06-21-2015, 10:24 AM
And enable paltex, it reduces a lots the PCIe bandwidth requirement
Snowblind Progress
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06-21-2015, 10:24 AM
And enable paltex, it reduces a lots the PCIe bandwidth requirement
06-22-2015, 06:17 AM
I forgot to ask is this fixed for Directx, OpenGL, or both? Still not home to try it otherwise I would have just tested it myself...
Desktop:
Ryzen 7 5800X | MSI MAG CORELIQUID 360R | MSI X570 unify | 32GB DDR4@3600 MHz (14-14-14-34) | EVGA RTX 3070 FTW3 Ultra 1TB + 2TB WD Black SN770 | Windows 11 Pro x64
06-22-2015, 06:46 AM
I have yet to give GSDX 2.0 a try with some of its changes.
06-22-2015, 10:23 AM
(06-22-2015, 06:17 AM)Carsomyr Wrote: I forgot to ask is this fixed for Directx, OpenGL, or both? Still not home to try it otherwise I would have just tested it myself... It's fixed on both
- post deleted by user -
06-22-2015, 05:21 PM
(06-21-2015, 10:24 AM)gregory Wrote: And enable paltex, it reduces a lots the PCIe bandwidth requirement How do you enable paltex I don't see it in the menu so do i edit the ini file manually? Desktop:
Ryzen 7 5800X | MSI MAG CORELIQUID 360R | MSI X570 unify | 32GB DDR4@3600 MHz (14-14-14-34) | EVGA RTX 3070 FTW3 Ultra 1TB + 2TB WD Black SN770 | Windows 11 Pro x64
06-22-2015, 05:38 PM
SO umm. Instead of seeing half the screen and the other half being black, now I see 3/4 of the screen normal and the other 1/4 is like a partial reflection of the first half? What's up with that
Desktop:
Ryzen 7 5800X | MSI MAG CORELIQUID 360R | MSI X570 unify | 32GB DDR4@3600 MHz (14-14-14-34) | EVGA RTX 3070 FTW3 Ultra 1TB + 2TB WD Black SN770 | Windows 11 Pro x64
06-22-2015, 05:40 PM
(This post was last modified: 06-22-2015, 05:43 PM by refraction.)
are you using a custom resolution? if so, don't use custom resolutions, that completely breaks the emulation. use native x# or native res
Edit: Actually the GSDX 2.0 build might be broken, grab the latest development build from the main site, that should be fine.
I am using native resolution, and I am using GIT build 1.3.1-544... I suppose I could move up to 548 (or the next one if there is another since I looked) but will that really fix it?
EDIT!roblem persists with GIT 1.3.1-553. Also, on top of native res, I am using preset 2 settings with multithreaded VU enabled. No difference with it enabled/disabled. GS plugin set to D3D11, rendering device set to my gpu (Nvidia GTX 750). Other than that settings are out of the box Desktop:
Ryzen 7 5800X | MSI MAG CORELIQUID 360R | MSI X570 unify | 32GB DDR4@3600 MHz (14-14-14-34) | EVGA RTX 3070 FTW3 Ultra 1TB + 2TB WD Black SN770 | Windows 11 Pro x64 |
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