All latest May's PCSX2 revisions has been brought nasty bugs into the upscalig mechanisms for all MPEG video of Silent Hill: Origins and Silent Hill: Shattered Memories (no matter what's version of these ones). When we're in Hardware mode and setting any "Custom" value of "D3D internal resolution", we get screen flickering, popping, dissappearing and even emulator crashes on playing any game's FMV. No matter what OpenGL or D3D11 version used, no matter which emulator settings are. The only integer #xNative values seems to be work as intended now, although before I always set my monitor's 1920x1080 as D3D-res, and I never got some deals with it. Sadly I can't record videos, so I hope you understand my point.
Testing system: OS Win7x64, Core i5-760, GeForce GTX 560Ti Video (drivers are latest) and 8 GB of RAM.
Testing system: OS Win7x64, Core i5-760, GeForce GTX 560Ti Video (drivers are latest) and 8 GB of RAM.