Snowblind Progress
#21
It works fine here. You must have a widescreen patch or something in effect.

Can you post pictures of all your settings please?
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#22
Enable widescreen patches is not selected in the system menu. (I don't have a widescreen monitor anyways Tongue )
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#23
Please attach the full emulog after you observed the problem.
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#24
ah ha!

interesting bug!

untick "native" change the custom res to "1280 x 1024" then tick native again and "OK" the changes, then try again
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#25
We have liftoff Laugh Refraction has solved the problem Tongue And that is a rather interesting little bugger... But the screen is fixed now to test some in game play!!
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#26
Fixed in GIT now Smile
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#27
Unfortunately I'm still not achieving 60 FPS... Gregory said to enable paltex, do you know how to do that refraction? Just edit the ini or is there a different way to do so?
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#28
Yeh the game is extremely demanding, unless you overclock your CPU, you aren't even going to come close and you will still dip at times.
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#29
You enable PPaltex via the GSDX ini Carsomyr. I still get dips as low as 30 FPS in Champions of Norrath while in caves/tunnels. Only way to work around them is to reduce the rendered area to be as small as possible aka turn-off widescreen and zoom in all the way with the right stick. That will get you playable FPS with dips here and there while in caves but its nowhere near the dips you get with widescreen hacks enabled and zoomed out.

This is on a i5 3570k at stock currently and a 660 ti using OpenGL Hardware set to 3x native. the game is very playable for me but the title still drops as low as 20fps as soon as it starts panning around the world but thats not a big deal.
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#30
I tweaked it in using hardware hacks and enabling paltex, steady 60FPS now except (oddly enough) when I'm on the little starting island... there it starts at 60 then the screen flickers, GS percentage cranks up, and FPS goes as low as 40-45. But I played through the whole first plane basically at 60 FPS Laugh
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