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Silent Hill Origins [SLUS 21731] (U)
#1
status=5;
version=1.1.0;
console=PS2;
crc=A8D83239;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
[Image: newsig.jpg]
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#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 29 12 2012 1.1.0 r5492- Windows
GSdx 5464 SSE41 [09 12 2012]
LilyPad 0.11.0 [28 12 2012]
cdvdGigaherz 0.8.0 [28 12 2012]
USBnull Driver 0.7.0 [28 12 2012]
SPU2-X 2.0.0 [28 12 2012]
DEV9null Driver 0.5.0 [28 12 2012]
FWnull Driver 0.7.0 [28 12 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs above full speed.

Bugs:

N/A

Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#3
CPU: Intel i5-2500K
GPU: GeForce GTX570 2560MB

Build: PCSX2 1.0.0 and PCSX2 1.1.0r5617

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks: None

Gamefixes: default

Amount of testing done (little/medium/much/completed-game): much

Comments:
Ingame at full speed

Bugs:
The flashlight is absolutely broken (screen mostly black; colored stripes where the light is supposed to be; view the attachement) which renders the game pretty much unplayable since it is in use almost all the time.
I tried various settings.

It "works" with software rendering even though running it at 10fps is obviously not a solution.

Status
Ingame
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#4
As said in the how to post, compatibility does not take into account speed. Thus, the game is playable. Also with your CPU, if you set SW render threads to 3 it should give you good speeds as well.
[Image: newsig.jpg]
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#5
PC Specs:

CPU: Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
GPU: AMD Radeon HD 5850 1024MB

Build Description: PCSX2 1.3.0 Git 2014/06/14 - Windows
GSdx 0.1.16 SSE41
LilyPad 0.11.0
SPU2-X 2.0.0
cdvdGigaherz 0.8.0
USBnull Driver 0.7.0
FWnull Driver 0.7.0
DEV9null Driver 0.5.0

BIOS Used: USA v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Defaults + MTVU (Multi-Threaded microVU1)

Gamefixes Used:
N/A

Amount of testing done (little/medium/much/completed-game): completed-game

Comments:
Game works at full speed (60 fps) in Gsdx hardware mode.
Setting Extra rendering threads to 3 in Gsdx plugin helped me play at full speed in software mode too.

In Hardware Mode using Direct3D11 renderer the area where you point the flashlight is covered with black bars, while the rest dark area is black and you cant see anything.
Using Direct3D9 renderer the bright area is clear without the black bars but the dark area around you remain black.

Nothing of the above happen in software mode.

When you try to change from hardware to software (F9) you may notice that some objects may look transparent (for example the beds in hospital), the flashlight may not be as bright as it was supposed to be and some other texture glitches. That can be fixed if you change room and then return back to previous area.
This usually happen in areas where you can use flashlight. For outside areas or bright areas i didnt notice that glitch.

Bugs:



Status
Playable


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