Simple custom shader not compiling?
#1
I fired up Champions Of Norrath, and boy does the LDR rendering look dated. I thought I'd chuck in some tonemapping, but after using a simple shader as a template, I can't get the ruddy thing to compile:

Quote:Current Renderer: Direct3D11 (Hardware mode)
    Loading GS
Frame buffer size set to  1024x1024 (3072x3072)
error X3501: 'ps_main': entrypoint not found

GSdx: failed to compile external post-processing shader.

Running PCSX 1.4.0, Win 64 bit, Direct3D 11 HW renderer.


Link to the shader: https://pastebin.com/8ku3VmEd

From what I can tell, all the shaders used by PCSX call PS_OUTPUT ps_main(PS_INPUT input), so it shouldn't be throwing an error. I guess the shaders kicking around are just outdated, with the post-processing main function having a new name. Anyone know what's going on?
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