(08-15-2015, 05:17 AM)Dr_Hycodan Wrote: That's not true, if you use OGL HW with high accuracy blending, it's already slower than SW in a lot of games like MGS2.
My experience is in DX11, those using OpenGL will have to comment. I understand that some games SW mode is faster than OpenGL, as OpenGL has been reworked in GSdx.
I know some games run okay on software mode but all I'm saying is you have a graphics card for a reason, so I don't think anyone should be satisfied with running a game on software mode when it can run better through your graphics card. The only reason to use SW mode is if DX11 or OpenGL is not displaying graphics properly, or if a specific game has graphical issues on hardware mode.
I still prefer to run many games on DX11 even with minor graphical issues as opposed to SW mode. The textures look and animate better, can be upscaled, has a smoother frame rate, etc. The complexities of how some games were designed for PS2, i.e. taking advantage of certain PS2 features in the emotion engine, challenge the developer on DX11 on other hardware improvements to GSdx.
With an NVidia graphic card that seems to work with PCSX2 on DX11 just fine I have not needed to use OpenGL at the current time but perhaps those with graphical issues on DX11 (perhaps those with AMD cards) have more success with OpenGL. Though in my experience with an NVidia card I have gotten good quality and performance with DX11.