Shinobido Imashime freezes on the loading screen after finishing any mission after the "2nd memory shard" mission.
I've tried changing the config to the best that I can from reading other threads and got the backyard screen from not freezing
but it seems no matter what I do (changing config and/or playing different missions before and/or after the problem)
I cannot get past the mission after the "2nd memory shard" mission.
the console does not show any error messages and PCSX2 does not stop running.
It just stays on the loading screen.
The game runs fine and smooth on default setup. though I do have the Clamp set to full as advised in another thread.
I will apologize in advance if there was a thread with the same issue, I was not able to find it.
I'm a newbie here so plz let me know if there's any info I should add to make it easier for ppl to help me.
Thanks
Screenshot of the Loading screen freeze
Below is the console log.
----------------------------------
Using Latest PCSX2 1.4.0
Host Machine Init:
Operating System = Microsoft Windows 7 Service Pack 1 (build 7601), 64-bit
Physical RAM = 8075 MB
CPU name = Intel® Core i5-2520M CPU @ 2.50GHz
Vendor/Model = GenuineIntel (stepping 07)
CPU speed = 2.491 ghz (4 logical threads)
Graphic = Intel HD3000
x86PType = Standard OEM
x86Flags = bfebfbff 1fbae3ff
x86EFlags = 28100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\plugins\gsdx32-avx.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\plugins\lilypad.dll
Binding SPU2: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\plugins\spu2-x.dll
Binding CDVD: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\plugins\cdvdGigaherz.dll
Binding USB: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\plugins\USBnull.dll
Binding FW: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\plugins\FWnull.dll
Binding DEV9: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9693 games on record (loaded in 218ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\usr\Documents\PCSX2\roms\*\*.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1953910 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan v01.00(17/01/2000) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz )
PlayStation 2 ======== Hard reset boot
ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode)
<20000117-050310,ROMconf,:11232>
# Total accessable memory size: 32 MB (B:2:8:0)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37
CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_660.91;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLPM_660.91;1) Game CRC = 0x084A6677, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_660.91;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPM_660.91;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPM_660.91;1
0 00100000 00514c00 ..................................................................................
Loaded, cdrom0:¥SLPM_660.91;1
start address 0x100008
gp address 00000000
# Loader 'cdrom0:¥SLPM_660.91;1'
c=00100008
vatest 1 0.100000 0.100000
heap alloc ok
0.1000000.100000CdVdInit----------
DEV:[CD-ROM]
PATH:[¥]
IOP Replace:cdrom0:¥IOP¥MODULES¥IOPRP300.IMG;1
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IOP¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IOP¥MODULES¥TORASE.IRX;1 args 0 arg
ToraSE Ver 1.0
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥MODULES¥TORAST.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IOP¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥IOP¥MODULES¥MCSERV.IRX;1 args 10 arg thpri=104
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IOP¥MODULES¥USBD.IRX;1 args 0 arg
USB Driver (Version 1.4.0)
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥IOP¥MODULES¥USBPSPCM.IRX;1 args 7 arg -psp=1
loadmodule: id 34, ret 2
loadmodule: fname cdrom0:¥IOP¥MODULES¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 35, ret 2
sceMpegIsEnd pattern found! Recompiling skip video fix...
I've tried changing the config to the best that I can from reading other threads and got the backyard screen from not freezing
but it seems no matter what I do (changing config and/or playing different missions before and/or after the problem)
I cannot get past the mission after the "2nd memory shard" mission.
the console does not show any error messages and PCSX2 does not stop running.
It just stays on the loading screen.
The game runs fine and smooth on default setup. though I do have the Clamp set to full as advised in another thread.
I will apologize in advance if there was a thread with the same issue, I was not able to find it.
I'm a newbie here so plz let me know if there's any info I should add to make it easier for ppl to help me.
Thanks
Screenshot of the Loading screen freeze
Below is the console log.
----------------------------------
Using Latest PCSX2 1.4.0
Host Machine Init:
Operating System = Microsoft Windows 7 Service Pack 1 (build 7601), 64-bit
Physical RAM = 8075 MB
CPU name = Intel® Core i5-2520M CPU @ 2.50GHz
Vendor/Model = GenuineIntel (stepping 07)
CPU speed = 2.491 ghz (4 logical threads)
Graphic = Intel HD3000
x86PType = Standard OEM
x86Flags = bfebfbff 1fbae3ff
x86EFlags = 28100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\plugins\gsdx32-avx.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\plugins\lilypad.dll
Binding SPU2: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\plugins\spu2-x.dll
Binding CDVD: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\plugins\cdvdGigaherz.dll
Binding USB: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\plugins\USBnull.dll
Binding FW: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\plugins\FWnull.dll
Binding DEV9: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9693 games on record (loaded in 218ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\usr\Documents\PCSX2\roms\*\*.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1953910 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\usr\emu\ps2bio\PCSX2 1.4.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan v01.00(17/01/2000) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz )
PlayStation 2 ======== Hard reset boot
ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode)
<20000117-050310,ROMconf,:11232>
# Total accessable memory size: 32 MB (B:2:8:0)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37
CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_660.91;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLPM_660.91;1) Game CRC = 0x084A6677, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_660.91;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPM_660.91;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPM_660.91;1
0 00100000 00514c00 ..................................................................................
Loaded, cdrom0:¥SLPM_660.91;1
start address 0x100008
gp address 00000000
# Loader 'cdrom0:¥SLPM_660.91;1'

vatest 1 0.100000 0.100000
heap alloc ok
0.1000000.100000CdVdInit----------
DEV:[CD-ROM]
PATH:[¥]
IOP Replace:cdrom0:¥IOP¥MODULES¥IOPRP300.IMG;1
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IOP¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IOP¥MODULES¥TORASE.IRX;1 args 0 arg
ToraSE Ver 1.0
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥MODULES¥TORAST.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IOP¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥IOP¥MODULES¥MCSERV.IRX;1 args 10 arg thpri=104
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IOP¥MODULES¥USBD.IRX;1 args 0 arg
USB Driver (Version 1.4.0)
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥IOP¥MODULES¥USBPSPCM.IRX;1 args 7 arg -psp=1
loadmodule: id 34, ret 2
loadmodule: fname cdrom0:¥IOP¥MODULES¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 35, ret 2
sceMpegIsEnd pattern found! Recompiling skip video fix...