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Slow game
#1
Hello,

It's my first time using a pcsx2 and an emulator.

I have some trouble playing to my game, it's really slow, and it is unplayable. I noticed that the EE indicator (don't know what that is) is almost at 100 %...

I check and my system should be good enough to use pcsx2.

If someone can help me.
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#2
not taking your word for it, post an emu log
[Image: HkgHT5k.gif]
もっとちゃんと言ってよ
忘れないようメモにしてよ



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#3
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#4
Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Home (build 18363), 64-bit
    Physical RAM     =  16257 MB
    CPU name         =  Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
    Vendor/Model     =  GenuineIntel (stepping 0A)
    CPU speed        =  2.903 ghz (6 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from D:\PCSX2\plugins...
    Bound   GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
    Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
(GameDB) 9858 games on record (loaded in 159ms)
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
    Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D 11 (Software renderer)
    Opening CDVD
* CDVD: Opening drive 'E:\'...
* CDVD: setSpindleSpeed success (5540KB/s)
* CDVD: IO thread started...
* CDVD Disk Open: DVD, Double layer:
* * Track 1: Data (Mode 1) (3036784 sectors)
* CDVD: Disk Type: Double-Layer DVD
* CDVD: KeepAlive thread started...
GSdx Lookup CRC:0
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: C:\Users\hugoh\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\hugoh\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v02.20(20/06/2005)  Console
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2005-0620, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20050620-175641,ROMconf,PS20220WC20050620.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
  CPUID=2e20, BoardID=0, ROMGEN=2005-0620, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_533.58;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SCES_533.58;1) Game CRC = 0xD6A99F53, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_533.58;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCES_533.58;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCES_533.58;1
0 00100000 00493960 ..........................................................................
1 00597980 00063ecc .......
Loaded, cdrom0:¥SCES_533.58;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:D6A99F53

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IRX¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IRX¥989SND.IRX;1 args 0 arg

==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes                               v3.1.7e
                        (built Dec 20 2005 at 12:15:49)
(build with sce library rev 3.0.1)
==========================================================
    Thread Priorities:
                         Sound Tick = 9
                           Main RPC = 58
                        Loading RPC = 59
                          Streaming = 60, 61, 62, 63
==========================================================

loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥989DSTRM.IRX;1 args 0 arg
=================================================================
989DSTRM.IRX v1.3
=================================================================
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 32, ret 2
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
Stream Buffer 1Bank 65536byte 5banks 327680byte used
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
* CDVD: KeepAlive thread finished.
* CDVD: IO thread finished.
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D 11 (Software renderer)
GSdx Lookup CRC:D6A99F53
    Opening CDVD
* CDVD: Opening drive 'E:\'...
* CDVD: setSpindleSpeed success (5540KB/s)
* CDVD: IO thread started...
* CDVD: Disk Type: Double-Layer DVD
* CDVD Disk Open: DVD, Double layer:
* * Track 1: Data (Mode 1) (3036784 sectors)
* CDVD: KeepAlive thread started...
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: C:\Users\hugoh\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\hugoh\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v02.20(20/06/2005)  Console
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:396Mhz, cpuclk:297Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2005-0620, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20050620-175641,ROMconf,PS20220WC20050620.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
  CPUID=2e20, BoardID=0, ROMGEN=2005-0620, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_533.58;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SCES_533.58;1) Game CRC = 0xD6A99F53, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_533.58;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCES_533.58;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCES_533.58;1
0 00100000 00493960 ..........................................................................
1 00597980 00063ecc .......
Loaded, cdrom0:¥SCES_533.58;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Get Reboot Request From EE

PlayStation 2 ======== GSdx Lookup CRC:D6A99F53
Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IRX¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IRX¥989SND.IRX;1 args 0 arg

==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes                               v3.1.7e
                        (built Dec 20 2005 at 12:15:49)
(build with sce library rev 3.0.1)
==========================================================
    Thread Priorities:
                         Sound Tick = 9
                           Main RPC = 58
                        Loading RPC = 59
                          Streaming = 60, 61, 62, 63
==========================================================

loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥989DSTRM.IRX;1 args 0 arg
=================================================================
989DSTRM.IRX v1.3
=================================================================
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 32, ret 2
Stream Buffer 1Bank 65536byte 5banks 327680byte used
Stream Buffer 1Bank 65536byte 5banks 327680byte used
Stream Buffer 1Bank 65536byte 5banks 327680byte used
Stream Buffer 1Bank 65536byte 5banks 327680byte used
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
* CDVD: KeepAlive thread finished.
* CDVD: IO thread finished.
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
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#5
Use latest git build
24 the game received some improvements since 1.6
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#6
Ok but what is that ?

This is probably a dumb question but i am really bad at computer science
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#7
https://buildbot.orphis.net/pcsx2/

Download the latest one.
[Image: cGzK8nC.gif]
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#8
Thanks it is way better !!

The game is good now, i'm just having some freeze sometimes, and i'm missing a lot of textures.

What can i try changing to solve those those problems ?

Thanks again for the help
Reply
#9
Not much, unfortunately.
That game still has problems with pcsx2.
Keep playing it on your PS2 for now
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#10
Hey everybody,

found a solution to my missing textures problem, i enable the VU kickstart hack in manual game fixes.

(credits to this guy : https://github.com/PCSX2/pcsx2/issues/1448)
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