Silent Hill 4 iso crashes pressing start
#1
The game runs pretty smoothly for now (at around 50fps/100% speed but the sound is good so I guess it doesn't run at 60fps), I just started the game, the fmv before the title screen plays nicely but whenever I press start (to open pause menu or skip cutscenes) the game crashes.

On Windows log there aren't errors so I think the game simply closes instead of crashing. I tried the PC version before but I cant stand that control scheme.

I only played Mobile Suit Gundam Federation Vs. Zeon on this version of the emulator since I recently upgraded my pc to run new games/6th gen console emulators (and tried for a couple of minutes Drakengard and the Berserk game, none of them had problems when pressing start, but obviously they need some tweaking)

Probably is a really stupid problem but if you have any idea I'll be here

PS: sorry for bad english

CPU: i5-8600k
GPU: GTX 1070-O8G
RAM: 16 GB
OS: Win 10 Pro

PCSX2: Ver 1.4.0 and currently using safest preset with speedhacks on


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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
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#3
I hope it doesn't take you too much time to check this out.
Thanks in advance

Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 16299), 64-bit
    Physical RAM     =  16310 MB
    CPU name         =  Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
    Vendor/Model     =  GenuineIntel (stepping 0A)
    CPU speed        =  3.599 ghz (6 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbff
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.16299
    Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
    Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
    Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
    Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
    Binding   FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
    Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 117ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 10.0.16299
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
* SPU2-X: Enumerating PortAudio devices:
*** Device 0: 'Driver audio principale' (Windows DirectSound)
*** Device 1: 'Altoparlanti (Realtek High Definition Audio)' (Windows DirectSound)
*** Device 2: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows DirectSound)
*** Device 3: 'Altoparlanti (Realtek High Definition Audio)' (Windows WASAPI)
*** Device 4: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows WASAPI)
*** Device 5: 'Speakers (Realtek HD Audio output)' (Windows WDM-KS)
*** Device 6: 'SPDIF Out (Realtek HDA SPDIF Out)' (Windows WDM-KS)
    Opening CDVD
isoFile open ok: F:\Steam NOT\PS2\Silent Hill 4 - The Room\Silent Hill 4 - The Room.iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1844448 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: C:\Users\Benoz\Documents\PCSX2\memcards\Silent Hill 4 - The Room.ps2
McdSlot 1 [File]: C:\Users\Benoz\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v02.00(14/06/2004)  Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.45;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_524.45;1) Game CRC = 0x0A5E41A5, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_524.45;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_524.45;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_524.45;1
0 00100000 002cc400 .............................................
Loaded, cdrom0:¥SLES_524.45;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IOP¥LIBSMF2.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IOP¥MODSD.IRX;1 args 0 arg
modsd driver version 4.7
Total Free Mem Size:1221376
Max Free Mem Size:1221376
*** msdHeapDivide Success ***
------------ 0x000c7100
0:000c7fc0
------------ 0x0018f100
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥IOP¥CRI_ADXI.IRX;1 args 53 arg thpri=28
CRI ADX Driver Ver.9.16kn2(Feb 24 2004 16:10:28)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 28
CRI ADX Driver : PSM Thread Priority  = 28
CRI ADX Driver : DTX Thread Priority  = 28
CRI ADX Driver : SPU CORE Number = 1
loadmodule: id 33, ret 2
[¥SOUND¥SD.BIN;1]
*** Sound Data:¥SOUND¥SD.BIN;1 ***
thid 26046515
DVCI: "¥OTR.AFS" found.
DVCI: "¥BIN¥O_3LDK.BIN" found.
DVCI: "¥BIN¥O_BUILD.BIN" found.
DVCI: "¥BIN¥O_FOREST.BIN" found.
DVCI: "¥BIN¥O_HOME.BIN" found.
DVCI: "¥BIN¥O_HOSPIT.BIN" found.
DVCI: "¥BIN¥O_LAST.BIN" found.
DVCI: "¥BIN¥O_PAST.BIN" found.
DVCI: "¥BIN¥O_SUBWAY.BIN" found.
DVCI: "¥BIN¥O_WATER.BIN" found.
DVCI: "¥SOUND¥SD.BIN" found.
DVCI: "¥X0¥FR.AFS" found.
DVCI: "¥X0¥GT.AFS" found.
DVCI: "¥X0¥MZ.AFS" found.
DVCI: "¥X0¥RL.AFS" found.
DVCI: "¥X0¥SB.AFS" found.
DVCI: "¥X0¥XFR.AFS" found.
DVCI: "¥X0¥XGT.AFS" found.
DVCI: "¥X0¥XMZ.AFS" found.
DVCI: "¥X0¥XRL.AFS" found.
DVCI: "¥X0¥XSB.AFS" found.
DVCI: "¥X1¥BD.AFS" found.
DVCI: "¥X1¥CM.AFS" found.
DVCI: "¥X1¥HS.AFS" found.
DVCI: "¥X1¥IE.AFS" found.
DVCI: "¥X1¥LS.AFS" found.
DVCI: "¥X1¥XBD.AFS" found.
DVCI: "¥X1¥XCM.AFS" found.
DVCI: "¥X1¥XHS.AFS" found.
DVCI: "¥X1¥XIE.AFS" found.
DVCI: "¥X1¥XLS.AFS" found.
DVCI: "¥X1¥XST.AFS" found.
DVCI: "¥MV¥M_048.SFD" found.
DVCI: "¥MV¥M_EN01.SFD" found.
DVCI: "¥MV¥M_ENCYU.SFD" found.
DVCI: "¥MV¥M_END01.SFD" found.
DVCI: "¥MV¥M_END02.SFD" found.
DVCI: "¥MV¥M_END03.SFD" found.
DVCI: "¥MV¥M_END04.SFD" found.
DVCI: "¥MV¥M_ENFAST.SFD" found.
DVCI: "¥MV¥M_ENFAT.SFD" found.
DVCI: "¥MV¥M_ENFLA.SFD" found.
DVCI: "¥MV¥M_ENLAST.SFD" found.
DVCI: "¥MV¥M_ENSCR.SFD" found.
DVCI: "¥MV¥M_OP.SFD" found.
DVCI: "¥MV¥M_STAFF.SFD" found.
DVCI: Total 46 files.
SDB_BUF=62ef00(size=9600)
need more Sot buffer (65536 / 98688)
PS2RNA: sceSifAllocIopHeap(99904) ret=0x001a2c00
PS2RNA: sceSifAllocIopHeap(2256) ret=0x001bb300
PS2RNA: sceSifAllocIopHeap(6208) ret=0x001bbc00
Frame buffer size set to  512x512 (2048x2048)
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
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#4
Try 1.5 dev builds 1.4 is a few years old at this point and is missing several features and fixes.
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#5
(04-21-2018, 05:48 PM)weirdbeardgame Wrote: Try 1.5 dev builds 1.4 is a few years old at this point and is missing several features and fixes.

Thank you Laugh now it works perfectly. But why ver. 1.5 isn't linked on the website?
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#6
It is. The git builds are in the downloads section as well.
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#7
(04-21-2018, 06:40 PM)pandubz Wrote: It is. The git builds are in the downloads section as well.

oh I see now, when I checked the development page with all those fixes and updates for plug in I didn't see the link of the page with all the new builds, but I found it linked in another help thread lmao

Thanks to everyone
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