Posts: 6.069
Threads: 68
Joined: May 2010
Reputation:
167
Location: Grenoble, France
I tested the 2.0 branch and it is working fine here. But I have an Nvidia GPU/drivers.
Posts: 6.069
Threads: 68
Joined: May 2010
Reputation:
167
Location: Grenoble, France
Yes it is quite strange. Me too I'm curious about the status on others Mesa drivers.
Posts: 6.069
Threads: 68
Joined: May 2010
Reputation:
167
Location: Grenoble, France
07-01-2015, 01:03 PM
(This post was last modified: 07-01-2015, 01:05 PM by gregory.)
Which mesa version?
Try a dev build and enable glsl and gl debugging information.
1/ GL bug would be saved in verbose txt file (start by GSdx).
2/ GLSL bug would be printed on terminal.
Edit: try both native and 2x upscaling (it could be different issue)
Posts: 11
Threads: 1
Joined: Jun 2015
Reputation:
0
Mesa 10.7.0-devel (git-4caaa26), so Mesa git compiled with LLVM 3.6.
From the GSdx_opengl_debug log file, I get flooded with Message:Bad Z size on 16 bits buffers on both the Intel and Radeonsi drivers. Radeonsi also gets flooded with Message:GL_INVALID_VALUE in glCopyTextureSubImage2D(xoffset+width).
By the terminal, I assume you mean the console which starts up together with pcsx2.
How many sources would you like enabled? Just the defaults?