it's the only other game I have there.
I play them both on ISO.
Thanks for your reply.
Posts: 21.719
Threads: 401
Joined: Sep 2013
Reputation:
475
Location: 私の夢の中
It works because it zooms in just a tiny bit enough that those lines are outside the visible portion of the rendering area.
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
Posts: 1.288
Threads: 37
Joined: Oct 2011
Reputation:
24
Location: Orlando, FL
I know why it works, I was just asking what causes that issue in the first place. I guess I should have been a bit more specific, sorry about that.
Posts: 21.719
Threads: 401
Joined: Sep 2013
Reputation:
475
Location: 私の夢の中
It's caused(most likely) because GSdx detection of the game resolution is sort of spotty in certain cases. Rama can explain it better, but basically it's really hard to detect it exactly. So my guess is the detection here is a pixel or two off.
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD