Shin Megami Tensei: Nocturne frezzes after the very first Battle.
#1
Hey

Game runs perfectly and i was excited to play one of my favorite games of all time again. But than right after the first battle Before the Victory Screen the game just freeze (Music still running) Changed nothing in the options of the emulator and use an xbone controller. Tried 3 times to close and start the emulator again with 0 effect.


Any Ideas ?

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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
#3
(05-18-2020, 04:48 AM)CK1 Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code][/quote]
[color=#333333][size=small][font=Tahoma, Verdana, Arial, sans-serif][code][/font][/size][/color]
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 18363), 64-bit
Physical RAM    =  15280 MB
CPU name        =  AMD A10-7800 Radeon R7, 12 Compute Cores 4C+8G
Vendor/Model    =  AuthenticAMD (stepping 01)
CPU speed        =  3.492 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  178bfbff 3e98320b
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA
SSE4a

Reserving memory for recompilers...

Loading plugins from I:\PCSX2\plugins...
Bound  GS: GSdx32-SSE4.dll [GSdx 20200506140834 (MSVC 19.25 SSE4.1/AVX) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

(GameDB) 9858 games on record (loaded in 258ms)
Bios Found: Europe  v01.60(04/10/2001)  Console
Bios Found: Europe  v02.00(14/06/2004)  Console
Bios Found: Japan  v01.00(17/01/2000)  Console
Bios Found: USA    v01.60(07/02/2002)  Console
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
3.x GL context successfully created
isoFile open ok: I:\PCSX2\Isos\Shin Megami Tensei - Nocturne (USA).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2085072 sectors)
Opening USB
Opening FW
Opening DEV9
OpenGL information. GPU: AMD Radeon(TM) R7 Graphics. Vendor: ATI Technologies Inc.. Driver: Core Profile Forward-Compatible No Error Context 26.20.12028.2
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
The OpenGL hardware renderer is slow on AMD GPUs due to an inefficient driver.
Check out the link below for further information.
https://github.com/PCSX2/pcsx2/wiki/OpenGL-and-AMD-GPUs---All-you-need-to-know

Current Renderer: OpenGL (Hardware renderer)
McdSlot 0 [File]: C:\Users\patri\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\patri\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Available VRAM/RAM:1162MB for textures
GSdx Lookup CRC:0
GSdx Lookup CRC:0
Bios Found: USA    v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_209.11;1) Game CRC = 0xE8FCF8EC, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_209.11;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_209.11;1
1 00100000 001f5628 ................................
2 002f5680 0025c4d5 .......................................
Loaded, cdrom0:¥SLUS_209.11;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing EE/FPU roundmode to 0 [N]
EE/iR5900-32 Recompiler Reset
Get Reboot Request From EE
ROM directory not found
GSdx Lookup CRC:E8FCF8EC
GSdx Lookup CRC:E8FCF8EC

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Stream Buffer 1Bank 32768byte 5banks 163840byte used
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IRX¥MSIFRPC.IRX;1 args 0 arg
Multi-thread available sifrpc module...
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥USERIRX¥SDFIOP.IRX;1 args 0 arg
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
loadmodule: id 30, ret 0
sdfLoadStartModule: cdrom0:¥USERIRX¥SDFIOPFL.IRX;1 args 0
loadmodule: fname cdrom0:¥SOUNDIRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥SOUNDIRX¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥SOUNDIRX¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥SOUNDIRX¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 35, ret 0
sdfLoadStartModule: cdrom0:¥USERIRX¥SDFSDMAN.IRX;1 args 0
sdfSdMan version 0.0
SDF_SND_READ_BUFF_SIZE
sdfAdpcm : Start AdpcmStreamSystem
--------
sceSifAllocIopHeap        :00004000
sceSifQueryMaxFreeMemSize  :000f7f00
sceSifQueryMemSize        :00200000
sceSifQueryTotalFreeMemSize:000f8000
SDF_SND_IOP_SIZE
--------
sceSifAllocIopHeap        :00024e00
sceSifQueryMaxFreeMemSize  :000d3100
sceSifQueryMemSize        :00200000
sceSifQueryTotalFreeMemSize:000d3200
sdfSndSeqMapInit
--------
sceSifAllocIopHeap        :00004c40
sceSifQueryMaxFreeMemSize  :000ce400
sceSifQueryMemSize        :00200000
sceSifQueryTotalFreeMemSize:000ce500
sizeof(sdfSndMap)
--------
sceSifAllocIopHeap        :000005a0
sceSifQueryMaxFreeMemSize  :000cde00
sceSifQueryMemSize        :00200000
sceSifQueryTotalFreeMemSize:000cdf00
billManager:[/bill/billtmx.LB]
effBTLSys:[/battle/BTLSYS.PAC]
[-1,0x00][*1,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00]
shutdown FileMentCalc!!
[-1,0x00][1,0x00][*2,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00]
Loading savestate from slot 0...
filename: C:\Users\patri\Documents\PCSX2\sstates\SLUS-20911 (E8FCF8EC).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2

Warning: BIOS Version Mismatch, savestate may be unstable!
Current BIOS:  USA    v01.60(07/02/2002)  Console (crc=0x3a75b059)
Savestate BIOS: Europe  v02.00(14/06/2004)  Console (crc=0x9c7b59d3)

