So, Is there any chance pcsx2 will use more CPU cores in the future?

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if it brings some significant benefits to emulation and if someone completely rewrites gsdx & pcsx2, then maybe...
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
IMO I think, it's better to improve the GPU algorithms to get a increase in frame rate rather than having more support for cpu cores. about support for more cpu cores, it's a really hard task to implement the way on how the specific number of threads communicate with each other. so, it actually requires a complete rewrite of the code.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
Maybe, but it's probably not worth the hassle though. I'm pretty sure the components that are the best suited for this already run on their own threads.
I would say somebody will implement upscaling in the software renderer sooner or later...
And then you have infinitely large amount of threads available.

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