01-08-2011, 04:31 PM
Ill start by saying that I'm assuming my computer just isn't fast enough to run this at full speed, but I thought it was worth asking.
So I'm trying to play 2 games, Castlevania lament of innocence, and Castlevania curse of darkness. In any case, with both games, when there are no enemies on screen the game runs fine, full speed. As soon as enemies appear on the screen, it goes into slowdown, probably about 40 fps. According to the readout at the top, the Fps is about 40, the EE(during battles) jumps up to 100%(60% when game is running fine) the gs sticks around 50-60% and the UI at 1-4%. Initially there was a general slowdown in the game, and adjusting some of the settings(speed hacks I believe is what got it running faster) I was able to get the game outside of battles running at close to full speed.
So, I guess my question comes down to the EE(and im not emulation savvy so dumb it down for me) Is this indicative of something? are there settings I can change to help this? i have fiddled around with alot of settings, and I did read the guides here, but still I can't really get anything to change during battles.
Anyhow, I assume the problem is just that my system can't run everything at full speed... but if you guys know something I don't, clue me in
System specs:
Processor: Intel Core 2 6420
Ram: 4gb
Video: Geforce 8800 gts
OS: windows 7 64 bit
On a different topic, how come save states aren't saved per game, only per slot. I only ask cuz i apparently lost my save data for 1 game assuming that the emulator, like most other emulators, would have 10 slots available per game, isnt that better? (maybe im wrong about this, but, what happened was i was playing lament of innocence, and saved on the first save slot, but then started playing curse of darkness, and saved over the first save slot again, assuming it was game specific, but when i went back to play LOI again, i tried to load the first slot and the game reverted to curse of darkness again(LOI was loaded at the time, which is the weird thing, i have no idea how it jumped to curse of darkness except that they are both ISOs on my hd and had both been previously loaded), but with the music all buggy, and it would let me play, until i tried to go into a different room, then the game crashed and the readout was just spewing errors) Is that a bug, or is the save slot system not based per game?
Sorry to go off topic, I really just meant to ask the first question
So I'm trying to play 2 games, Castlevania lament of innocence, and Castlevania curse of darkness. In any case, with both games, when there are no enemies on screen the game runs fine, full speed. As soon as enemies appear on the screen, it goes into slowdown, probably about 40 fps. According to the readout at the top, the Fps is about 40, the EE(during battles) jumps up to 100%(60% when game is running fine) the gs sticks around 50-60% and the UI at 1-4%. Initially there was a general slowdown in the game, and adjusting some of the settings(speed hacks I believe is what got it running faster) I was able to get the game outside of battles running at close to full speed.
So, I guess my question comes down to the EE(and im not emulation savvy so dumb it down for me) Is this indicative of something? are there settings I can change to help this? i have fiddled around with alot of settings, and I did read the guides here, but still I can't really get anything to change during battles.
Anyhow, I assume the problem is just that my system can't run everything at full speed... but if you guys know something I don't, clue me in

System specs:
Processor: Intel Core 2 6420
Ram: 4gb
Video: Geforce 8800 gts
OS: windows 7 64 bit
On a different topic, how come save states aren't saved per game, only per slot. I only ask cuz i apparently lost my save data for 1 game assuming that the emulator, like most other emulators, would have 10 slots available per game, isnt that better? (maybe im wrong about this, but, what happened was i was playing lament of innocence, and saved on the first save slot, but then started playing curse of darkness, and saved over the first save slot again, assuming it was game specific, but when i went back to play LOI again, i tried to load the first slot and the game reverted to curse of darkness again(LOI was loaded at the time, which is the weird thing, i have no idea how it jumped to curse of darkness except that they are both ISOs on my hd and had both been previously loaded), but with the music all buggy, and it would let me play, until i tried to go into a different room, then the game crashed and the readout was just spewing errors) Is that a bug, or is the save slot system not based per game?
Sorry to go off topic, I really just meant to ask the first question
