Softlocking in Samurai Warriors 1 XL
#1
Hi,

So I've been playing the first Samurai Warriors XL on the Steam Deck, and its been pretty flawless. However, I've run into an issue when I complete a story mode campaign. When it plays the final cutscene and should load the credits, the screen just stays black and it soft locks. It doesn't crash the emulator, so I can still reload the save state I put during that cutscene to try different fixes without issue. Does anyone have any ideas of settings I could try to fix this, even if its something I have to do each time? I have tried out the different renderers, and various other settings and nothing seems to work. I also haven't found reference to anyone else having this issue, so I'm at a loss for ideas.

I run the game in Vulcan at 5x resolution (I've tried switching to native) and the rest of the settings are pretty much the defaults.

Thanks
Reply

Sponsored links

#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#3
Code:
(Cubeb) Minimum latency is above requested latency: 1200 vs 960, adjusting to compensate.
PAD: controller (Microsoft X-Box 360 pad 0) detected with rumble support, GUID:03000000de280000ff11000001000000
McdSlot 0 [File]: /home/deck/.var/app/net.pcsx2.PCSX2/config/PCSX2/memcards/Mcd001.ps2
McdSlot 1 [File]: /home/deck/.var/app/net.pcsx2.PCSX2/config/PCSX2/memcards/Mcd002.ps2
Possible old value used in COP2 code. If the game is broken, please report to http://github . com/pcsx2/pcsx2.
1715a0  27BDFFF0 addiu    sp,sp, -0x10
1715a4  3C023F80 lui    v0, 0x3F80
1715a8  AFA2000C sw    v0, 0x   C(sp)
1715ac  E7AC0008 swc1    f12, 0x   8(sp)
1715b0  AFA00000 sw    zero, 0x   0(sp)
1715b4  27A20000 addiu    v0,sp, 0x0
1715b8  AFA00004 sw    zero, 0x   4(sp)
1715bc  D8450000 lqc2    vf05, 0x   0(v0)
1715c0  D8810000 lqc2    vf01, 0x   0(a0)
1715c4  D8820010 lqc2    vf02, 0x  10(a0)
1715c8  D8830020 lqc2    vf03, 0x  20(a0)
1715cc  D8840030 lqc2    vf04, 0x  30(a0)
1715d0  20080008 addi    t0, zero, 0x0008
1715d4  2002003F addi    v0, zero, 0x003F
1715d8  D8A60000 lqc2    vf06, 0x   0(a1)
1715dc  4BE609BC vmulax.xyzw ACC,vf01,vf06x
1715e0  4BE610BD vmadday.xyzw ACC,vf02,vf06y
1715e4  4BE618BE vmaddaz.xyzw ACC,vf03,vf06z
1715e8  4BE6218B vmaddw.xyzw vf06, vf04, vf06w
1715ec  48C09000 ctc2    zero, ClipFlag
1715f0  20A50010 addi    a1, a1, 0x0010
1715f4  4A0002FF vnop
1715f8  4BC631FF vclip vf06xyz, vf06w
1715fc *4A462806 vsubz.z vf00, vf05, vf06z
171600  2108FFFF addi    t0, t0, 0xFFFF
171604  4A0002FF vnop
171608  4A0002FF vnop
17160c  4A0002FF vnop
171610  48439000 cfc2    v1, ClipFlag
171614  3064002F andi    a0,v1, 0x002F
171618 =48438000 cfc2    v1, Status
17161c  30610002 andi    at,v1, 0x0002
171620  10200003 beq    at, zero, ->$0x00171630
171624  00000000 nop
Possible old value used in COP2 code. If the game is broken, please report to http://github . com/pcsx2/pcsx2.
1715d8  D8A60000 lqc2    vf06, 0x   0(a1)
1715dc  4BE609BC vmulax.xyzw ACC,vf01,vf06x
1715e0  4BE610BD vmadday.xyzw ACC,vf02,vf06y
1715e4  4BE618BE vmaddaz.xyzw ACC,vf03,vf06z