(GameDB) Changing EE/FPU roundmode to 0 [N]
procedure start <030_01eve_01>
effBTL:handle create
effBTL:cut 0 handle create(0x1172180)[0]
PadActPow:20/aa
PadActPow:40/aa
PadActPow:60/aa
PadActPow:80/aa
PadActPow:a0/aa
PadActPow:aa/aa
CALL_NEXT(1,45,505)
before = 1
scrAllReleaseScript <030_01eve_01>
dds3KillProcess
shutdown 030_01eve_01!!
procedure end <030_01eve_01>
after = 0
BillManager Free Tex
effBTL:cut 0 handle delete(0x1172180)[0]
effBTL:handle delete
Scene destructor!
before = 0
after = 0
shutdown fldProcSequence!!
shutdown fldTestDraw!!
shutdown fldProcDraw!!
shutdown inputpanel!!
shutdown address!!
encpackno = 0
packno = 0
packindex = 0
encno = 1266
formationtype = 0
effBTL:handle create
encpackno = 0
packno = 0
packindex = 0
encno = 1266
[7,0x00][6,0x00][4,0x00][6,0x00][6,0x00][6,0x00][6,0x00][*19,0x00]
effBTLSkillInit
effBTL:handle create
effBTL:handle create
effBTL:handle create
effBTL:handle create
effBTL:handle create
effBTLSys:PartHandleCreate
effBTLFieldColorGetBaseColor:DummyColorLoad
FieldColor:0.235294,0.235294,0.274510(0.235294,0.235294,0.274510)
effBTL:Set Stat[0]
effBTL:Skill Start[200]
Scene constructor!
nbSetEnemyFormation:ENC_FORMATION_NORMAL
nbCamera:nbRestartMotion
effBTLFieldColorGetBaseColor:DummyColorLoad
FieldColor:0.235294,0.235294,0.274510(0.235294,0.235294,0.274510)
effBTL:Set Stat[0]
effBTL:Skill Start[200]
・讌ヒ・テ・ネ・ム・テ・ッニノ、゚ケþ、゚ /npackl/BU13E.LB
・讌ヒ・テ・ネ・ヌ・ウ。シ・ノ (1, 318)
ニア、ク・筵ヌ・ë、マ、ア。シ、ó!!
・讌ヒ・テ・ネ・ム・テ・ッニノ、゚ケþ、゚ /npackl/BU000.LB
shutdown nb_mae!!
・讌ヒ・テ・ネ・ヌ・ウ。シ・ノ (1, 0)
>>>>>>>>>>>>>>>>> UNIT LOAD TIME = 27 frame <<<<<<<<<<<<<<<<<<
nbCameraStart:Read Wait = 15 ****
nbCameraStart。ァAnim Wait = 36 ****
effBTL:Skill End
shutdown nb_enc!!
nbPanelPressTurnStart
procedure start <syo_will>
effBTL:InvokeForm == NULL ****** !!
effBTL:Skill Set Formation Info
nbCamera:nbRestartMotion
AItbl = 0
Koukatbl = 0
shutdown syo_will!!
procedure end <syo_will>
name [190]:/sobed/0BE.BED
MIDI :/sound/MIDI02BE.SMG
MIDI=0x18910000
acttime = 30
effBTL:handle create
effBTLSys:effBTLCreate[7]
effBTL:cut 0 handle create(0x13a9680)[0]
effBTLSys:effBTLCutCreate
effBTL:Skill End
effBTL:Skill Set Formation Info
effBTLFieldColorGetBaseColor:DummyColorLoad
FieldColor:0.313725,0.313725,0.313725(0.313725,0.313725,0.313725)
effBTL:Set Stat[0]
effBTL:Skill Start[BE]
select 4 -> 00000001
rotv_rot 0.124246, 0.000000, -0.992251, 0.000000
pPtr->ptr_shot_1:0
PARTY : height -90.000000
nbCamera:nbRestartMotion
load se or bed
load se or bed
load se or bed
load se or bed
load se or bed
se size = 88448
se ok!! [02BE0000]
bed ok!!
effBTL:handle create
effBTL:cut 0 handle delete(0x13a9680)[0]
effBTLSys:effBTLCutDelete
effBTL:handle delete
effBTLSys:effBTLDelete
effBTL:cut 1 handle create(0x13ccc00)[0]
mot 0, cut 0
ネソアヌイóソô=1, select = 0x00000001
ヒ簍。・メ・テ・ネホィ = 100
・ケ・ュ・ëクúイフ・ソ・、・ラ = 0
cut3 mottime:25  endtime:90
atkritu = 1.000000
defritu = 1.000000
atkritu = 1.000000
defritu = 1.000000
HP damage = 2, kaifuku = -1
MP damage = -1, kaifuku = -1
effBTL:Set Stat[0]
・ネ。シ・ソ・ë・タ・癸シ・ク HP=2, MP=0
skill kouka end time = 91
skill kouka unlock time = 72
press -1.000000
cutcreate 3
effBTL:cut 2 handle create(0x13ccc00)[1]
pPtr->ptr_shot_1:0
PARTY : height -90.000000
allframe 91
prev commind = 190
effBTL:cut 2 handle delete(0x13ccc00)[1]
effBTL:Skill End
effBTL:cut 1 handle delete(0x13ccc00)[0]
procedure start <syo_will>
effBTL:handle delete
shutdown nb_action!!
effBTL:Skill Set Formation Info
nbCamera:nbRestartMotion
AItbl = 0
Koukatbl = 0
shutdown syo_will!!
procedure end <syo_will>
name [190]:/sobed/0BE.BED
MIDI :/sound/MIDI02BE.SMG
MIDI=0x18910000
acttime = 30
effBTL:handle create
effBTLSys:effBTLCreate[7]
effBTL:cut 0 handle create(0x13a9680)[0]
effBTLSys:effBTLCutCreate
effBTL:Skill End
effBTL:Skill Set Formation Info
effBTLFieldColorGetBaseColor:DummyColorLoad
FieldColor:0.313725,0.313725,0.313725(0.313725,0.313725,0.313725)
effBTL:Set Stat[0]
effBTL:Skill Start[BE]
select 5 -> 00000001
rotv_rot -0.124461, 0.000000, -0.992225, 0.000000
nbPanelPressGaugeShow : Reset
pPtr->ptr_shot_1:0
PARTY : pInfo->angleH height 1m under
PARTY : height -90.000000
nbCamera:nbRestartMotion
load se or bed
load se or bed
load se or bed
load se or bed
load se or bed
se size = 88448
se ok!! [02BE0000]
bed ok!!
effBTL:handle create
effBTL:cut 0 handle delete(0x13a9680)[0]
effBTLSys:effBTLCutDelete
effBTL:handle delete
effBTLSys:effBTLDelete
effBTL:cut 1 handle create(0x13ccc00)[0]
mot 0, cut 0
ネソアヌイóソô=1, select = 0x00000001
ヒ簍。・メ・テ・ネホィ = 100
・ケ・ュ・ëクúイフ・ソ・、・ラ = 0
cut3 mottime:25  endtime:90
atkritu = 1.000000
defritu = 1.000000
atkritu = 1.000000
defritu = 1.000000
HP damage = 2, kaifuku = -1
MP damage = -1, kaifuku = -1
effBTL:Set Stat[0]
・ネ。シ・ソ・ë・タ・癸シ・ク HP=2, MP=0
skill kouka end time = 91
skill kouka unlock time = 72
press -1.000000
cutcreate 3
effBTL:cut 2 handle create(0x13ccc00)[1]
pPtr->ptr_shot_1:0
PARTY : height -90.000000
allframe 91
prev commind = 190
effBTL:cut 2 handle delete(0x13ccc00)[1]
effBTL:Skill End
effBTL:cut 1 handle delete(0x13ccc00)[0]
nbPanelPressTurnStart
effBTL:handle delete
shutdown nb_action!!
nbCamera:nbRestartMotion
dds3CrossfadeStart
dds3CrossfadeEnd
nbCamera:nbRestartMotion
