07-30-2016, 12:50 PM
Just to be sure, do you have the issue if you don't enable the hardware hack in GSdx. Do you have the issue with the SW renderer ? And finally could you test older build to find any regressions.
Snowblind and Open GL HP and MP bars
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07-30-2016, 12:50 PM
Just to be sure, do you have the issue if you don't enable the hardware hack in GSdx. Do you have the issue with the SW renderer ? And finally could you test older build to find any regressions.
07-30-2016, 01:44 PM
(07-30-2016, 12:50 PM)gregory Wrote: Just to be sure, do you have the issue if you don't enable the hardware hack in GSdx. Do you have the issue with the SW renderer ? And finally could you test older build to find any regressions. Open GL Hardware without hardware hack = still doesnt work Open GL with software = works Hardware Direct X 11 = works Hardware Direct X 9 = Works I will go back a couple months and even try 4.0 in open GL and see if we have any change
07-30-2016, 01:57 PM
(07-30-2016, 12:50 PM)gregory Wrote: Just to be sure, do you have the issue if you don't enable the hardware hack in GSdx. Do you have the issue with the SW renderer ? And finally could you test older build to find any regressions. offical 4.0 Open GL = same result I'm not sure when Open GL started or Id go all the way back to the first commit
07-30-2016, 02:33 PM
(07-30-2016, 01:57 PM)dnalloh1987 Wrote: offical 4.0 I presume you mean 1.4.0? Get the latest GIT development built, it likely has fixes on it over the 1.4.0 release. I sure don't get those problems, I die lots and the bars reflect that
07-30-2016, 04:43 PM
(07-30-2016, 02:33 PM)refraction Wrote: I presume you mean 1.4.0? Get the latest GIT development built, it likely has fixes on it over the 1.4.0 release. I sure don't get those problems, I die lots and the bars reflect that I was just testing older Builds for Gregory Refraction to see if the problem persisted. I am currently using build v1.5.0-dev-1056-g140fe74-windows-x86 and when using Open GL I can't get the HP and MP bars to actively show usage like when losing Health or casting a spell. My question for you is if you do have it working Are you using AMD or Nvidia? And what specific build are you using?
07-30-2016, 05:04 PM
my apologies.
I've just been using the git builds, admittedly i haven't run it for a month or so, but I have since 1.4.0. Using a GTX 980 Ti GPU.
I am unable to reproduce this issue. I tested it on Build 958 ( the last one I had, I don't update EVERY time a new one is built), then I tried Build 1065 (latest as of this posting), and finally Build 1010 (The dev build the Op was using in his screenshot). Everything works correctly here. I tested Champions-Return to Arms.
Build 958: http://imgur.com/qlujMe4 Build 1010: http://imgur.com/rKSWYUh Build 1065: http://imgur.com/cb4KSHm Desktop:
Ryzen 7 5800X | MSI MAG CORELIQUID 360R | MSI X570 unify | 32GB DDR4@3600 MHz (14-14-14-34) | EVGA RTX 3070 FTW3 Ultra 1TB + 2TB WD Black SN770 | Windows 11 Pro x64
This is why I asked about his GPU driver. I couldn't reproduce the issue either and have not seen anyone else report it. It doesn't seem to be a PCSX2 issue.
I suggest updating all drivers to their very latest version available from the official websites, especially the CPU and GPU.
08-01-2016, 11:38 AM
I wonder if clamping modes could be a factor/the issue.
If you've changed any, would you mind trying to revert them to default and trying? |
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