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Slow Speed
#1
Question 
My problem is that some of the games I have are running mostly around 30 FPS. At times however (Usually cutscenes) they'll run very smoothly, then when it comes to playing, the FPS drops.

I'm kinda new to running the PCSX2 emulator and I have the 1.0.0 version. The games I have a problem running the emulator with is God of War II, Bully, and Ratchet & Clank. My KH2: Final Mix runs perfectly fine.

This is a list of what my laptop is composed of in case any of these seem to be a problem.
I have a laptop that has a Core i5, I have Windows 8, and unfortunately that's all I know (For now).

If anyone could lend a hand or offer any assistance, I'd be thankful for your help.
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#2
God of war and r&c I know are really intensive so it doesn't surprise me you can't run them idk about bully though and I don't know enough about the speedhacks best to just mess around with them and see what works, or check the pcsx2 wiki that helps giving an idea of what specs you need for specific games.

Also posting your entire specs would help
CPU: Core i7 3610QM 2.30GHz (Turbo up to 3.10GHz)
GPU: Nvidia GeForce GTX 670m 3gb
RAM: 16gb ddr3
[Image: images.jpg]
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#3
Post your emulog please. That will show us your system specs to better help you with this.
[Image: jmt41l-2.png]
SSD: 250GB | HDD: 2TB | GPU: MSI GTX 970 4G Gaming
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#4
(05-21-2013, 04:58 AM)Dante3hs Wrote: Post your emulog please. That will show us your system specs to better help you with this.

(Here it is. I don't know what I did, but now the game is running slightly faster, staying around 50 FPS)

PCSX2 1.0.0.r5350 - compiled on Aug 1 2012
Savestate version: 0x9a080000

Host Machine Init:
Operating System = Microsoft (build 9200), 64-bit
Physical RAM = 6029 MB
CPU name = Intel® Core™ i5-3230M CPU @ 2.60GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 2.592 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7fbae3bf
x86EFlags = 28100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
Binding GS: C:\Users\Anthony\Desktop\PS2\PCSX2 1.0.0\Plugins\gsdx32-avx-r5350.dll
Windows 6.2.9200
Intel® HD Graphics 4000 (9.17.10.2875)
Binding PAD: C:\Users\Anthony\Desktop\PS2\PCSX2 1.0.0\Plugins\lilypad-r5350.dll
Binding SPU2: C:\Users\Anthony\Desktop\PS2\PCSX2 1.0.0\Plugins\spu2-x-r5350.dll
Binding CDVD: C:\Users\Anthony\Desktop\PS2\PCSX2 1.0.0\Plugins\cdvdGigaherz.dll
Binding USB: C:\Users\Anthony\Desktop\PS2\PCSX2 1.0.0\Plugins\USBnull.dll
Binding FW: C:\Users\Anthony\Desktop\PS2\PCSX2 1.0.0\Plugins\FWnull.dll
Binding DEV9: C:\Users\Anthony\Desktop\PS2\PCSX2 1.0.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9640 games on record (loaded in 193ms)
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.2.9200
Intel® HD Graphics 4000 (9.17.10.2875)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\Anthony\Desktop\PS2\PCSX2\logs\Bully (USA)\Bully (USA).iso
Image type = DVD
Fileparts = 1
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2264080 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\Anthony\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Anthony\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 71.92 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M



IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0OhmySDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0OhmySDSYS
0 00100000 00058a48 ......
Loaded, rom0OhmySDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0OhmySDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0WackoNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0TongueS1ID flag 1 data 4aa78
open fd = 2
open name rom0TongueS1VERA flag 1 data 4aa78
open fd = 2
open name rom1LaughVDID flag 1 data 4aa78
open fd = -6
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.69;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_212.69;1) Game CRC = 0x28703748, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.69;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
ExecutePs2GameDisk
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0TongueS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0TongueS2LOGO
0 01000000 000172c0 ..
Loaded, rom0TongueS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 45d78
open fd = 2
loadmodule: fname rom0OhmySDSND args 0 arg
loadmodule: id 25, ret 0
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 45d78
open fd = 2
loadmodule: fname rom0:XPARAM args 12 arg SLUS_212.69
loadmodule: id 26, ret 1
_spu_rev_offsetaddr 1dfff1
### addr = 2097120 size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_212.69;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.69;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_212.69;1
0 00100000 004e4800 ...............................................................................
Loaded, cdrom0:¥SLUS_212.69;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
sce_fileio: unrecognized code ff
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

Copyright 1999-2002 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SYSTEM¥SIO2MAN.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SYSTEM¥PADMAN.IRX args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SYSTEM¥LIBSD.IRX args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥SYSTEM¥MCMAN.IRX args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥SYSTEM¥MCSERV.IRX args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥SYSTEM¥CDSTREAM.IRX args 0 arg
cdvd_stream: Loaded
loadmodule: id 31, ret 0
cdvd_stream: buffer 8f300
cdvd_stream: request queue cf300
cdvd_stream: read info cf400
loadmodule: fname cdrom0:¥SYSTEM¥SCREAM.IRX args 0 arg

