01-24-2018, 09:51 PM
Silent Hill Shattered Memories: EDIT: nevermind, pretty sure it's a new bug.
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01-24-2018, 09:58 PM
(01-24-2018, 09:51 PM)CK1 Wrote: You can get a GS Dump by pressing Ctrl + F8 Thanks again CK1, but that was not my meaning I'm trying to get the best possible example of the glitch happening before I post. With the game being broken for this long, I don't mind putting in some time to provide as informative a report as possible before I move on to other projects. Sadly my PCs are all well over what I need to max out performance in PCSX2. So I can only get the "too fast" version of the glitch by getting the framerate to jump above 60 for a moment at the beginning of a cutscene or animation. It's random and hard to catch, but no less annoying for it in play. What I'm doing is basically capturing at the beginning of every in-game cutscene trying to get the worst version possible. The one in the beginning of my video is almost perfect, but unfortunately I was doing my video capture separately and wasn't ready to capture before the moment passed. You can see it clear as day though as a preview. At the beginning of that scene, the game runs too fast for a brief second when the loading completes and it makes the game go crazy. Second part is FPS limited externally, no issue.
01-24-2018, 10:08 PM
(01-24-2018, 09:51 PM)FlatOut Wrote: No need. There are issues on github with those. Forgive me for being a bit out of the loop, haven't been active with PCSX2 for a while. By that do you mean that GS dumps are not useful to the developers? Because I can totally just post a detailed description with tons of info. Will save me a lot of effort. I'm being a little obsessive about getting the perfect break.
01-24-2018, 10:11 PM
(01-24-2018, 10:08 PM)UnilateralOptimizer Wrote: Forgive me for being a bit out of the loop, haven't been active with PCSX2 for a while. By that do you mean that GS dumps are not useful to the developers? Because I can totally just post a detailed description with tons of info. Will save me a lot of effort. I'm being a little obsessive about getting the perfect break.I meant this: https://github.com/PCSX2/pcsx2/issues/1945 https://github.com/PCSX2/pcsx2/issues/1326 https://github.com/PCSX2/pcsx2/issues/1325 https://github.com/PCSX2/pcsx2/issues/1324
01-24-2018, 10:21 PM
(01-24-2018, 10:11 PM)FlatOut Wrote: I meant this: I see those reports, they don't seem to have attached dumps that I saw. They aren't bad reports though. Only issue I see is nobody knew how to fix it. If your meaning is that I should respond to them since I know how to solve these issues, I don't mind too much. I'm still not sure if I'm getting it though. Should I or should I not bother trying to get a GS dump while it is happening? I have it fixed for myself, I can totally bugger off. But if anyone would like my input, I am happy to add it in the most preferred format. Or I can just go back to fixing RCPS3 issues, which is much more my jam these days.
01-24-2018, 10:30 PM
(01-24-2018, 10:21 PM)UnilateralOptimizer Wrote: I see those reports, they don't seem to have attached dumps that I saw. They aren't bad reports though. Only issue I see is nobody knew how to fix it. If your meaning is that I should respond to them since I know how to solve these issues, I don't mind too much. I'm still not sure if I'm getting it though. Should I or should I not bother trying to get a GS dump while it is happening?If you have new information or a gsdump for an issue, it is more helpful if you can post it on github than in a thread here(where it could get lost over time). Note that gsdumps will not contain any audio information.
01-24-2018, 10:46 PM
(01-24-2018, 07:01 PM)UnilateralOptimizer Wrote: I'll take that as a no, so I researched it. Game was broken after 1.2.1. I tested all the way back to 1.0. Still says playable in the Wiki, but was only tested by one person back in the days of SSE3. So correctly it should say "playable from .97-1.2.1 with INTC detection hack, reduced to 'in-game' after 1.2.1. Thers a hack option where u can switch FMV and cutscenes back to software mode .. try that or limit your gpu to output only 60hz with rivatuner
01-24-2018, 10:51 PM
That has nothing to do with the issues here.
01-24-2018, 10:59 PM
(01-24-2018, 10:46 PM)El Diablo Wrote: Thers a hack option where u can switch FMV and cutscenes back to software mode .. try that or limit your gpu to output only 60hz with rivatuner Although the FMV cutscenes are not the issue, I am very grateful for any kind of technical, troubleshooting response. Limiting with Riva Tuner or any other third party app is in fact the solution I am using in my youtube video above. Solves the problem for my PC along with a few other tweaks.
01-24-2018, 11:05 PM
So what I'm seeing here is that I should not bother? Basically people seem to be telling me that there is no point uploading a report here or on github, because even simple issues sit there unresolved for years and nobody seems to know how to read the dumps anyway? Like I'm trying to be positive here, but this is not reassuring. This is why I was so ticked in the first place.
So far I've received responses either treating me like a turnip farmer who has never used a PC, or linking me to examples of how this community is in fact bad at documenting bugs. |
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