Silent Hill 2 issues
#1
I've read the screenshot thread for 0.9.6 which says that Silent Hill 2 runs. I would note that I have already successfully played 100% through Resident Evil: Code Veronica X with 0.9.6, and was at the frame limit nearly the entire time (infrequent slowdowns during complex scenes). But now, I'm trying to run Silent Hill 2, and I'm having graphical problems from the get-go. Using GSdx 890 SSE2 0.1.14, the screen flickers constantly during the intro video, with a framerate of ~50% (30fps). With ZeroGS the video seems to play normally, except it's only in the top half of the screen (also only ~30fps). System specs are

Core 2 Quad Q6600 2.40G
GIGABYTE GA-EP45-UD3R Motherboard
Geforce GTX 260 (MSI N260GTX-T2D896 OC GTX260 RT)
2G x 2 Corsair TWIN2X4096-8500C5D R

Anyone have experience tweaking the game to work? Or is it just my system? I tried playing around with all the hacks in ZeroGS that looked relevant, but they had no effect.

Can anyone help a noob? Thanks.
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#2
These fmv don't play correctly when GSdx upscales the render target.
Try native resolution in GSdx.
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#3
That meant gsdx/nvidia card become bottleneck for that game.
Notebook ASUS A43TA|CPU AMD Llano APU A6-3400m Triple core (1 core disable) OC to 2.6+Ghz|GPU CF|HD 6520 400Mhz/667Mhz iGPU|HD6650M OC 780Mhz/985Mhz dGPU|RAM 8GB DDR3 1333|Windows 7 Ultimate Sp.1 x64 bit.
>> Emulation speed differs for each game. There will be some you can run fast easily, but others will simply require more powerfull hardware <<.
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#4
Thanks for your replies.

Register: That makes sense, since my cpu is never being utilized over 20%.

Rama, I did try native mode, and while that solved the flickering problem to a certain extent, the framerate is still only about 50% during the cutscene and 70% ingame. I forgot to mention that I'm running DX9.0c under XP. Could that be the problem? Or is there something else I could try?
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#5
try software mode in directx.9 sofware to 3/4 SW thread for your quadcore CPU. best you can try with ver.594 gsdx.0.1.14.
try software mode in directx.9 sofware to 3/4 SW thread for your quadcore CPU. best you can try with ver.594 gsdx.0.1.14.
try software mode in directx.9 sofware to 3/4 SW thread for your quadcore CPU. best you can try with ver.594 gsdx.0.1.14.
Notebook ASUS A43TA|CPU AMD Llano APU A6-3400m Triple core (1 core disable) OC to 2.6+Ghz|GPU CF|HD 6520 400Mhz/667Mhz iGPU|HD6650M OC 780Mhz/985Mhz dGPU|RAM 8GB DDR3 1333|Windows 7 Ultimate Sp.1 x64 bit.
>> Emulation speed differs for each game. There will be some you can run fast easily, but others will simply require more powerfull hardware <<.
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#6
I will try that as soon as I get home from work. Thanks.
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#7
Running with 3 SW threads gives 75-80% (46% with 4 SW threads). I'm sorry, I don't understand what you mean by ver.594 of gdsx. The only release I see is numbered 0.1.14, and older versions. With x3 cycle, intc, iop 2x, and waitcycles sync hacks, hardware mode gets up to 90%. Is there any other way to help speed it up?
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#8
Ver.594 gsdx.0.1.14 is newest from gabest compare to old v.890 gsdx.0.1.14 can give you more/much fps.
Notebook ASUS A43TA|CPU AMD Llano APU A6-3400m Triple core (1 core disable) OC to 2.6+Ghz|GPU CF|HD 6520 400Mhz/667Mhz iGPU|HD6650M OC 780Mhz/985Mhz dGPU|RAM 8GB DDR3 1333|Windows 7 Ultimate Sp.1 x64 bit.
>> Emulation speed differs for each game. There will be some you can run fast easily, but others will simply require more powerfull hardware <<.
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#9
Something about google and 4share can help you to find that plugin.
Notebook ASUS A43TA|CPU AMD Llano APU A6-3400m Triple core (1 core disable) OC to 2.6+Ghz|GPU CF|HD 6520 400Mhz/667Mhz iGPU|HD6650M OC 780Mhz/985Mhz dGPU|RAM 8GB DDR3 1333|Windows 7 Ultimate Sp.1 x64 bit.
>> Emulation speed differs for each game. There will be some you can run fast easily, but others will simply require more powerfull hardware <<.
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#10
Got it. Running ver. 594 now. No speed increase, unfortunately; still maxed at around 85% while ingame. So close and yet so far. Thanks for the help.
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