Shrek 2 [SLES 52379] (E)
#1
status=5;
version=1.5.0;
console=PS2;
crc=36D7FE6C;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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[Image: ref-sig-anim.gif]

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#2
PC Specs:

CPU: AMD Athlon II X3 440 @ 3.0 Ghz
GPU: Nvidia GeForce GTS 450 1024MB

Build Description: PCSX2 1.1.0 (r5593)

BIOS Used: Europe v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

None

Gamefixes Used:

Automatic Game Fixes

Amount of testing done (little/medium/much/completed-game): little

Comments:
Freezes at the copyrights screen before getting to menus. Messing with the settings does not help. Console shows this when and after the copyrights screen appears:
Code:
IPU1 running when IPU1 DMA disabled! CHCR 1 QWC 0
cdvdReadKey(0, 0, 75)
(IsoFS) Block 0x10: Primary partition info.
(IsoFS) Filesystem is ISO9660
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_523.79;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
CDVD.KEY = B3,69,91,39,DD,24,05
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
(R5900) Re-executed ELF Entry point (ignored) [addr=0x00100008]
CDGetToc Param[0]=0, Param[1]=1
microVU0: Cached Prog = [000] [PC=0458] [List=01] (Cache=0.000%) [0.0mb]
microVU0: Cached Prog = [001] [PC=0000] [List=01] (Cache=0.004%) [0.0mb]
microVU0: Cached Prog = [002] [PC=05f8] [List=01] (Cache=0.008%) [0.0mb]
microVU0: Cached Prog = [003] [PC=0040] [List=01] (Cache=0.011%) [0.0mb]
microVU0: Cached Prog = [004] [PC=0778] [List=01] (Cache=0.014%) [0.0mb]
microVU0: Prog Range Wrap [0778] [-1]
microVU0: Cached Prog = [005] [PC=0778] [List=02] (Cache=0.034%) [0.0mb]
microVU1: Cached Prog = [004] [PC=0000] [List=02] (Cache=0.068%) [0.0mb]
microVU1: Cached Prog = [005] [PC=0258] [List=01] (Cache=0.068%) [0.0mb]
microVU1: Cached Prog = [006] [PC=0008] [List=01] (Cache=0.068%) [0.0mb]
microVU1: Cached Prog = [007] [PC=00b0] [List=01] (Cache=0.068%) [0.0mb]
microVU1: Cached Prog = [008] [PC=0b78] [List=01] (Cache=0.068%) [0.0mb]
microVU1: Cached Prog = [009] [PC=0c00] [List=01] (Cache=0.068%) [0.0mb]
microVU1: Cached Prog = [010] [PC=0c18] [List=01] (Cache=0.068%) [0.0mb]
microVU1: Cached Prog = [011] [PC=0050] [List=01] (Cache=0.068%) [0.0mb]
microVU1: Cached Prog = [012] [PC=00c0] [List=01] (Cache=0.072%) [0.0mb]
microVU1: Cached Prog = [013] [PC=0c08] [List=01] (Cache=0.072%) [0.0mb]
microVU1: Cached Prog = [014] [PC=06a0] [List=01] (Cache=0.076%) [0.0mb]
microVU1: Cached Prog = [015] [PC=06d8] [List=01] (Cache=0.076%) [0.0mb]
microVU1: Cached Prog = [016] [PC=02b0] [List=01] (Cache=0.076%) [0.0mb]
microVU1: Cached Prog = [017] [PC=0308] [List=02] (Cache=0.076%) [0.0mb]
microVU1: Cached Prog = [018] [PC=15c0] [List=01] (Cache=0.076%) [0.0mb]
microVU1: Cached Prog = [019] [PC=1850] [List=01] (Cache=0.076%) [0.0mb]
microVU1: Cached Prog = [020] [PC=18c8] [List=01] (Cache=0.076%) [0.0mb]
microVU1: Cached Prog = [021] [PC=1940] [List=01] (Cache=0.076%) [0.0mb]
microVU1: Cached Prog = [022] [PC=2da8] [List=01] (Cache=0.076%) [0.0mb]
microVU1: Cached Prog = [023] [PC=0bf8] [List=01] (Cache=0.076%) [0.0mb]
microVU1: Cached Prog = [024] [PC=0db8] [List=01] (Cache=0.076%) [0.0mb]
The main problem is that this game actually WORKED under PCSX2 0.9.6. So I guess something\someone broke it. Mellow

Bugs:
Crash at the copyrights screen.

Status:
Intro
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#3
Quote:Also try SuperVU or the vu interpreter to see if it gets further.
Well... yeah. Switching VU1 to any of them two allows the game the game to get into gameplay. How didn't I think about that? Sad Although in Interpreter mode the console spams "***** EE > Twice-thrown int on IRQ 18" and the game works really slow during gameplay. There're also some very minor graphical glitches (fixed by switching to software mode). I'm gonna get through some levels and update this.
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#4
Alright, got 100% save, played handful of levels. Seems to be working stable. Deserves "Playable" status.
Oh, and speedhacks have very little effect on this game.
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#5
okay noting that supervu for vu1 is required, changing status ;p
[Image: ref-sig-anim.gif]

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#6
No longer requires SuperVU, incompatible with MTVU.
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