effBTL:Skill Set Formation Info
MIDI=0x10000000
acttime = 14
・ケ・ュ・ëスñ、ュエケ、ィ!!
effBTL:Skill End
effBTL:Skill Set Formation Info
effBTL:Set Stat[0]
effBTL:Skill Start[0]
select 0 -> 00000010
nbCamera:nbRestartMotion
shutdown nb_commsel!!
ネソアヌイóソô=1, select = 0x00000010
ハェヘý・メ・テ・ネホィ = 100
・ケ・ュ・ëクúイフ・ソ・、・ラ = 0
critical p:4, z = 103, a = 4
atkritu = 1.000000
defritu = 1.000000
atkritu = 1.000000
defritu = 1.000000
HP damage = 6, kaifuku = -1
MP damage = -1, kaifuku = -1
length = 20
effBTL:Set Stat[0]
・ネ。シ・ソ・ë・タ・癸シ・ク HP=6, MP=0
skill kouka end time = 10
skill kouka unlock time = 10
press -1.000000
allframe 14
prev commind = 0
effBTL:Skill End
nbPanelPressTurnStart
procedure start <syo_will>
ハェヘýケカキ筅òケヤ、テ、ソ
effBTL:Skill Set Formation Info
nbCamera:nbRestartMotion
shutdown nb_action!!
AItbl = 1
Koukatbl = 1
・ケ・ュ・ëスñ、ュエケ、ィ!!
shutdown syo_will!!
procedure end <syo_will>
MIDI=0x18900000
acttime = 11
・ケ・ュ・ëスñ、ュエケ、ィ!!
effBTL:Skill End
effBTL:Skill Set Formation Info
effBTL:Set Stat[0]
effBTL:Skill Start[0]
select 4 -> 00000001
nbPanelPressGaugeShow : Reset
nbCamera:nbRestartMotion
effBTL:Skill Set Formation Info
ネソアヌイóソô=1, select = 0x00000001
ハェヘý・メ・テ・ネホィ = 90
・ケ・ュ・ëクúイフ・ソ・、・ラ = 0
critical p:4, z = 90, a = 3
atkritu = 1.000000
defritu = 1.000000
atkritu = 1.000000
defritu = 1.000000
HP damage = 2, kaifuku = -1
MP damage = -1, kaifuku = -1
length = 20
effBTL:Set Stat[0]
・ネ。シ・ソ・ë・タ・癸シ・ク HP=2, MP=0
skill kouka end time = 10
skill kouka unlock time = 10
press -1.000000
RunNumEffectKouka : CLIP 1
allframe 14
prev commind = 0
effBTL:Skill End
procedure start <syo_will>
AItbl = 1
Koukatbl = 1
・ケ・ュ・ëスñ、ュエケ、ィ!!
shutdown syo_will!!
procedure end <syo_will>
MIDI=0x18900000
acttime = 11
・ケ・ュ・ëスñ、ュエケ、ィ!!
effBTL:Skill End
effBTL:Skill Set Formation Info
effBTL:Set Stat[0]
effBTL:Skill Start[0]
select 5 -> 00000001
nbCamera:nbRestartMotion
effBTL:Skill Set Formation Info
ネソアヌイóソô=1, select = 0x00000001
ハェヘý・メ・テ・ネホィ = 90
・ケ・ュ・ëクúイフ・ソ・、・ラ = 0
critical p:4, z = 90, a = 3
atkritu = 1.000000
defritu = 1.000000
atkritu = 1.000000
defritu = 1.000000
HP damage = 2, kaifuku = -1
MP damage = -1, kaifuku = -1
length = 20
effBTL:Set Stat[0]
・ネ。シ・ソ・ë・タ・癸シ・ク HP=2, MP=0
skill kouka end time = 10
skill kouka unlock time = 10
press -1.000000
RunNumEffectKouka : CLIP 1
allframe 14
prev commind = 0
effBTL:Skill End
nbPanelPressTurnStart
shutdown nb_action!!
nbCamera:nbRestartMotion
dds3CrossfadeStart
dds3CrossfadeEnd
nbCamera:nbRestartMotion
effBTL:Skill Set Formation Info
shutdown nb_action!!
MIDI=0x10000000
acttime = 14
・ケ・ュ・ëスñ、ュエケ、ィ!!
effBTL:Skill End
effBTL:Skill Set Formation Info
effBTL:Set Stat[0]
effBTL:Skill Start[0]
select 0 -> 00000010
nbCamera:nbRestartMotion
shutdown nb_commsel!!
ネソアヌイóソô=1, select = 0x00000010
ハェヘý・メ・テ・ネホィ = 100
・ケ・ュ・ëクúイフ・ソ・、・ラ = 0
critical p:4, z = 103, a = 4
atkritu = 1.000000
defritu = 1.000000
atkritu = 1.000000
defritu = 1.000000
HP damage = 6, kaifuku = -1
MP damage = -1, kaifuku = -1
length = 20
effBTL:Set Stat[0]
・ネ。シ・ソ・ë・タ・癸シ・ク HP=4, MP=0
skill kouka end time = 30
skill kouka unlock time = 30
press -1.000000
allframe 34
MDD_13E.ADB
sdfAdpcm : ADPCM Stream Play
sdfAdpcm : mono
sdfAdpcm : Freq:44.1kHz Length:0000de00h mode:0
sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h)
prev commind = 0
effBTL:Skill End
nbPanelPressTurnStart
ハェヘýケカキ筅òケヤ、テ、ソ
shutdown nb_action!!
procedure start <syo_will>
AItbl = 0
Koukatbl = 1
・ケ・ュ・ëスñ、ュエケ、ィ!!
shutdown syo_will!!
procedure end <syo_will>
AD-PCMコニタクテ췍
MIDI=0x18900000
acttime = 11
・ケ・ュ・ëスñ、ュエケ、ィ!!
effBTL:Skill End
effBTL:Skill Set Formation Info
effBTL:Set Stat[0]
effBTL:Skill Start[0]
select 5 -> 00000001
sdfAdpcm : ADPCM stop
nbCamera:nbRestartMotion
sdfAdpcm : ADPCM End
effBTL:Skill Set Formation Info
ネソアヌイóソô=1, select = 0x00000001
ハェヘý・メ・テ・ネホィ = 90
・ケ・ュ・ëクúイフ・ソ・、・ラ = 0
critical p:4, z = 90, a = 3
atkritu = 1.000000
defritu = 1.000000
atkritu = 1.000000
defritu = 1.000000
HP damage = 1, kaifuku = -1
MP damage = -1, kaifuku = -1
length = 20
effBTL:Set Stat[0]
・ネ。シ・ソ・ë・タ・癸シ・ク HP=1, MP=0
skill kouka end time = 10
skill kouka unlock time = 10
press -1.000000
RunNumEffectKouka : CLIP 1
allframe 14
prev commind = 0
effBTL:Skill End
nbPanelPressTurnStart
nbCamera:nbRestartMotion
dds3CrossfadeStart
nbCamera:nbRestartMotion
effBTL:Skill Set Formation Info
dds3CrossfadeEnd
shutdown nb_action!!
nbCamera:nbRestartMotion
nbCamera:nbRestartMotion
effBTL:Skill Set Formation Info
MIDI=0x10000000
acttime = 14
・ケ・ュ・ëスñ、ュエケ、ィ!!
effBTL:Skill End
effBTL:Skill Set Formation Info
effBTL:Set Stat[0]
effBTL:Skill Start[0]
select 0 -> 00000020
nbCamera:nbRestartMotion
shutdown nb_commsel!!
ネソアヌイóソô=1, select = 0x00000020
ハェヘý・メ・テ・ネホィ = 100
・ケ・ュ・ëクúイフ・ソ・、・ラ = 0
critical p:4, z = 103, a = 4
atkritu = 1.000000
defritu = 1.000000
atkritu = 1.000000
defritu = 1.000000
HP damage = 5, kaifuku = -1
MP damage = -1, kaifuku = -1
length = 20
effBTL:Set Stat[0]
・ネ。シ・ソ・ë・タ・癸シ・ク HP=5, MP=0
skill kouka end time = 10
skill kouka unlock time = 10
press -1.000000
allframe 14
prev commind = 0
effBTL:Skill End
nbPanelPressTurnStart
procedure start <syo_will>
AItbl = 1
Koukatbl = 1
・ケ・ュ・ëスñ、ュエケ、ィ!!
shutdown syo_will!!
procedure end <syo_will>
MIDI=0x18900000
acttime = 11
