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05-05-2011, 11:30 PM
(This post was last modified: 05-05-2011, 11:31 PM by aldes.)
Sorry for my noobness, but the fact is that trying games like Okami, looks like hardware rendering takes out all "post-processing effects".
True that in hardware mode you can aim for better resolutions, and it has "clear graphics", but you loose all those final touches.
Also, ive noticed, that in 2d games like Camcom vs. Marvel 2 it gives many "black lines" graphic glitch (in hardware mode).
Im aware that perhaps ive already answered my own question, but what do you guys think? What is recommended? Thx con contribuiting!
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Hardware for speed. Software for quality.
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05-06-2011, 03:02 AM
(This post was last modified: 05-06-2011, 03:03 AM by Shadow Lady.)
(05-05-2011, 11:30 PM)aldes Wrote: Sorry for my noobness, but the fact is that trying games like Okami, looks like hardware rendering takes out all "post-processing effects".
Post processing effects in Ookami were too buggy and slow in hardware mode so they had to be removed to keep the game playable.
Quote:Also, ive noticed, that in 2d games like Camcom vs. Marvel 2 it gives many "black lines" graphic glitch (in hardware mode).
This is caused by using a high resolution or AA, tick the "Native" checkbox and it should look the same as software (sometimes you just need to disable "texture filtering".
Quote:Im aware that perhaps ive already answered my own question, but what do you guys think? What is recommended? Thx con contribuiting!
Use hardware, if a game looks wrong try software instead (just need to press F9 while playing to switch between hardware/software).
In the end most people opt to use hardware because is usually faster and has the advantage of high resolution and many games will work perfect with it but f your games don't then just use software, it's good to have options
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OK! Thanks for the aclaration! So Okami looking better in software mode than in hardware mode is because of its complex post processing. But, does this happens in many other games? (I mean they look better in software than in hardware) Also, a bit off-topic, ive been reading a bit about "Allow 8-bit Textures", but never got clear the visual impact it can have, or is it just "processing" impact? Thanks again!
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05-06-2011, 11:07 PM
(This post was last modified: 05-06-2011, 11:15 PM by nosisab Ken Keleh.)
Actually is not lack of post processing the problem with hardware mode, is the contrary indeed... just that some games use special resources which are not yet well "understood" by the emulator and the result is poorer than no effect at all. In software mode is used the minimal so to no overtax the CPU (which is not designed to such tasks at all)... minimal, simpler and much more predictable... one could see it roughly as vector translation issues in hardware mode.
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(05-06-2011, 10:54 PM)aldes Wrote: Also, a bit off-topic, ive been reading a bit about "Allow 8-bit Textures", but never got clear the visual impact it can have, or is it just "processing" impact? Thanks again!
That option is not about visual impact but performance, it can either help with speed in some games or make them slower or have not much of a difference at all
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05-07-2011, 02:12 PM
(This post was last modified: 05-07-2011, 02:14 PM by nosisab Ken Keleh.)
long ago, I can't recall anymore if it where yet .96 or sooner .97, in FF XII it affected tattoos being shown in some characters but slowed down too much the emulation. I'm not sure if it was version related too... I got curious now
It was scene dependent too if I recall correctly, I mean the FMVs.
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Considering my specs
Lenovo
Processor i7-4790
RAM 8 GB
NVIDIA GeForce GTX 745 - 2048 MB
hard disk 1000 GB
optical drive DVD±RW
Windows 8.1
Software mode is better?
(Need to play to Xenosaga...really demanding game)
Can I use the widescreen patch with the software renderer?
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Hey, just start a new thread or use one of the existing threads we already have. This one is over 4 years old.