==========================================================
SCREAM ©2003 Sony Computer Entertainment America
by Buzz Burrowes v2.0.3
(built Jan 16 2004 at 11:08:44)
(build with sce library rev 2.8.1)
==========================================================
Thread Priorities:
Sound Tick = 9
Main RPC = 58
Loading RPC = 59
==========================================================

loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥SYSTEM¥AUDVAG.IRX args 25 arg s=4
$Id: 2-118 Release rpc BCFF $
v81a built on Sep 11 2006 11:15:05 $
loadmodule: id 33, ret 0
IOP Main IRX thread id: 27204939. System_loop 0xF38BC
Total 2097152, Free 926976, ContFree 925696, Used 1170176
After: Total 2097152, Free 357632, ContFree 356352, Used 1739520
IOP: Started thread id 27190607, stacksize 4096. Entry 0xF36C4.
System: create IDLE thread 19ee54fH
IOP: Started thread id 27181649, stacksize 2048. Entry 0xEEE64.
Stream: create DMA thread 19ec251H
IOP: Started thread id 27174483, stacksize 2048. Entry 0xEDE58.
Stream: create FILE thread 19ea653H
IOP: Started thread id 52359765, stacksize 2048. Entry 0xEC924.
Stream: create TIMER thread 31ef255H
WARNING!! Cancelling music due to a too large bank load! (417792 bytes)!
Suspending single plugin: DEV9
Saving DEV9
Closing DEV9
Recovering single plugin: DEV9
Loading DEV9
Opening plugins...
Opening DEV9
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Loading GS
Suspending single plugin: SPU2
Saving SPU2
Closing SPU2
Recovering single plugin: SPU2
Loading SPU2
Opening plugins...
Opening SPU2
Plugins opened successfully.
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Loading GS
Impossible blend for D3D: (Cd - Cs) * 128 >> 7 + Cd
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#5
Tested on version r5350
EmotionEngine & IOP->Recompiler, EE/FPU->Chop/Zero, Clamping Mode->None
VUs:
VU0 & VU1->MicroVU Recompiler, VU0/VU1->Chop/Zero, Clamping Mode->None
Speedhacks:
Enable Speed Hacks & Enable NTSC Spin Detection & Enable Wait Loop Detection & MVu Flag Hack & MTVu->[Checked], EE Cyclerate & VU Cycle Stealing->3
Game Fixes:Manual Game Fixes->[Unchecked]
Gfx Pluggin Settings:
Renderer->D3D 11(HW), Interlacing->Auto, Custom Resolution->Your monitor`s Current Native Resolution, Shade Boost & Texture Filtering & AA1->[Checked],Half-Pixel Offset in Configure->[Checked]
You should also use Aggressive CRC hacks as it may also help

With this setup and these specs
CPU: Intel i7 2600 3.2 Ghz
GPU: AMD 7770 1GB DDR5
the guy averaged 50 fps for god of war 2
CPU: Core i7 3610QM 2.30GHz (Turbo up to 3.10GHz)
GPU: Nvidia GeForce GTX 670m 3gb
RAM: 16gb ddr3
[Image: images.jpg]
Reply
#6
If you havent already try activating the recommended speed hacks and mtvu (under emulation settings)

For your gsdx settings play around with 2 - 3x native resolution.

(05-21-2013, 05:27 AM)Fayt756 Wrote: Tested on version r5350
EmotionEngine & IOP->Recompiler, EE/FPU->Chop/Zero, Clamping Mode->None
VUs:
VU0 & VU1->MicroVU Recompiler, VU0/VU1->Chop/Zero, Clamping Mode->None
Speedhacks:
Enable Speed Hacks & Enable NTSC Spin Detection & Enable Wait Loop Detection & MVu Flag Hack & MTVu->[Checked], EE Cyclerate & VU Cycle Stealing->3
Game Fixes:Manual Game Fixes->[Unchecked]
Gfx Pluggin Settings:
Renderer->D3D 11(HW), Interlacing->Auto, Custom Resolution->Your monitor`s Current Native Resolution, Shade Boost & Texture Filtering & AA1->[Checked],Half-Pixel Offset in Configure->[Checked]
You should also use Aggressive CRC hacks as it may also help

With this setup and these specs
CPU: Intel i7 2600 3.2 Ghz
GPU: AMD 7770 1GB DDR5
the guy averaged 50 fps for god of war 2

Be careful recommending anything with EE cycle rate and VU cycle stealing set to 3. The are very few games these hacks are recommended for, and they can break or cause problems in a lot of games. If you have to use them, use them lightly.
[Image: jmt41l-2.png]
SSD: 250GB | HDD: 2TB | GPU: MSI GTX 970 4G Gaming
Reply
#7
(05-21-2013, 05:29 AM)Dante3hs Wrote: If you havent already try activating the recommended speed hacks and mtvu (under emulation settings)

For your gsdx settings play around with 2 - 3x native resolution.


Be careful recommending anything with EE cycle rate and VU cycle stealing set to 3. The are very few games these hacks are recommended for, and they can break or cause problems in a lot of games. If you have to use them, use them lightly.

EE cycle and (especially) VU cycle steal are known to give false FPS readings and massive slowdowns if abused. My advice, never touch either of those, or if you MUST only set them over 1 each.
Reply
#8
(05-21-2013, 05:37 AM)Koji Wrote: EE cycle and (especially) VU cycle steal are known to give false FPS readings and massive slowdowns if abused. My advice, never touch either of those, or if you MUST only set them over 1 each.

Hence why I said if you must use them, use them lightly.
[Image: jmt41l-2.png]
SSD: 250GB | HDD: 2TB | GPU: MSI GTX 970 4G Gaming
Reply
#9
Thanks you guys. I'll give it a try tomorrow, if I have time. I'll let you know the progress. I really do appreciate your help.
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#10
(05-21-2013, 05:39 AM)Dante3hs Wrote: Hence why I said if you must use them, use them lightly.

Yes, I quoted you as a "second the motion" sorta way Wink
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