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Slow Audio and Horizontal Black Lines
#1
Information 
Hello Everyone! 

Thank you for your help in advance. To be honest every few years i try and download the Emulator hoping i can run few of my fav. games but unfortunately i have never been lucky.
this time i decided to ask for your help and your guidance.

PS Right  First im going to attach pictures to show you what im facing. 

Excl  Horizontal Lines : >>> https://ibb.co/vJPxfBt

I checked other posts for solutions the only one i could find was checking " Enable HW Hacks " and then check "Align Sprite" but that didnt solve my issue. 
This is my configuration for my PCSX2 1.5.0 dev 3211

Excl  >>> https://ibb.co/4V2jtx4 

Now those black lines appear everytime i use my buttons and switch to menu or inventory and appear again when i switch back to game and when that happens the game becomes slow which makes it hard for me sometimes during combat.

PS Right The second issue I'm facing is that during cut-scenes my playback speed is x0.75. I face constant stuttering also and echo sounds. ill attach for you my audio and speed hack config.

 Excl  >>> https://ibb.co/7vX8NJp

whether i enable or disable speedhacks its the same thing for me. 

Now i see some people posting their games on youtube using pcsx2 and i have better PC specifications. running the game so smoothly with very high quality resolution. 
I'd really appreciate your support maybe you can solve one of these issues. Bless you.

PS Start  Processor: Intel i7-3770k CPU @ 3.50GHz | Cores: 4
        Installed Memory: 12 GB
        GPU: NVIDIA GeForce GTX 970 | GPU Memory: 4GB
        Mainboard: Gigabyte Z77X-UP7
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
(07-23-2019, 07:42 PM)jesalvein Wrote: Thank you for fast reply

Code:
PCSX2 1.5.0-20190722184610 - compiled on Jul 22 2019
Savestate version: 0x9a0e0000
Host Machine Init:
Operating System =  Microsoft Windows 7  (build 7600), 64-bit
Physical RAM    =  12241 MB
CPU name        =  Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
Vendor/Model    =  GenuineIntel (stepping 09)
CPU speed        =  3.502 ghz (8 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7f9ae3bf
x86EFlags        =  28100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins from C:\PS2\PCSX2 !.5.0\plugins...
Bound  GS: GSdx32-SSE4.dll [GSdx 20190722184610 (MSVC 19.00 SSE4.1/AVX) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20190722184610) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20190722184610 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190722184610 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20190722184610 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20190722184610 0.7.0]
Bound DEV9: DEV9ghzdrk.dll [GiGaHeRz's DEV9 Driver 0.4.0]
Plugins loaded successfully.

(GameDB) 9803 games on record (loaded in 427ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: C:\PS2\ROMS\Fatal Frame II - Crimson Butterfly (USA)\Fatal Frame II - Crimson Butterfly (USA).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1597088 sectors)
Opening USB
Opening FW
Opening DEV9
Failed to GetNetAdapter()
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\PS2\PCSX2 !.5.0\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\PS2\PCSX2 !.5.0\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.30(20/02/2008)  Console
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x512 (5120x5120)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_207.66;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 16260 symbols
ELF (cdrom0:\SLUS_207.66;1) Game CRC = 0x9A51B627, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_207.66;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 00058530 ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 300
open name rom0:PS1ID flag 1 data 4aa78
open fd = 2
open name rom0:PS1VERA flag 1 data 4aa78
open fd = 2
open name rom1:DVDIDU flag 1 data 4aa78
open fd = 2
open name rom1:DVDVERU flag 1 data 4aa78
open fd = 2
(UpdateVSyncRate) Mode Changed to DVD NTSC.
(UpdateVSyncRate) FPS Limit Changed : 62.92 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_207.66;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_207.66;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
Frame buffer size set to  640x512 (6400x5120)
open fd = 2
ExecutePs2GameDisk
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_207.66;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_207.66;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 000172c0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 45d78
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 45d78
open fd = 2
loadmodule: fname rom0:XPARAM args 12 arg SLUS_207.66
loadmodule: id 26, ret 1
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to NTSC.
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_207.66;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_207.66;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_207.66;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_207.66;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_207.66;1
0 00100000 0016b39c .......................
1 0026b400 000d8b90 ...............
Loaded, cdrom0:¥SLUS_207.66;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:9A51B627
GSdx Lookup CRC:9A51B627

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
> Selected savestate slot 0
Saving savestate to slot 0...
filename: C:\PS2\PCSX2 !.5.0\sstates\SLUS-20766 (9A51B627).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: C:\PS2\PCSX2 !.5.0\sstates\SLUS-20766 (9A51B627).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.
> Selected savestate slot 0
Loading savestate from slot 0...
filename: C:\PS2\PCSX2 !.5.0\sstates\SLUS-20766 (9A51B627).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Backing up existing state in slot 0.
Saving savestate to slot 0...
filename: C:\PS2\PCSX2 !.5.0\sstates\SLUS-20766 (9A51B627).00.p2s
Saving GS
Saving PAD
Saving SPU2
(gzipThread) Data saved to disk without error.

I dont know how to send emulog when the problem occur is there something i should as soon as it happens? 
Reply
#4
are those lines there when using ogl renderer ?
when setting internal res to native ?

BTW, including a "!" in your folder path isn't very smart and will cause problems sonner or later.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
(07-23-2019, 08:22 PM)jesalvein Wrote: are those lines there when using ogl renderer ?
when setting internal res to native ?

BTW, including a "!" in your folder path isn't very smart and will cause problems sonner or later.

Thank you again for replying back jesalvein the blacklines is showing as soon as i switch it to Native x2 and higher

I apologize for the "!" i actually didn't notice it. Thank you i've renamed the folder.
Reply
#6
Quote:are those lines there when using ogl renderer ?
oh, and your GPU wont be powerful enough for 10x native (anything above 4x native is an overkill, anyways...)
about slowness :
try setting 3x native + disable anisotropic filtering to check if it improves performance
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#7
Check Disable Safe Features or switch to opengl.
CPU: I3-4160 3.6GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ cl9
GPU: Asus AMD Radeon R7 360 OC 2GB GDDR5
OS: Windows 10 Pro 64bit
Reply
#8
(07-23-2019, 09:04 PM)jesalvein Wrote: oh, and your GPU wont be powerful enough for 10x native (anything above 4x native is an overkill, anyways...)
about slowness :
try setting 3x native + disable anisotropic filtering to check if it improves performance


Regarding Blacklines :

Changing the ogl renderer to OpenGL ( Hardware)  removed my blacklines and the quality is decent better than Native. 

Now my Native is 4x,  Antsotropic filtering x16 good resulotion quality and gameplay smooth. 

Regarding slow audio/slow motion 

Intro movie and cutscenes for fatal frame II still slow playbackbspeed x0.75 even after turning Native = x3 , Setting Antsotropic filtering off. Sometimes during gameplay she repeats herself/stuttering.
Reply
#9
maybe you should enable the gamefix that automatically switches to sw mode for FMVs
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#10
(07-23-2019, 09:57 PM)jesalvein Wrote: maybe you should enable the gamefix that automatically switches to sw mode for FMVs

Automatic game fixes was already checked.
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