Some kinda texture bug? (Ar Tonelico 2/Mana Khemia 2)
#31
And that's why it wasn't even added as a hack option. XD

Weird that it fixed anything in that game, that hacked plugin. On the GS dumps, one is a battle scene of ArT2 and both plugins had the same error still =S. Anyhow, without a proper patch or complete source of that hack... just go without filtering! (maybe with a HQNx shader... )

PS: That shader is just a modified version of one of the shaders I made for Pete's OGL2. It can look nice sometimes, glad you liked it.
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#32
If I'm not mistaken it's the natural shader of ogl shader pack? I always used that on epsxe xD

Eh? Is there any way to play pcsx2 with HQNx shader? that would be awesome for 2D games!
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#33
Nope, it's the Bloomy Overlay Shader. There are some screenshots on the shader thread. And yes, it could be done just replacing the FXAA shader as I did, but using some of those scaling shaders instead. Or even one of Guest's AA shaders.
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#34
New hack, give it a try. http://www.mediafire.com/?8y82dy13yqvuc3m

#EDIT: Better one. http://www.mediafire.com/?zly35ql2eb5db0z
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#35
Nope, sorry, didn't do it. Actually it's gotten a lot worse with a really bad bloom even with shader/fxaa disabled :

http://i.minus.com/isvGeVP6FuaTY.png

Edit : Will see the edit in a minute. Tongue2
Edit 2 : The edit did it! It looks also nice with the custom shader. Hope it's not crashing *finger crossed*, thanks man!
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#36
Can you upload a gsdump of that scene? It seems a nice test case to have around. Just press shift+f8. The files will be inside the snaps folder.
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#37
The one with the bad bloom or the correct edit?

Edit : I assume the bad bloom one? here it is http://www.mediafire.com/?6hap02spkctptmp
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#38
Thanks. The gsdumps let you "play" that screenshot so you can test plugin changes without even having the game, or having to play it at all.
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#39
Neat :o

By the way, is it possible to have epsxe ogl2 natural+aa shader implemented on your gsdx hack in place of the bloom overlay?

Like the one in this thread by shadx http://www.razyboard.com/system/morethre...248-0.html

Oh hey, you were there too. Laugh
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#40
I think all Pete's OGL2 shader could be ported, including that one yeah. But I'm too lazy to do it. XD
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