1715e8  4BE6218B vmaddw.xyzw vf06, vf04, vf06w
1715ec  48C09000 ctc2    zero, ClipFlag
1715f0  20A50010 addi    a1, a1, 0x0010
1715f4  4A0002FF vnop
1715f8  4BC631FF vclip vf06xyz, vf06w
1715fc *4A462806 vsubz.z vf00, vf05, vf06z
171600  2108FFFF addi    t0, t0, 0xFFFF
171604  4A0002FF vnop
171608  4A0002FF vnop
17160c  4A0002FF vnop
171610  48439000 cfc2    v1, ClipFlag
171614  3064002F andi    a0,v1, 0x002F
171618 =48438000 cfc2    v1, Status
17161c  30610002 andi    at,v1, 0x0002
171620  10200003 beq    at, zero, ->$0x00171630
171624  00000000 nop
Possible old value used in COP2 code. If the game is broken, please report to http://github . com/pcsx2/pcsx2.
141b10  27BDFFF0 addiu    sp,sp, -0x10
141b14  3C023F80 lui    v0, 0x3F80
141b18  AFA2000C sw    v0, 0x   C(sp)
141b1c  E7AC0008 swc1    f12, 0x   8(sp)
141b20  0080382D daddu    a3, a0, zero
141b24  AFA00000 sw    zero, 0x   0(sp)
141b28  AFA00004 sw    zero, 0x   4(sp)
141b2c  27A20000 addiu    v0,sp, 0x0
141b30  D8450000 lqc2    vf05, 0x   0(v0)
141b34  D8C10000 lqc2    vf01, 0x   0(a2)
141b38  D8C20010 lqc2    vf02, 0x  10(a2)
141b3c  D8C30020 lqc2    vf03, 0x  20(a2)
141b40  D8C40030 lqc2    vf04, 0x  30(a2)
141b44  2006007F addi    a2, zero, 0x007F
141b48  20020040 addi    v0, zero, 0x0040
141b4c  00000000 nop
141b50  D8E60000 lqc2    vf06, 0x   0(a3)
141b54  4BE609BC vmulax.xyzw ACC,vf01,vf06x
141b58  4BE610BD vmadday.xyzw ACC,vf02,vf06y
141b5c  4BE618BE vmaddaz.xyzw ACC,vf03,vf06z
141b60  4BE6218B vmaddw.xyzw vf06, vf04, vf06w
141b64  48C09000 ctc2    zero, ClipFlag
141b68  20E70010 addi    a3, a3, 0x0010
141b6c  4A0002FF vnop
141b70  4BC631FF vclip vf06xyz, vf06w
141b74 *4A462806 vsubz.z vf00, vf05, vf06z
141b78  20A5FFFF addi    a1, a1, 0xFFFF
141b7c  4A0002FF vnop
141b80  4A0002FF vnop
141b84  4A0002FF vnop
141b88  48439000 cfc2    v1, ClipFlag
141b8c  3064002F andi    a0,v1, 0x002F
141b90 =48438000 cfc2    v1, Status
141b94  30610002 andi    at,v1, 0x0002
141b98  10200003 beq    at, zero, ->$0x00141BA8
141b9c  00000000 nop
Possible old value used in COP2 code. If the game is broken, please report to http://github . com/pcsx2/pcsx2.
141b50  D8E60000 lqc2    vf06, 0x   0(a3)
141b54  4BE609BC vmulax.xyzw ACC,vf01,vf06x
141b58  4BE610BD vmadday.xyzw ACC,vf02,vf06y
141b5c  4BE618BE vmaddaz.xyzw ACC,vf03,vf06z
141b60  4BE6218B vmaddw.xyzw vf06, vf04, vf06w
141b64  48C09000 ctc2    zero, ClipFlag
141b68  20E70010 addi    a3, a3, 0x0010
141b6c  4A0002FF vnop
141b70  4BC631FF vclip vf06xyz, vf06w
141b74 *4A462806 vsubz.z vf00, vf05, vf06z
141b78  20A5FFFF addi    a1, a1, 0xFFFF
141b7c  4A0002FF vnop
141b80  4A0002FF vnop
141b84  4A0002FF vnop
141b88  48439000 cfc2    v1, ClipFlag
141b8c  3064002F andi    a0,v1, 0x002F
141b90 =48438000 cfc2    v1, Status
141b94  30610002 andi    at,v1, 0x0002
141b98  10200003 beq    at, zero, ->$0x00141BA8
141b9c  00000000 nop
Stream Buffer 1Bank 32768byte 5banks 163840byte used
Reply
#4
Nothing in this log. Can you post the full file, please
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply




Users browsing this thread: 1 Guest(s)