・ケ・ュ・ëスñ、ュエケ、ィ!!
effBTL:Skill End
effBTL:Skill Set Formation Info
effBTL:Set Stat[0]
effBTL:Skill Start[0]
select 5 -> 00000001
nbCamera:nbRestartMotion
effBTL:Skill Set Formation Info
ハェヘýケカキ筅òケヤ、テ、ソ
shutdown nb_action!!
ネソアヌイóソô=1, select = 0x00000001
ハェヘý・メ・テ・ネホィ = 90
・ケ・ュ・ëクúイフ・ソ・、・ラ = 0
critical p:4, z = 90, a = 3
atkritu = 1.000000
defritu = 1.000000
atkritu = 1.000000
defritu = 1.000000
HP damage = 2, kaifuku = -1
MP damage = -1, kaifuku = -1
length = 20
effBTL:Set Stat[0]
・ネ。シ・ソ・ë・タ・癸シ・ク HP=2, MP=0
skill kouka end time = 10
skill kouka unlock time = 10
press -1.000000
RunNumEffectKouka : CLIP 1
allframe 14
prev commind = 0
effBTL:Skill End
nbPanelPressTurnStart
nbCamera:nbRestartMotion
dds3CrossfadeStart
dds3CrossfadeEnd
shutdown nb_action!!
nbCamera:nbRestartMotion
effBTL:Skill Set Formation Info
MIDI=0x10000000
acttime = 14
・ケ・ュ・ëスñ、ュエケ、ィ!!
effBTL:Skill End
effBTL:Skill Set Formation Info
effBTL:Set Stat[0]
effBTL:Skill Start[0]
select 0 -> 00000020
nbCamera:nbRestartMotion
shutdown nb_commsel!!
ネソアヌイóソô=1, select = 0x00000020
ハェヘý・メ・テ・ネホィ = 100
・ケ・ュ・ëクúイフ・ソ・、・ラ = 0
critical p:4, z = 103, a = 4
atkritu = 1.000000
defritu = 1.000000
atkritu = 1.000000
defritu = 1.000000
HP damage = 5, kaifuku = -1
MP damage = -1, kaifuku = -1
length = 20
effBTL:Set Stat[0]
・ネ。シ・ソ・ë・タ・癸シ・ク HP=5, MP=0
skill kouka end time = 30
skill kouka unlock time = 30
press -1.000000
allframe 34
MDD_13E.ADB
sdfAdpcm : ADPCM Stream Play
sdfAdpcm : mono
sdfAdpcm : Freq:44.1kHz Length:0000de00h mode:0
sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h)
prev commind = 0
effBTL:Skill End
shutdown nb_ato!!
ハェヘýケカキ筅òケヤ、テ、ソ
shutdown nb_action!!
a
sdfAdpcm : ADPCM stop
b
sdfAdpcm : ADPCM End
(EE pc:002ABCE0) TLB Miss, addr=0x1c [store]
(EE pc:002ABCE0) TLB Miss, addr=0x1e [store]
(EE pc:002ABCE0) TLB Miss, addr=0x1f [store]
(EE pc:002ABCE0) TLB Miss, addr=0x20 [store]
(EE pc:002ABCE0) TLB Miss, addr=0x24 [store]
(EE pc:002AAFF0) TLB Miss, addr=0x18 [load]
(EE pc:002ABD24) TLB Miss, addr=0x1a [load]
(EE pc:002ABD64) TLB Miss, addr=0xc [load]
(EE pc:002ABD64) TLB Miss, addr=0xe [load]
(EE pc:002ABD64) TLB Miss, addr=0x1b [load]
(EE pc:002AB010) TLB Miss, addr=0x10 [load]
(EE pc:002AB010) TLB Miss, addr=0xc [load]
(EE pc:002AB010) TLB Miss, addr=0x10 [load]
(EE pc:002AB010) TLB Miss, addr=0xc [load]
(EE pc:002AAFF8) TLB Miss, addr=0x14 [load]
(EE pc:002ABAB8) TLB Miss, addr=0x1c [load]
(EE pc:002ABAB8) TLB Miss, addr=0xc [load]
(EE pc:002ABAB8) TLB Miss, addr=0xe [load]
(EE pc:002ABAB8) TLB Miss, addr=0x1a [load]
(EE pc:002ABAB8) TLB Miss, addr=0x19 [load]
(EE pc:002ABAB8) TLB Miss, addr=0x1f [load]
(EE pc:002ABAB8) TLB Miss, addr=0x1b [load]
(EE pc:002ABB30) TLB Miss, addr=0x28 [store]
shutdown nb_effect_draw!!
shutdown nb_effect!!
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager Free Tex
effBTL:handle delete
BillManager P2A Free
BillManager Free Tex
effBTL:handle delete
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
effBTL:handle delete
effBTL:handle delete
BillManager Free Tex
effBTL:handle delete
effBTLSys:PartHandleDelete
shutdown nb_unitdraw!!
shutdown nb_unit!!
shutdown nb_help!!
shutdown nb_panel_draw!!
shutdown nb_panel!!
shutdown nb_camera_draw!!
shutdown nb_camera!!
shutdown nb_autocomm!!
(EE pc:002AB0D8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0D8) TLB Miss, addr=0x10 [load]
(EE pc:002AB0C8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0C8) TLB Miss, addr=0x20 [load]
(EE pc:002AB0E8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0E8) TLB Miss, addr=0x30 [load]
(EE pc:002AB0D8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0D8) TLB Miss, addr=0x10 [load]
(EE pc:002AB0C8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0C8) TLB Miss, addr=0x20 [load]
(EE pc:002AB0E8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0E8) TLB Miss, addr=0x30 [load]
(EE pc:002AB0D8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0D8) TLB Miss, addr=0x10 [load]
(EE pc:002AB0C8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0C8) TLB Miss, addr=0x20 [load]
(EE pc:002AB0E8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0E8) TLB Miss, addr=0x30 [load]
(EE pc:002AB0D8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0D8) TLB Miss, addr=0x10 [load]
(EE pc:002AB0C8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0C8) TLB Miss, addr=0x20 [load]
(EE pc:002AB0E8) TLB Miss, addr=0x28 [load]
(EE pc:002AB0E8) TLB Miss, addr=0x30 [load]
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 45 Shaders, 68 Programs, 28 Pipelines
Plugins closed successfully.
Bios Found: Europe  v01.60(04/10/2001)  Console
Bios Found: Europe  v02.00(14/06/2004)  Console
Bios Found: Japan  v01.00(17/01/2000)  Console
Bios Found: USA    v01.60(07/02/2002)  Console
Suspending single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:1155MB for textures
Saving GS
GSdx Lookup CRC:E8FCF8EC
GSdx Lookup CRC:E8FCF8EC
Closing GS
Delete 6 Shaders, 28 Programs, 28 Pipelines
Recovering single plugin: GS
Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:1155MB for textures
Loading GS
GSdx Lookup CRC:E8FCF8EC
GSdx Lookup CRC:E8FCF8EC
HLE Notice: ELF does not have a path.

Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: I:\PCSX2\Isos\Shin Megami Tensei - Nocturne (USA).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2085072 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\patri\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\patri\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_209.11;1) Game CRC = 0xE8FCF8EC, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_209.11;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_209.11;1
1 00100000 001f5628 ................................
2 002f5680 0025c4d5 .......................................
Loaded, cdrom0:¥SLUS_209.11;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing EE/FPU roundmode to 0 [N]
Get Reboot Request From EE
ROM directory not found
GSdx Lookup CRC:E8FCF8EC
GSdx Lookup CRC:E8FCF8EC

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Stream Buffer 1Bank 32768byte 5banks 163840byte used
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IRX¥MSIFRPC.IRX;1 args 0 arg
Multi-thread available sifrpc module...
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥USERIRX¥SDFIOP.IRX;1 args 0 arg
loadmodule: id 30, ret 0
sdfLoadStartModule: cdrom0:¥USERIRX¥SDFIOPFL.IRX;1 args 0
loadmodule: fname cdrom0:¥SOUNDIRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥SOUNDIRX¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥SOUNDIRX¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥SOUNDIRX¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 35, ret 0
sdfLoadStartModule: cdrom0:¥USERIRX¥SDFSDMAN.IRX;1 args 0
sdfSdMan version 0.0
SDF_SND_READ_BUFF_SIZE
sdfAdpcm : Start AdpcmStreamSystem
--------
sceSifAllocIopHeap        :00004000
sceSifQueryMaxFreeMemSize  :000f7f00
sceSifQueryMemSize        :00200000
sceSifQueryTotalFreeMemSize:000f8000
SDF_SND_IOP_SIZE
--------
sceSifAllocIopHeap        :00024e00
sceSifQueryMaxFreeMemSize  :000d3100
sceSifQueryMemSize        :00200000
sceSifQueryTotalFreeMemSize:000d3200
sdfSndSeqMapInit
--------
sceSifAllocIopHeap        :00004c40
sceSifQueryMaxFreeMemSize  :000ce400
sceSifQueryMemSize        :00200000
sceSifQueryTotalFreeMemSize:000ce500
sizeof(sdfSndMap)
--------
sceSifAllocIopHeap        :000005a0
sceSifQueryMaxFreeMemSize  :000cde00
sceSifQueryMemSize        :00200000
sceSifQueryTotalFreeMemSize:000cdf00
billManager:[/bill/billtmx.LB]
effBTLSys:[/battle/BTLSYS.PAC]
[-1,0x00][*1,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00]
shutdown FileMentCalc!!
[-1,0x00][1,0x00][*2,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00]
sdfAdpcm : ADPCM Stream Play
sdfAdpcm : streo
sdfAdpcm : Freq:44.1kHz Length:00589a00h mode:1
sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h)
shutdown movieDraw!!
sdfAdpcm : ADPCM stop
sdfAdpcm : ADPCM End
shutdown movieDraw!!
sdfAdpcm : ADPCM Stream Play
sdfAdpcm : streo
sdfAdpcm : Freq:44.1kHz Length:002e2600h mode:1
sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h)
Loading savestate from slot 0...
filename: C:\Users\patri\Documents\PCSX2\sstates\SLUS-20911 (E8FCF8EC).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2

