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Slow down in some games
#1
Hi.
Since I'm using 1.6.0 instead of 1.4.0 , Tekken Tag Tournament runs slower. It ran with at least 80% in 1.4.0, but now runs about 60%. Should I change something?
[Image: BfsO6zu.jpg?4]
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
Looks like that was a temporary issue, but I'll let you know if happened again. It works fine now. Thanks
[Image: BfsO6zu.jpg?4]
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#4
Happened again, but this time is worse. it runs at 60% in stages which ran 100% before.

Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 8.1  (build 9600), 64-bit
Physical RAM    =  6030 MB
CPU name        =  Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
Vendor/Model    =  GenuineIntel (stepping 09)
CPU speed        =  2.493 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7fbae3bf
x86EFlags        =  28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins from D:\games\PS2\PCSX2 1.6.0\plugins...
Bound  GS: GSdx32-SSE4.dll [GSdx 20200506140834 (MSVC 19.25 SSE4.1/AVX) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

(GameDB) 9858 games on record (loaded in 225ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: D:\games\Tekken\Tekken Tag Tournament (USA)\Tekken Tag Tournament (USA).bin
Image type  = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (309585 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\games\PS2\PCSX2 1.6.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\games\PS2\PCSX2 1.6.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.30(20/02/2008)  Console
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.01;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_200.01;1) Game CRC = 0x67454C1E, EntryPoint = 0x003572A0
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.01;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_200.01;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_200.01;1
2 00340000 002b6ae4 ............................................
Loaded, cdrom0:¥SLUS_200.01;1
start address 0x3572a0
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x003572a0 about to get recompiled. Load patches first.
GSdx Lookup CRC:67454C1E
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom:¥IRX¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom:¥IRX¥RSPU2DRV.IRX;1 args 0 arg
rspu2 driver module version 1.2.0 (C)SCEI
Exit rsd_main_main
loadmodule: id 30, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Loading savestate from slot 0...
filename: D:\games\PS2\PCSX2 1.6.0\sstates\SLUS-20001 (67454C1E).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
MTVU speedhack is enabled, saved states may not be stable
[09:47:34.097] Auto-ejecting memcard [port:0, slot:0]
[09:47:36.383] Re-inserting auto-ejected memcard [port:0, slot:0]
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
[Image: BfsO6zu.jpg?4]
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#5
midst check your laptop CPU temps. and battery remaining
MAIN RIG:i5-7600(3.5ghz)GTX 1660Ti 6GB/192bit/gddr6/OC/WF,Win 10 Pro(x64),ASUS ROG B250G,16GB HyperXFury ddr4 RAM,2pcs.Samsung M.2-SSD 500GB
SUB RIG:i5-4670(3.4Ghz),ATi Radeon HD7770(GDDR5+128-bit+1GB),Win 10 SL(x64),ASUS H8M-E,8GB DDR3 RAM
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#6
(11-23-2020, 08:48 AM)smartstrike Wrote: midst check your laptop CPU temps. and battery remaining

CPU temp is normal (about 75 °C) and battery is almost full. Power plan is high performance too.
[Image: BfsO6zu.jpg?4]
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#7
CPU temp of 75 oC is too high, my is only 50 oC. You should not game with battery.
OS: Windows 10 Home 64 BIT 20H2
CPU: AMD R7-3700X 3.6 GHZ
GPU: Asus GeForce GTX 1650 Super
RAM: Corsair 3600 MHZ 2x8GB DDR4
Mainboard: Gigabyte B450 PRO WIFI
Display: Asus VP228
Audio: Creative Sound Blaster Z / GigaWorks T40
Storage: Seagate 1TB HDD, Transcend 1TB SSD
Optical: Asus BW-16D1HT Blu-Ray Writer
Power supply: Corsair CX550M
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#8
(11-23-2020, 09:30 AM)sportster Wrote: CPU temp of 75 oC is too high, my is only 50 oC. 

No, I meant while gaming. It's about 60 when I'm not using PCSX2.
About battery, I've tried the game in ac mode, but the same problem happens.
[Image: BfsO6zu.jpg?4]
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#9
Your CPU has a STP (single thread performance) of 1531. They recommend a STP of at least 2,000. So it's quite likely that your CPU just isn't powerful enough to handle the games at a constant speed
Windows 10 64 bit OS
Intel Core i7-10700
Geforce RTX 2060 6GB
32 GB DDR4 RAM
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#10
(11-23-2020, 10:17 AM)envisaged0ne Wrote: Your CPU has a STP (single thread performance) of 1531.  They recommend a STP of at least 2,000.  So it's quite likely that your CPU just isn't powerful enough to handle the games at a constant speed

I know that my specs are low, specially CPU, but there are 2 questions:
1- If it's about specs, so why ran at full speed before?(I mean most of stages. some stages ran at 70% that time, but now, stages which ran at full speed before, are about 60%)
2- Is tekken tag tournament heavier than tekken 5 to emulate? because t5 runs at full speed.
[Image: BfsO6zu.jpg?4]
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