04-29-2019, 12:31 AM
Hi,
I've been having an issue with Nocturne where after I boot the emulator, the game will freeze after I finish a battle but before the results screen pops up but the music still continues playing. I've been able to get it to fix (which is how I know it doesn't freeze on subsequent battles) and it seems to fix itself if I just restart the emulator but it's not consistent and now I can't get it to work.
It did this on 1.5.0 and on one of the latest dev versions as well.
I hope that helps
I've been having an issue with Nocturne where after I boot the emulator, the game will freeze after I finish a battle but before the results screen pops up but the music still continues playing. I've been able to get it to fix (which is how I know it doesn't freeze on subsequent battles) and it seems to fix itself if I just restart the emulator but it's not consistent and now I can't get it to work.
It did this on 1.5.0 and on one of the latest dev versions as well.
Code:
PCSX2 1.5.0-20190428013643 - compiled on Apr 28 2019
Savestate version: 0x9a0e0000
Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 17134), 64-bit
Physical RAM = 8127 MB
CPU name = Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 2.999 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins from C:\Program Files (x86)\PCSX2 1.5.0\plugins...
Bound GS: GSdx32-AVX2.dll [GSdx 20190428013643 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound PAD: LilyPad.dll [LilyPad (20190428013643) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20190428013643 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190428013643 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20190428013643 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20190428013643 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20190428013643 0.5.0]
Plugins loaded successfully.
(GameDB) 9770 games on record (loaded in 129ms)
[wx] Failed to load shared library 'C:\Program Files (x86)\PCSX2 1.5.0\plugins\DEV9ghzdrk.dll' (error 126: the specified module could not be found.)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1060 3GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 398.36
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
GSdx Lookup CRC:0
isoFile open ok: E:\Program Files (x86)\PCSX2 1.2.1\Games\Shin Megami Tensei - Nocturne (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2085072 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Program Files (x86)\PCSX2 1.5.0\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Program Files (x86)\PCSX2 1.5.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to 512x1280 (1536x3840)
PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_209.11;1) Game CRC = 0xE8FCF8EC, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 00058a48 ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
ROM directory not found
PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0:PS1ID flag 1 data 4aa78
open fd = 2
open name rom0:PS1VERA flag 1 data 4aa78
open fd = 2
open name rom1:DVDID flag 1 data 4aa78
open fd = -6
(UpdateVSyncRate) Mode Changed to DVD NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Frame buffer size set to 640x1280 (1920x3840)
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
ExecutePs2GameDisk
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 000172c0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 45d78
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 45d78
open fd = 2
loadmodule: fname rom0:XPARAM args 12 arg SLUS_209.11
loadmodule: id 26, ret 1
_spu_rev_offsetaddr 1dfff1
### addr = 2097120 size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
(UpdateVSyncRate) Mode Changed to NTSC.
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_209.11;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_209.11;1
1 00100000 001f5628 ................................
2 002f5680 0025c4d5 .......................................
Loaded, cdrom0:¥SLUS_209.11;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing EE/FPU roundmode to 0 [N]
EE/iR5900-32 Recompiler Reset
Get Reboot Request From EE
GSdx Lookup CRC:E8FCF8EC
ROM directory not found
GSdx Lookup CRC:E8FCF8EC
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Stream Buffer 1Bank 32768byte 5banks 163840byte used
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IRX¥MSIFRPC.IRX;1 args 0 arg
Multi-thread available sifrpc module...