Warning: BIOS Version Mismatch, savestate may be unstable!
Current BIOS:  USA    v01.60(07/02/2002)  Console (crc=0x3a75b059)
Savestate BIOS: Europe  v02.00(14/06/2004)  Console (crc=0x9c7b59d3)

(GameDB) Changing EE/FPU roundmode to 0 [N]
procedure start <030_01eve_01>
effBTL:handle create
effBTL:cut 0 handle create(0x1172180)[0]
PadActPow:20/aa
PadActPow:40/aa
PadActPow:60/aa
PadActPow:80/aa
PadActPow:a0/aa
PadActPow:aa/aa
CALL_NEXT(1,45,505)
before = 1
scrAllReleaseScript <030_01eve_01>
dds3KillProcess
shutdown 030_01eve_01!!
procedure end <030_01eve_01>
after = 0
BillManager Free Tex
effBTL:cut 0 handle delete(0x1172180)[0]
effBTL:handle delete
Scene destructor!
before = 0
after = 0
shutdown fldProcSequence!!
shutdown fldTestDraw!!
shutdown fldProcDraw!!
shutdown inputpanel!!
shutdown address!!
encpackno = 0
packno = 0
packindex = 0
encno = 1266
formationtype = 0
effBTL:handle create
encpackno = 0
packno = 0
packindex = 0
encno = 1266
[7,0x00][6,0x00][4,0x00][6,0x00][6,0x00][6,0x00][6,0x00][*19,0x00]
effBTLSkillInit
effBTL:handle create
effBTL:handle create
effBTL:handle create
effBTL:handle create
effBTL:handle create
effBTLSys:PartHandleCreate
effBTLFieldColorGetBaseColor:DummyColorLoad
FieldColor:0.235294,0.235294,0.274510(0.235294,0.235294,0.274510)
effBTL:Set Stat[0]
effBTL:Skill Start[200]
Scene constructor!
nbSetEnemyFormation:ENC_FORMATION_NORMAL
nbCamera:nbRestartMotion
effBTLFieldColorGetBaseColor:DummyColorLoad
FieldColor:0.235294,0.235294,0.274510(0.235294,0.235294,0.274510)
effBTL:Set Stat[0]
effBTL:Skill Start[200]
・讌ヒ・テ・ネ・ム・テ・ッニノ、゚ケþ、゚ /npackl/BU13E.LB
・讌ヒ・テ・ネ・ヌ・ウ。シ・ノ (1, 318)
ニア、ク・筵ヌ・ë、マ、ア。シ、ó!!
・讌ヒ・テ・ネ・ム・テ・ッニノ、゚ケþ、゚ /npackl/BU000.LB
shutdown nb_mae!!
・讌ヒ・テ・ネ・ヌ・ウ。シ・ノ (1, 0)
>>>>>>>>>>>>>>>>> UNIT LOAD TIME = 27 frame <<<<<<<<<<<<<<<<<<
nbCameraStart:Read Wait = 15 ****
nbCameraStart。ァAnim Wait = 36 ****
effBTL:Skill End
shutdown nb_enc!!
nbPanelPressTurnStart
procedure start <syo_will>
effBTL:InvokeForm == NULL ****** !!
effBTL:Skill Set Formation Info
nbCamera:nbRestartMotion
AItbl = 0
Koukatbl = 1
・ケ・ュ・ëスñ、ュエケ、ィ!!
shutdown syo_will!!
procedure end <syo_will>
MIDI=0x18900000
acttime = 11
・ケ・ュ・ëスñ、ュエケ、ィ!!
effBTL:Skill End
effBTL:Skill Set Formation Info
effBTL:Set Stat[0]
effBTL:Skill Start[0]
select 4 -> 00000001
nbCamera:nbRestartMotion
effBTL:Skill Set Formation Info
ネソアヌイóソô=1, select = 0x00000001
ハェヘý・メ・テ・ネホィ = 90
・ケ・ュ・ëクúイフ・ソ・、・ラ = 0
critical p:4, z = 90, a = 3
atkritu = 1.000000
defritu = 1.000000
atkritu = 1.000000
defritu = 1.000000
HP damage = 1, kaifuku = -1
MP damage = -1, kaifuku = -1
length = 20
effBTL:Set Stat[0]
・ネ。シ・ソ・ë・タ・癸シ・ク HP=1, MP=0
skill kouka end time = 10
skill kouka unlock time = 10
press -1.000000
RunNumEffectKouka : CLIP 1
allframe 14
prev commind = 0
effBTL:Skill End
procedure start <syo_will>
effBTL:Skill Set Formation Info
nbCamera:nbRestartMotion
shutdown nb_action!!
AItbl = 0
Koukatbl = 0
shutdown syo_will!!
procedure end <syo_will>
name [190]:/sobed/0BE.BED
MIDI :/sound/MIDI02BE.SMG
MIDI=0x18910000
acttime = 30
effBTL:handle create
effBTLSys:effBTLCreate[7]
effBTL:cut 0 handle create(0x13a9680)[0]
effBTLSys:effBTLCutCreate
effBTL:Skill End
effBTL:Skill Set Formation Info
effBTLFieldColorGetBaseColor:DummyColorLoad
FieldColor:0.313725,0.313725,0.313725(0.313725,0.313725,0.313725)
effBTL:Set Stat[0]
effBTL:Skill Start[BE]
select 5 -> 00000001
rotv_rot -0.124461, 0.000000, -0.992225, 0.000000
nbPanelPressGaugeShow : Reset
pPtr->ptr_shot_1:0
PARTY : height -90.000000
nbCamera:nbRestartMotion
load se or bed
load se or bed
load se or bed
load se or bed
load se or bed
se size = 88448
se ok!! [02BE0000]
bed ok!!
effBTL:handle create
effBTL:cut 0 handle delete(0x13a9680)[0]
effBTLSys:effBTLCutDelete
effBTL:handle delete
effBTLSys:effBTLDelete
effBTL:cut 1 handle create(0x13ccc00)[0]
mot 0, cut 0
ネソアヌイóソô=1, select = 0x00000001
ヒ簍。・メ・テ・ネホィ = 100
・ケ・ュ・ëクúイフ・ソ・、・ラ = 0
cut3 mottime:25  endtime:90
atkritu = 1.000000
defritu = 1.000000
atkritu = 1.000000
defritu = 1.000000
HP damage = 1, kaifuku = -1
MP damage = -1, kaifuku = -1
effBTL:Set Stat[0]
・ネ。シ・ソ・ë・タ・癸シ・ク HP=1, MP=0
skill kouka end time = 91
skill kouka unlock time = 72
press -1.000000
cutcreate 3
effBTL:cut 2 handle create(0x13ccc00)[1]
pPtr->ptr_shot_1:0
PARTY : height -90.000000
allframe 91
prev commind = 190
effBTL:cut 2 handle delete(0x13ccc00)[1]
effBTL:Skill End
effBTL:cut 1 handle delete(0x13ccc00)[0]
nbPanelPressTurnStart
effBTL:handle delete
shutdown nb_action!!
nbCamera:nbRestartMotion
dds3CrossfadeStart
dds3CrossfadeEnd
