status=5;
version=1.5.0;
console=PS2;
crc=36D7FE6C;
img_t=empty;
img_f=empty;
wikiurl=Link;
version=1.5.0;
console=PS2;
crc=36D7FE6C;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
Shrek 2 [SLES 52379] (E)
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status=5;
version=1.5.0; console=PS2; crc=36D7FE6C; img_t=empty; img_f=empty; wikiurl=Link; Code: empty
PC Specs:
CPU: AMD Athlon II X3 440 @ 3.0 Ghz GPU: Nvidia GeForce GTS 450 1024MB Build Description: PCSX2 1.1.0 (r5593) BIOS Used: Europe v02.00(14/06/2004) Console EE/VU Clamp modes: Normal/Normal EE/VU Rounding: Chop/Chop Speedhacks Used: None Gamefixes Used: Automatic Game Fixes Amount of testing done (little/medium/much/completed-game): little Comments: Freezes at the copyrights screen before getting to menus. Messing with the settings does not help. Console shows this when and after the copyrights screen appears: Code: IPU1 running when IPU1 DMA disabled! CHCR 1 QWC 0 Bugs: Crash at the copyrights screen. Status: Intro Quote:Also try SuperVU or the vu interpreter to see if it gets further.Well... yeah. Switching VU1 to any of them two allows the game the game to get into gameplay. How didn't I think about that? Although in Interpreter mode the console spams "***** EE > Twice-thrown int on IRQ 18" and the game works really slow during gameplay. There're also some very minor graphical glitches (fixed by switching to software mode). I'm gonna get through some levels and update this.
Alright, got 100% save, played handful of levels. Seems to be working stable. Deserves "Playable" status.
Oh, and speedhacks have very little effect on this game.
07-24-2018, 12:55 AM
No longer requires SuperVU, incompatible with MTVU.
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