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Slowdown on Hwoarang and Ogre Stages in Tekken Tag Tournament
#1
Exclamation 
Has anyone found a way to fix this? I feel like I've tried everything. Every other stage runs perfectly.

Specs:
CPU: i7-8700k 3.70GHz
GPU: GTX 1060 6GB
RAM: 16GB
Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 17134), 64-bit
Physical RAM     =  16241 MB
CPU name         =  Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
Vendor/Model     =  GenuineIntel (stepping 0A)
CPU speed        =  3.694 ghz (12 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding   GS: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx2.dll 
Windows 10.0.17134
Binding  PAD: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll 
Binding SPU2: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\SPU2-X_WinXP-VS2013.dll 
(GameDB) 9693 games on record (loaded in 111ms)
Binding CDVD: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll 
Binding  USB: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll 
Binding   FW: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll 
Binding DEV9: D:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll 
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.17134
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\justi\Desktop\Tekken Tag Tournament (USA).bin
Image type  = CD
 * CDVD Disk Open: CD, 1 tracks (1 to 1):
 * * Track 1: Data (Mode 1) (309585 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 390.65
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

McdSlot 0 [File]: C:\Users\justi\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\justi\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v01.60(07/02/2002)  Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.01;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_200.01;1) Game CRC = 0x67454C1E, EntryPoint = 0x003572A0
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.01;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_200.01;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_200.01;1
2 00340000 002b6ae4 ............................................
Loaded, cdrom0:¥SLUS_200.01;1
start address 0x3572a0
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Overall 0 Widescreen hacks loaded
Loading patch '67454C1E.pnach' from archive 'D:\Program Files (x86)\PCSX2 1.4.0\cheats_ws.zip'
comment: Tekken Tag Tournament (Widescreen) NTSC-U
(Wide Screen Cheats DB) Patches Loaded: 3
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadmodule: fname cdrom:¥IRX¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom:¥IRX¥MTAPMAN.IRX;1 args 0 arg 
loadmodule: id 26, ret 0
loadmodule: fname cdrom:¥IRX¥PADMAN.IRX;1 args 0 arg 
loadmodule: id 27, ret 0
loadmodule: fname cdrom:¥IRX¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 28, ret 0
loadmodule: fname cdrom:¥IRX¥MCSERV.IRX;1 args 0 arg 
loadmodule: id 29, ret 0
loadmodule: fname cdrom:¥IRX¥RSPU2DRV.IRX;1 args 0 arg 
rspu2 driver module version 1.2.0 (C)SCEI
 Exit rsd_main_main 
loadmodule: id 30, ret 0
Frame buffer size set to  1024x1024 (6144x6144)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
(08-07-2018, 03:02 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
Done.
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#4
(08-07-2018, 02:31 PM)JillSandwich Wrote: Has anyone found a way to fix this? I feel like I've tried everything. Every other stage runs perfectly.

Specs:
CPU: i7-8700k 3.70GHz
GPU: GTX 1060 6GB
RAM: 16GB
use the dev build of pcsx2 https://buildbot.orphis.net/pcsx2/index.php  and try MTVU speedhack on or off and maybe use dx11 instead of OGL. That cpu should not have any speed issues with the game
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#5
(08-07-2018, 04:18 PM)wheninrome Wrote: use the dev build of pcsx2 https://buildbot.orphis.net/pcsx2/index.php  and try MTVU speedhack on or off and maybe use dx11 instead of OGL. That cpu should not have any speed issues with the game
 Made no difference.
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#6
The Ogre stage is known as one of the hardest to emulate, but I'm not sure why these two stages in particular are trolling you. How bad are the framedrops on these maps? What are your emu settings? Do you have any speedhacks enabled? TTT in particular doesn't play nice with VU cycle stealing and EE timer hack can also produce issues. Mtvu might help but the game seems to only use one of the VUs mainly on the hardware anyway so might not help much.
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#7
I think this might be what I mentioned in one of gsdx threads. For me, the entire game runs perfectly in software mode, but the Ogre stage slows down in hardware mode despite seemingly not having high GPU utilisation.
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