nbCamera:nbRestartMotion
effBTL:Skill Set Formation Info
MIDI=0x10000000
acttime = 14
・ケ・ュ・ëスñ、ュエケ、ィ!!
effBTL:Skill End
effBTL:Skill Set Formation Info
effBTL:Set Stat[0]
effBTL:Skill Start[0]
select 0 -> 00000010
nbCamera:nbRestartMotion
shutdown nb_commsel!!
ネソアヌイóソô=1, select = 0x00000010
ハェヘý・メ・テ・ネホィ = 100
・ケ・ュ・ëクúイフ・ソ・、・ラ = 0
critical p:4, z = 103, a = 4
atkritu = 1.000000
defritu = 1.000000
atkritu = 1.000000
defritu = 1.000000
HP damage = 6, kaifuku = -1
MP damage = -1, kaifuku = -1
length = 20
effBTL:Set Stat[0]
・ネ。シ・ソ・ë・タ・癸シ・ク HP=6, MP=0
skill kouka end time = 10
skill kouka unlock time = 10
press -1.000000
allframe 14
prev commind = 0
effBTL:Skill End
nbPanelPressTurnStart
procedure start <syo_will>
ハェヘýケカキ筅òケヤ、テ、ソ
effBTL:Skill Set Formation Info
nbCamera:nbRestartMotion
shutdown nb_action!!
AItbl = 1
Koukatbl = 1
・ケ・ュ・ëスñ、ュエケ、ィ!!
shutdown syo_will!!
procedure end <syo_will>
MIDI=0x18900000
acttime = 11
・ケ・ュ・ëスñ、ュエケ、ィ!!
effBTL:Skill End
effBTL:Skill Set Formation Info
effBTL:Set Stat[0]
effBTL:Skill Start[0]
select 4 -> 00000001
nbPanelPressGaugeShow : Reset
nbCamera:nbRestartMotion
effBTL:Skill Set Formation Info
ネソアヌイóソô=1, select = 0x00000001
ハェヘý・メ・テ・ネホィ = 90
・ケ・ュ・ëクúイフ・ソ・、・ラ = 0
critical p:4, z = 90, a = 3
atkritu = 1.000000
defritu = 1.000000
atkritu = 1.000000
defritu = 1.000000
HP damage = 1, kaifuku = -1
MP damage = -1, kaifuku = -1
length = 20
effBTL:Set Stat[0]
・ネ。シ・ソ・ë・タ・癸シ・ク HP=1, MP=0
skill kouka end time = 10
skill kouka unlock time = 10
press -1.000000
RunNumEffectKouka : CLIP 1
allframe 14
prev commind = 0
effBTL:Skill End
procedure start <syo_will>
AItbl = 1
Koukatbl = 1
・ケ・ュ・ëスñ、ュエケ、ィ!!
shutdown syo_will!!
procedure end <syo_will>
MIDI=0x18900000
acttime = 11
・ケ・ュ・ëスñ、ュエケ、ィ!!
effBTL:Skill End
effBTL:Skill Set Formation Info
effBTL:Set Stat[0]
effBTL:Skill Start[0]
select 5 -> 00000001
nbCamera:nbRestartMotion
effBTL:Skill Set Formation Info
ネソアヌイóソô=1, select = 0x00000001
ハェヘý・メ・テ・ネホィ = 90
・ケ・ュ・ëクúイフ・ソ・、・ラ = 0
critical p:4, z = 90, a = 3
atkritu = 1.000000
defritu = 1.000000
atkritu = 1.000000
defritu = 1.000000
HP damage = 1, kaifuku = -1
MP damage = -1, kaifuku = -1
length = 20
effBTL:Set Stat[0]
・ネ。シ・ソ・ë・タ・癸シ・ク HP=1, MP=0
skill kouka end time = 10
skill kouka unlock time = 10
press -1.000000
RunNumEffectKouka : CLIP 1
allframe 14
prev commind = 0
effBTL:Skill End
nbPanelPressTurnStart
shutdown nb_action!!
nbCamera:nbRestartMotion
dds3CrossfadeStart
dds3CrossfadeEnd
nbCamera:nbRestartMotion
effBTL:Skill Set Formation Info
shutdown nb_action!!
MIDI=0x10000000
acttime = 14
・ケ・ュ・ëスñ、ュエケ、ィ!!
effBTL:Skill End
effBTL:Skill Set Formation Info
effBTL:Set Stat[0]
effBTL:Skill Start[0]
select 0 -> 00000010
nbCamera:nbRestartMotion
shutdown nb_commsel!!
ネソアヌイóソô=1, select = 0x00000010
ハェヘý・メ・テ・ネホィ = 100
・ケ・ュ・ëクúイフ・ソ・、・ラ = 0
critical p:4, z = 103, a = 4
atkritu = 1.000000
defritu = 1.000000
atkritu = 1.000000
defritu = 1.000000
HP damage = 5, kaifuku = -1
MP damage = -1, kaifuku = -1
length = 20
effBTL:Set Stat[0]
・ネ。シ・ソ・ë・タ・癸シ・ク HP=4, MP=0
skill kouka end time = 30
skill kouka unlock time = 30
press -1.000000
allframe 34
MDD_13E.ADB
sdfAdpcm : ADPCM Stream Play
sdfAdpcm : mono
sdfAdpcm : Freq:44.1kHz Length:0000de00h mode:0
sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h)
prev commind = 0
effBTL:Skill End
nbPanelPressTurnStart
ハェヘýケカキ筅òケヤ、テ、ソ
shutdown nb_action!!
procedure start <syo_will>
AItbl = 0
Koukatbl = 0
shutdown syo_will!!
procedure end <syo_will>
AD-PCMコニタクテ췍
name [190]:/sobed/0BE.BED
MIDI :/sound/MIDI02BE.SMG
MIDI=0x18910000
acttime = 30
sdfAdpcm : ADPCM stop
effBTL:handle create
effBTLSys:effBTLCreate[7]
effBTL:cut 0 handle create(0x128db80)[0]
effBTLSys:effBTLCutCreate
effBTL:Skill End
effBTL:Skill Set Formation Info
effBTLFieldColorGetBaseColor:DummyColorLoad
sdfAdpcm : ADPCM End
FieldColor:0.313725,0.313725,0.313725(0.313725,0.313725,0.313725)
effBTL:Set Stat[0]
effBTL:Skill Start[BE]
select 5 -> 00000001
rotv_rot -0.124461, 0.000000, -0.992225, 0.000000
pPtr->ptr_shot_1:0
PARTY : pInfo->angleH height 1m under
PARTY : height -90.000000
nbCamera:nbRestartMotion
load se or bed
load se or bed
load se or bed
load se or bed
load se or bed
se size = 88448
se ok!! [02BE0000]
bed ok!!
effBTL:handle create
effBTL:cut 0 handle delete(0x128db80)[0]
effBTLSys:effBTLCutDelete
effBTL:handle delete
effBTLSys:effBTLDelete
effBTL:cut 1 handle create(0x13b0a80)[0]
mot 0, cut 0
ネソアヌイóソô=1, select = 0x00000001
ヒ簍。・メ・テ・ネホィ = 100
・ケ・ュ・ëクúイフ・ソ・、・ラ = 0
cut3 mottime:25  endtime:90
atkritu = 1.000000
defritu = 1.000000
atkritu = 1.000000
