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Shin Megami Tensei - Persona 3 FES [SLUS 21621] (U)

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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2

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PC Specs:

CPU: Intel Core i7 4770K @ 3.9Ghz
GPU: Nvidia GTX 770 2048MB
Physical Ram: 8135MB DDR3 1600Mhz
OS: Windows 8.1 PRO x64 (All updates until 05/03/2015)

Build Description: PCSX2 1.2.1.r5873 Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v02.00(14/06/2004) Console

EE/IOP - VUs: Default Settings
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Core GS Settings:
Frame limiter: OFF
Frame Skipping: Disabled

GS Plug-in Settings:
Renderer: Direct3D11 (Hardware)
Interlacing: Auto
D3D Internal Resolution: Custom 1920x1080
Enable Shade Boost: "Active" 60/50/50
Enable FXAA: "Active"
Enable FX Shader: "Active"
Texture Filtering: "Active/Half"
Anisotropic Filtering: "Active" 16x

Enable HW Hacks: "Active"
MSAA: 0x
Skipdraw: 0
Half-pixel Offset: "Active"
Sprite: "Active/Full"

Speedhacks Enabled:
EE Cyclerate: 1
VU Cycle Stealing: 0
All Hacks "Enabled" except "Enable fast CDVD"

Gamefixes Used:
Automatic game fixes

Plugins Used:
GS: gsdx32-avx-r5875.dll
PAD: lilypad-r5875.dll
SPU2: spu2-x-r5875.dll
CDVD: cdvdGigaherz.dll
USB: USBnull.dll
FW: FWnull.dll
DEV9: DEV9null.dll

Amount of testing done (little/medium/much/completed-game): much

15 hours into the game, plays amazingly well at 60fps at all times and without any serious glitch I noticed.

Experienced Texture corruption when changing scenes, but solved it by changing the "D3D Internal Resolution" to "Custom" and forcing "Custom resolution" to "1920x1080"
Some 2D elements are a bit streched, but 3D elements are perfect and with the correct aspect ratio.
Minor Transparency related issue: In battle, character shadows are a bit glitched (Related to the HD Resolution I'm using). Can be solved by switching to Software mode (But I prefer to live with it and play in HD)


DX11 Hardware Rendering in 1080p (Walking around and talking with characters)

DX11 Hardware Rendering in 1080p (Tartarus Combat)

P.S. - Tried my best to avoid spoilers on these videos

Extra: On the second screenshot you can see the minor character shadow bug

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