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥USERIRX¥SDFIOP.IRX;1 args 0 arg
loadmodule: id 30, ret 0
sdfLoadStartModule: cdrom0:¥USERIRX¥SDFIOPFL.IRX;1 args 0
loadmodule: fname cdrom0:¥SOUNDIRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥SOUNDIRX¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥SOUNDIRX¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥SOUNDIRX¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 35, ret 0
sdfLoadStartModule: cdrom0:¥USERIRX¥SDFSDMAN.IRX;1 args 0
sdfSdMan version 0.0
sdfAdpcm : Start AdpcmStreamSystem
sdfAdpcm : ADPCM Stream Play
sdfAdpcm : streo
sdfAdpcm : Freq:44.1kHz Length:00589a00h mode:1
sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h)
sdfAdpcm : ADPCM stop
sdfAdpcm : ADPCM End
sdfAdpcm : ADPCM Stream Play
sdfAdpcm : streo
sdfAdpcm : Freq:44.1kHz Length:002e2600h mode:1
sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h)
sdfAdpcm : ADPCM stop
sdfAdpcm : ADPCM End
sdfAdpcm : ADPCM Stream Play
sdfAdpcm : mono
sdfAdpcm : Freq:44.1kHz Length:0000ca00h mode:0
sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h)
a
sdfAdpcm : ADPCM stop
b
sdfAdpcm : ADPCM End
sdfAdpcm : ADPCM Stream Play
sdfAdpcm : mono
sdfAdpcm : Freq:44.1kHz Length:0000ca00h mode:0
sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h)
a
sdfAdpcm : ADPCM stop
b
sdfAdpcm : ADPCM End
(EE pc:002ABCE0) TLB Miss, addr=0x1c [store]
(EE pc:002ABCE0) TLB Miss, addr=0x1e [store]
(EE pc:002ABCE0) TLB Miss, addr=0x1f [store]
(EE pc:002ABCE0) TLB Miss, addr=0x20 [store]
(EE pc:002ABCE0) TLB Miss, addr=0x24 [store]
(EE pc:002AAFF0) TLB Miss, addr=0x18 [load]
(EE pc:002ABD24) TLB Miss, addr=0x1a [load]
(EE pc:002ABD64) TLB Miss, addr=0xc [load]
(EE pc:002ABD64) TLB Miss, addr=0xe [load]
(EE pc:002ABD64) TLB Miss, addr=0x1b [load]
(EE pc:002AB010) TLB Miss, addr=0x10 [load]
(EE pc:002AB010) TLB Miss, addr=0xc [load]
(EE pc:002AB010) TLB Miss, addr=0x10 [load]
(EE pc:002AB010) TLB Miss, addr=0xc [load]
(EE pc:002AAFF8) TLB Miss, addr=0x14 [load]
(EE pc:002ABAB8) TLB Miss, addr=0x1c [load]
(EE pc:002ABAB8) TLB Miss, addr=0xc [load]
(EE pc:002ABAB8) TLB Miss, addr=0xe [load]
(EE pc:002ABAB8) TLB Miss, addr=0x1a [load]
(EE pc:002ABAB8) TLB Miss, addr=0x19 [load]
(EE pc:002ABAB8) TLB Miss, addr=0x1f [load]
(EE pc:002ABAB8) TLB Miss, addr=0x1b [load]
(EE pc:002ABB30) TLB Miss, addr=0x28 [store]
(EE pc:002AB0D8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0D8) TLB Miss, addr=0x10 [load]
(EE pc:002AB0C8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0C8) TLB Miss, addr=0x20 [load]
(EE pc:002AB0E8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0E8) TLB Miss, addr=0x30 [load]
(EE pc:002AB0D8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0D8) TLB Miss, addr=0x10 [load]
(EE pc:002AB0C8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0C8) TLB Miss, addr=0x20 [load]
(EE pc:002AB0E8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0E8) TLB Miss, addr=0x30 [load]
(EE pc:002AB0D8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0D8) TLB Miss, addr=0x10 [load]
(EE pc:002AB0C8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0C8) TLB Miss, addr=0x20 [load]
(EE pc:002AB0E8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0E8) TLB Miss, addr=0x30 [load]
(EE pc:002AB0D8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0D8) TLB Miss, addr=0x10 [load]
(EE pc:002AB0C8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0C8) TLB Miss, addr=0x20 [load]
(EE pc:002AB0E8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0E8) TLB Miss, addr=0x30 [load]
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 100 Programs, 29 Pipelines
Plugins closed successfully.
I hope that helps