defritu = 1.000000
HP damage = 2, kaifuku = -1
MP damage = -1, kaifuku = -1
effBTL:Set Stat[0]
・ネ。シ・ソ・ë・タ・癸シ・ク HP=2, MP=0
skill kouka end time = 91
skill kouka unlock time = 72
press -1.000000
cutcreate 3
effBTL:cut 2 handle create(0x13b0a80)[1]
pPtr->ptr_shot_1:0
PARTY : height -90.000000
PLAYER : pInfo->angleW over !!!!
allframe 95
prev commind = 190
effBTL:cut 2 handle delete(0x13b0a80)[1]
effBTL:Skill End
effBTL:cut 1 handle delete(0x13b0a80)[0]
nbPanelPressTurnStart
effBTL:handle delete
shutdown nb_action!!
nbCamera:nbRestartMotion
dds3CrossfadeStart
nbCamera:nbRestartMotion
effBTL:Skill Set Formation Info
dds3CrossfadeEnd
MIDI=0x10000000
acttime = 14
・ケ・ュ・ëスñ、ュエケ、ィ!!
effBTL:Skill End
effBTL:Skill Set Formation Info
effBTL:Set Stat[0]
effBTL:Skill Start[0]
select 0 -> 00000020
nbCamera:nbRestartMotion
shutdown nb_commsel!!
ネソアヌイóソô=1, select = 0x00000020
ハェヘý・メ・テ・ネホィ = 100
・ケ・ュ・ëクúイフ・ソ・、・ラ = 0
critical p:4, z = 103, a = 4
atkritu = 1.000000
defritu = 1.000000
atkritu = 1.000000
defritu = 1.000000
HP damage = 6, kaifuku = -1
MP damage = -1, kaifuku = -1
length = 20
effBTL:Set Stat[0]
・ネ。シ・ソ・ë・タ・癸シ・ク HP=6, MP=0
skill kouka end time = 10
skill kouka unlock time = 10
press -1.000000
allframe 14
prev commind = 0
effBTL:Skill End
nbPanelPressTurnStart
procedure start <syo_will>
AItbl = 1
Koukatbl = 1
・ケ・ュ・ëスñ、ュエケ、ィ!!
shutdown syo_will!!
procedure end <syo_will>
MIDI=0x18900000
acttime = 11
・ケ・ュ・ëスñ、ュエケ、ィ!!
effBTL:Skill End
effBTL:Skill Set Formation Info
effBTL:Set Stat[0]
effBTL:Skill Start[0]
select 5 -> 00000001
nbCamera:nbRestartMotion
effBTL:Skill Set Formation Info
ハェヘýケカキ筅òケヤ、テ、ソ
shutdown nb_action!!
ネソアヌイóソô=1, select = 0x00000001
ハェヘý・メ・テ・ネホィ = 90
・ケ・ュ・ëクúイフ・ソ・、・ラ = 0
critical p:4, z = 90, a = 3
atkritu = 1.000000
defritu = 1.000000
atkritu = 1.000000
defritu = 1.000000
HP damage = 1, kaifuku = -1
MP damage = -1, kaifuku = -1
length = 20
effBTL:Set Stat[0]
・ネ。シ・ソ・ë・タ・癸シ・ク HP=1, MP=0
skill kouka end time = 10
skill kouka unlock time = 10
press -1.000000
RunNumEffectKouka : CLIP 1
allframe 14
prev commind = 0
effBTL:Skill End
nbPanelPressTurnStart
nbCamera:nbRestartMotion
dds3CrossfadeStart
dds3CrossfadeEnd
nbCamera:nbRestartMotion
effBTL:Skill Set Formation Info
shutdown nb_action!!
MIDI=0x10000000
acttime = 14
・ケ・ュ・ëスñ、ュエケ、ィ!!
effBTL:Skill End
effBTL:Skill Set Formation Info
effBTL:Set Stat[0]
effBTL:Skill Start[0]
select 0 -> 00000020
nbCamera:nbRestartMotion
shutdown nb_commsel!!
ネソアヌイóソô=1, select = 0x00000020
ハェヘý・メ・テ・ネホィ = 100
・ケ・ュ・ëクúイフ・ソ・、・ラ = 0
critical p:4, z = 103, a = 4
atkritu = 1.000000
defritu = 1.000000
atkritu = 1.000000
defritu = 1.000000
HP damage = 6, kaifuku = -1
MP damage = -1, kaifuku = -1
length = 20
effBTL:Set Stat[0]
・ネ。シ・ソ・ë・タ・癸シ・ク HP=4, MP=0
skill kouka end time = 30
skill kouka unlock time = 30
press -1.000000
allframe 34
MDD_13E.ADB
sdfAdpcm : ADPCM Stream Play
sdfAdpcm : mono
sdfAdpcm : Freq:44.1kHz Length:0000de00h mode:0
sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h)
prev commind = 0
effBTL:Skill End
shutdown nb_ato!!
ハェヘýケカキ筅òケヤ、テ、ソ
shutdown nb_action!!
a
sdfAdpcm : ADPCM stop
b
sdfAdpcm : ADPCM End
(EE pc:002ABCE0) TLB Miss, addr=0x1c [store]
(EE pc:002ABCE0) TLB Miss, addr=0x1e [store]
(EE pc:002ABCE0) TLB Miss, addr=0x1f [store]
shutdown nb_effect_draw!!
shutdown nb_effect!!
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager Free Tex
effBTL:handle delete
BillManager P2A Free
BillManager Free Tex
effBTL:handle delete
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
BillManager P2A Free
BillManager Free Tex
effBTL:handle delete
effBTL:handle delete
BillManager Free Tex
effBTL:handle delete
effBTLSys:PartHandleDelete
shutdown nb_unitdraw!!
shutdown nb_unit!!
shutdown nb_help!!
shutdown nb_panel_draw!!
shutdown nb_panel!!
shutdown nb_camera_draw!!
shutdown nb_camera!!
shutdown nb_autocomm!!
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 45 Shaders, 68 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
[color=#333333][size=small][font=Tahoma, Verdana, Arial, sans-serif]
[/font][/size][/color]
#4
Using a BIOS file with PCSX2 which you have downloaded from the internet or from a PS2 console you do not own is illegal. You must own the console the BIOS file came from (even if it's broken) to be legal.

Our forum does not tolerate any kind of warez talk / discussion / links and no support will be given as such.
Read our rules,specifically rule #1. Thread closed.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go




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