Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Silent Hill 3 - Trouble with bloody walls
#1
Hi guys, Imexpecting some trouble in silent hill 3 but only on the parts that have movingin teh bloody wall(like worm)

   
Seems like blurred.
I attached my config:
   
   


Does anybody knows? (Sorry for my bad English) Blush

(01-03-2021, 03:38 PM)xarlys32 Wrote: Hi guys, Im expecting some trouble in silent hill 3 but only on the parts that have moving in the bloody wall(like worm)


Seems like blurred.
I attached my config:




Does anybody knows? (Sorry for my bad English) Blush
Reply

Sponsored links

#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
(01-03-2021, 05:59 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code][/quote]

[code]PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 18363), 64-bit
Physical RAM    =  16333 MB
CPU name        =  AMD Ryzen 7 3800X 8-Core Processor
Vendor/Model    =  AuthenticAMD (stepping 00)
CPU speed        =  3.899 ghz (16 logical threads)
x86PType        =  Standard OEM
x86Flags        =  178bfbff 7ed8320b
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

Reserving memory for recompilers...

Loading plugins from D:\Programas\PCSX2\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
(GameDB) 9858 games on record (loaded in 84ms)
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
* CDVD: Opening drive 'F:\'...
3.x GL context successfully created
OpenGL information. GPU: GeForce RTX 2070 SUPER/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 460.89
Overriding geometry shaders detection
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
GSdx Lookup CRC:0
* CDVD: setSpindleSpeed success (5540KB/s)
* CDVD: IO thread started...
* CDVD: Disk Type: Single-Layer DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1751360 sectors)
* CDVD: KeepAlive thread started...
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Carlos\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Carlos\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (3072x7680)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_514.34;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SLES_514.34;1) Game CRC = 0x5088CCDB, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_514.34;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_514.34;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_514.34;1
0 00100000 0033c380 ....................................................
Loaded, cdrom0:¥SLES_514.34;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing VU0/VU1 clamp mode [mode=2]
Overall 0 Widescreen hacks loaded
Loading patch '5088CCDB.pnach' from archive 'D:\Programas\PCSX2\cheats_ws.zip'
comment: Widescreen hack by nemesis2000 (pnach by nemesis2000)
(Wide Screen Cheats DB) Patches Loaded: 15
EE/iR5900-32 Recompiler Reset
GSdx Lookup CRC:5088CCDB
GSdx Lookup CRC:5088CCDB
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
open fail name ¥PATHDEF.TXT;1
Loading savestate from slot 0...
filename: C:\Users\Carlos\Documents\PCSX2\sstates\SLES-51434 (5088CCDB).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
MTVU speedhack is enabled, saved states may not be stable
(GameDB) Changing VU0/VU1 clamp mode [mode=2]
Overall 0 Widescreen hacks loaded
Loading patch '5088CCDB.pnach' from archive 'D:\Programas\PCSX2\cheats_ws.zip'
comment: Widescreen hack by nemesis2000 (pnach by nemesis2000)
(Wide Screen Cheats DB) Patches Loaded: 15
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
* CDVD: KeepAlive thread finished.
* CDVD: IO thread finished.
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 60 Programs, 29 Pipelines
Plugins closed successfully.
Thanks very much, I dont see any error and my emulator let me contnue playing
Reply
#4
Do you get the same problem in software mode ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
(01-03-2021, 06:29 PM)jesalvein Wrote: Do you get the same problem in software mode ?

Yes, i see the game in general worst and the walls continue blurry in that part, i tried to uncheck my default shader configuration but didn't works
   
Reply
#6
I don't have this game on my PS2, but it would be nice to check on your side if it's the same on real console
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#7
(01-03-2021, 07:13 PM)jesalvein Wrote: I don't have this game on my PS2, but it would be nice to check on your side if it's the same on real console

I see a lot of gameplays on youtube with pcsx2, but for some reason his preferences not work on me (most of them using pcsx 1.5.0 or ps3 version) an all look like this
   
Reply
#8
still, could be custom shaders, or modified textures
try on your real ps2 and report back, please
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#9
(01-03-2021, 07:40 PM)jesalvein Wrote: still, could be custom shaders, or modified textures
try on your real ps2 and report back, please

I don`t test it on my old PS2 because is in a part that take 4 hours to come, but i see a full playthrough from a ps2 version and its true that in this part is so blurry on ps2 so i supose that in versions with pcsx2 are using somekind of patch? I dont see any particular patch for this game that talk about it..
Reply
#10
ask the ones who made the footage...
or maybe they used the pc version
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply




Users browsing this thread: 1 Guest(s)