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Originally when in Codec, the screen is supposed to be behind a blurry sepia filter. But in PCSX2, Snake is rendered in full color with crisp graphics.
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09-03-2017, 04:02 PM
(This post was last modified: 09-03-2017, 04:02 PM by jesalvein.)
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
In order to help you further with your problem, please make sure the following are all provided.
- Your hardware specs - CPU, Graphics Card, Memory, Operating System.
- The version of PCSX2 you are using.
- Any non default settings you are using.
- What games you are trying to play and if you are playing them from ISO or DVD.
Thank You.
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09-03-2017, 04:17 PM
(This post was last modified: 11-14-2017, 01:58 AM by Moonsandstars.)
- / -
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do you have another PS2 console ?
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I'm afraid not.
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That could be the problem, unfortunately. Let's wait for someone else to confirm this bug.
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Understood
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09-03-2017, 05:31 PM
(This post was last modified: 09-03-2017, 05:33 PM by Moonsandstars.)
I do have an Nvidia GPU, a 1080 Ti. So I should go with OGL then?
Switched to OGL:
I suppose I should use OGL for all my games then, when I have a GPU from Nvidia?
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I noticed another problem in Snake Eater.
The graphics looks super weird and I know for sure that's not how it supposed to look like.
If you look closely, there some form of "ghosting" around pretty much everything except the HUD elements.
It's like both Stereoscopic and a crap ton of bloom was applied.
I've looked at the Snake Eater entry in the PCSX2 wiki and adjusted the settings accordingly.
Yet it looks like this.
OS: Windows 10 Home x64
GPU: Gigabyte GTX 1080 Ti
RAM: Corsair Vengeance 16 GiB DDR3
Motherboard: MSI Z97S SLI Krait Edition
CPU: Intel Core i5 4690K 3.50 Ghz
Storage: Crucial MX3000 500 GiB SSD