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Shinobido: Way of the Ninja (issue)
#1
  Hello! Im having a problem while playing shinobido when I need to defend the garden, I Dont know if its either a real bug related to the emulator or the game itself, however everytime I enter it the enemies (-barbarians- as I cant progress further in the game to know if the same will happen to others types of enemies) they get stuck in the mountains and dont jump down so we can start the "fun" they either get stuck running towards some invisible wall on the edge of the mountain or their just stop moving. I got pass the "garden defense phase" 2 times at moment trying to make them get down. the first time I just... killed myself and the second one I had to throw shurikens close/around the edge so they would react to the sound and somehow they started to went down, I had to do this everytime in each edge and I would prefer to rather solve this than do it everytime.
Sorry for any "engrish". Thanks to everyone who tried to help.
Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
Physical RAM    =  5375 MB
CPU name        =  Intel(R) Core(TM)2 Duo CPU    E7400  @ 2.80GHz
Vendor/Model    =  GenuineIntel (stepping 0A)
CPU speed        =  2.792 ghz (2 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 0c08e3bd
x86EFlags        =  20000000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1

Reserving memory for recompilers...

Loading plugins from D:\ps2 emulator\PCSX2 1.6.0\plugins...
Bound  GS: GSdx32-SSE4.dll [GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

(GameDB) 9858 games on record (loaded in 269ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: D:\ps2 emulator\PCSX2 1.6.0\roms\Shinobido - Way of the Ninja (Europe) (En,Fr,De,Es,It).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1911152 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: D:\ps2 emulator\PCSX2 1.6.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\ps2 emulator\PCSX2 1.6.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
GSdx Lookup CRC:0
GSdx Lookup CRC:0
Bios Found: USA    v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_539.31;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SCES_539.31;1) Game CRC = 0x96CE136B, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_539.31;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCES_539.31;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCES_539.31;1
0 00100000 00525a00 ...................................................................................
Loaded, cdrom0:¥SCES_539.31;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:96CE136B
GSdx Lookup CRC:96CE136B
vatest 1 0.100000 0.100000
heap alloc ok
0.1000000.100000CdVdInit----------
  DEV:[CD-ROM]
  PATH:[¥]
IOP Replace:cdrom0:¥IOP¥MODULES¥IOPRP300.IMG;1
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IOP¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IOP¥MODULES¥TORASE.IRX;1 args 0 arg
ToraSE Ver 1.0
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥MODULES¥TORAST.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IOP¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥IOP¥MODULES¥MCSERV.IRX;1 args 10 arg thpri=104
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IOP¥MODULES¥USBD.IRX;1 args 0 arg
USB Driver (Version 1.4.0)
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥IOP¥MODULES¥USBPSPCM.IRX;1 args 7 arg -psp=1
loadmodule: id 34, ret 2
loadmodule: fname cdrom0:¥IOP¥MODULES¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 35, ret 2
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
> Selected savestate slot 1
Loading savestate from slot 1...
filename: D:\ps2 emulator\PCSX2 1.6.0\sstates\SCES-53931 (96CE136B).01.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
(EE pc:00403CB4) TLB Miss, addr=0x28 [load]
(EE pc:002C4B08) TLB Miss, addr=0x0 [load]
(EE pc:002C4B08) TLB Miss, addr=0x10 [load]
(EE pc:002C4B08) TLB Miss, addr=0x20 [load]
(EE pc:002C4B08) TLB Miss, addr=0x30 [load]
(EE pc:00403CB4) TLB Miss, addr=0x28 [load]
(EE pc:002C4B08) TLB Miss, addr=0x0 [load]
(EE pc:002C4B08) TLB Miss, addr=0x10 [load]
(EE pc:002C4B08) TLB Miss, addr=0x20 [load]
(EE pc:002C4B08) TLB Miss, addr=0x30 [load]
(EE pc:00403CB4) TLB Miss, addr=0x28 [load]
(EE pc:002C4B08) TLB Miss, addr=0x0 [load]
(EE pc:002C4B08) TLB Miss, addr=0x10 [load]
(EE pc:002C4B08) TLB Miss, addr=0x20 [load]
(EE pc:002C4B08) TLB Miss, addr=0x30 [load]
(EE pc:00403CB4) TLB Miss, addr=0x28 [load]
(EE pc:002C4B08) TLB Miss, addr=0x0 [load]
(EE pc:002C4B08) TLB Miss, addr=0x10 [load]
(EE pc:002C4B08) TLB Miss, addr=0x20 [load]
(EE pc:002C4B08) TLB Miss, addr=0x30 [load]
(EE pc:00403CB4) TLB Miss, addr=0x28 [load]
(EE pc:002C4B08) TLB Miss, addr=0x0 [load]
(EE pc:002C4B08) TLB Miss, addr=0x10 [load]
(EE pc:002C4B08) TLB Miss, addr=0x20 [load]
(EE pc:002C4B08) TLB Miss, addr=0x30 [load]
(EE pc:00403CB4) TLB Miss, addr=0x28 [load]
(EE pc:002C4B08) TLB Miss, addr=0x0 [load]
(EE pc:002C4B08) TLB Miss, addr=0x10 [load]
(EE pc:002C4B08) TLB Miss, addr=0x20 [load]
(EE pc:002C4B08) TLB Miss, addr=0x30 [load]
(EE pc:00403CB4) TLB Miss, addr=0x28 [load]
(EE pc:002C4B08) TLB Miss, addr=0x0 [load]
(EE pc:002C4B08) TLB Miss, addr=0x10 [load]
(EE pc:002C4B08) TLB Miss, addr=0x20 [load]
(EE pc:002C4B08) TLB Miss, addr=0x30 [load]
(EE pc:00403CB4) TLB Miss, addr=0x28 [load]
(EE pc:002C4B08) TLB Miss, addr=0x0 [load]
(EE pc:002C4B08) TLB Miss, addr=0x10 [load]
(EE pc:002C4B08) TLB Miss, addr=0x20 [load]
(EE pc:002C4B08) TLB Miss, addr=0x30 [load]
(EE pc:00403CB4) TLB Miss, addr=0x28 [load]
(EE pc:002C4B08) TLB Miss, addr=0x0 [load]
(EE pc:002C4B08) TLB Miss, addr=0x10 [load]
(EE pc:002C4B08) TLB Miss, addr=0x20 [load]
(EE pc:002C4B08) TLB Miss, addr=0x30 [load]
(EE pc:00403CB4) TLB Miss, addr=0x28 [load]
(EE pc:002C4B08) TLB Miss, addr=0x0 [load]
(EE pc:002C4B08) TLB Miss, addr=0x10 [load]
(EE pc:002C4B08) TLB Miss, addr=0x20 [load]
(EE pc:002C4B08) TLB Miss, addr=0x30 [load]


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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
(12-08-2020, 07:06 AM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]

Hello I edited the post with what you said (or so I quess) I also added 3 screenshots to show how the barbarians(enemies) are bugged. To make things more simple.
Reply
#4
Load from memcardknwtead of savestate
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
(12-11-2020, 09:30 AM)jesalvein Wrote: Load from memcardknwtead of savestate

You mean to load from system>load state>the slot I saved at the bugged garden defense? Sorry my english isnt so good and I also never cared or understood about those stuff from the emulator, like I dont even know what are these words in red showing at the end, however I guess that is the problem?
Reply
#6
When you played this game on your real PS2,you used a memcard to save your game and load it, right ? Just do the Dave way
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#7
That shouldn't happen anymore with a more recent version of pcsx2, this game needs full ee clamping to work in garden sequences.
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