Snowblind Progress
#11
And enable paltex, it reduces a lots the PCIe bandwidth requirement
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#12
I forgot to ask is this fixed for Directx, OpenGL, or both? Tongue Still not home to try it otherwise I would have just tested it myself...
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#13
I have yet to give GSDX 2.0 a try with some of its changes.
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#14
(06-22-2015, 06:17 AM)Carsomyr Wrote: I forgot to ask is this fixed for Directx, OpenGL, or both? Tongue Still not home to try it otherwise I would have just tested it myself...

It's fixed on both
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#15
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#16
(06-21-2015, 10:24 AM)gregory Wrote: And enable paltex, it reduces a lots the PCIe bandwidth requirement

How do you enable paltex I don't see it in the menu so do i edit the ini file manually?
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#17
SO umm. Instead of seeing half the screen and the other half being black, now I see 3/4 of the screen normal and the other 1/4 is like a partial reflection of the first half? What's up with that Blink

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#18
are you using a custom resolution? if so, don't use custom resolutions, that completely breaks the emulation. use native x# or native res

Edit: Actually the GSDX 2.0 build might be broken, grab the latest development build from the main site, that should be fine.
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#19
I am using native resolution, and I am using GIT build 1.3.1-544... I suppose I could move up to 548 (or the next one if there is another since I looked) but will that really fix it?

EDIT!Tongueroblem persists with GIT 1.3.1-553. Also, on top of native res, I am using preset 2 settings with multithreaded VU enabled. No difference with it enabled/disabled. GS plugin set to D3D11, rendering device set to my gpu (Nvidia GTX 750). Other than that settings are out of the box Tongue
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#20
Hmm, it was working, ill have to check it.
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