Sims 2 - Castaway [SLUS 21664] (U)
#1
status=5;
version=1.6.0;
console=PS2;
crc=6DF2F39E;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
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Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 17 01 2013 1.1.0 r5517- Windows
GSdx 5464 SSE41 [09 12 2012]
LilyPad 0.11.0 [28 12 2012]
cdvdGigaherz 0.8.0 [28 12 2012]
USBnull Driver 0.7.0 [28 12 2012]
SPU2-X 2.0.0 [17 01 2013]
DEV9null Driver 0.5.0 [28 12 2012]
FWnull Driver 0.7.0 [28 12 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs above full speed.

Bugs:

N/A

Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#3
GSdx hardware mode will not display menu text.
GSdx software mode will display menu text.
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#4
I would like to note that during the time i attempted to play this game, i've encountered some problems.

1) Lines on the ground. Fixed by half pixel offset
2) Missing text in action menus. Only fixed with software rendering.
3) Missing icons for items. Only fixed with software rendering.

Discounting this issue, the game suffers from severe loading lag (which MIGHT benefit from the EE overclock hack?) which is normal, but the real head scratcher are the crashes. You heard me right. Sometimes, the game, COMPLETELY out of the blue and without prior warning, will crash the emulator. In the off chance it doesn't, it might freeze in its place during some action that causes the game to load something, like a menu or a new area. Sometimes loading back a savestate can circumvent it which i believe might point to some issue with the emulator itself, but i cannot verify this. The only thing i can advise you people is to save as often as every minute.

My status for this game would be "INGAME" considering how painstakingly long the game itself is and the incessant freezes/crashes it undergoes, i lost my patience playing this even though i loved it when i was younger due to its unique approach of the sims' gameplay.
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#5
You try "Fast CDVD" for the loading? E.G. Like CB:WOC has long loading which is fixed with that.
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#6
(03-10-2015, 03:18 AM)Blyss Sarania Wrote: You try "Fast CDVD" for the loading? E.G. Like CB:WOC has long loading which is fixed with that.

Yeah I always have that thing enabled. So far no game in my collection seems to be suffering from it so..
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#7
Game Title: The Sims 2: Castaway

PC Specs:


CPU: AMD FX-8350 Eight-Core @ 4.0GHz
GPU: Nvidia GTX 1050 Ti

Build Description: PCSX2 1.4.0 - Linux Ubuntu 18.04.1 64-bit
If other please specify: N/A

BIOS Used: USA v02.30(20/02/2008) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: OpenGL Hardware, Native, Bilinear (PS2), Anisotropic filtering off


GSdx HW Hacks: Half-Pixel Offset


Speedhacks Used: Enable INTC Spin Detection, Enable Wait Loop Detection, MTVU, mVU Flag Hack, 

Gamefixes Used: Half-Pixel Offset


Amount of testing done: much

Comments: Runs fairly okay but I experienced huge frame drops when I was in large open areas such as the jungles and the volcano. Overall its not very enjoyable to play as it runs at an average of 40 FPS and has massive frame rate drops constantly occurring throughout gameplay.


Bugs: Some images are missing from the crafting and skill menus. Health sidebar was glitchy and did not display properly.  

Status
Playable


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#8
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(02-14-2019, 10:55 PM)Hicks Wrote: Game Title: The Sims 2: Castaway

PC Specs:


CPU: R5 3600 4,0GHz
GPU: AMD RX570

Build Description: PCSX2 1.6.0 - Windows 10


BIOS Used: USA v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: Directx 11 Hardware, 4x Native, Bilinear (PS2), Anisotropic filtering off

Large Framebuffer: on

CRC Hack LEvel: Partial (openGL) *Fix deep jungle sttutering

Accuracy: High(Debug) * Fix some broken/missing menu items, but appeared shadows bugs


Gamefixes Used: Half-Pixel Offset "normal (vertex)" auto Flush


Comments: Works better than many previously tested configurations, runs around 50fps with framelimiter (turbo) off,
i locked the fps at 50 with msi afterburner, and it was very good except the menu.


Bugs: Some images are missing from the crafting and skill menus. 
Status Playable


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