Shin Megami Tensei - Persona 4 [SLUS 21782] (U)
#1
status=5;
version=1.3.0;
console=PS2;
crc=DEDC3B71;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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#2
PC Specs:

CPU: Intel Core i5 2500K @ 4.3Ghz
GPU: Nvidia Geforce 9800 GTX+

Build Description: PCSX2 1.0.0 Release Pack - Windows
If other please specify: N/A

BIOS Used: Europe v01.70(27/02/2003) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

Recommended,MTVU

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): little

Comments:

Works great, some slowdowns when around huge enemy crowds (even the PS2 console had those)

Bugs:

'Rainbow colors' on some enemies, some minor shadow issues

Status
Playable
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#3
Just an additional tip.

If you get slowdowns in the places below, you probably need to enable "Allow 8 bit textures" in GSDX settings. Works wonderfully for me.

- Town Map
- Shopping District
- Weapon shop
- Velvet room
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#4
PC Specs:

CPU: Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
GPU: AMD Radeon HD 5850 1024MB

Build Description: PCSX2 1.3.0 Git 2014/06/07 - Windows
GSdx 0.1.16 SSE41
LilyPad 0.11.0
SPU2-X 2.0.0
cdvdGigaherz 0.8.0
USBnull Driver 0.7.0
FWnull Driver 0.7.0
DEV9null Driver 0.5.0

BIOS Used: USA v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Defaults + MTVU (Multi-Threaded microVU1)


Gamefixes Used:
N/A

Amount of testing done (little/medium/much/completed-game): completed-game

Comments:
Game works fine at 60fps in Gsdx Hardware mode without any issues.
With (frame limiter) Turbo Enabled (TAB) run at 120 frames without any slow downs


Bugs:
None


Status
Playable


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#5
So how good is it doing in the latest version?
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#6
You'll have to test it yourself with the latest dev build here, this isn't a place for general support.
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