1-I'm on a 1920x1080p monitor/desktop, and i can't see the differenze between a x3 scaling and a x6 scaling, is that because the max scaling is limited to the max resolution of the desktop? In my case 1440x1080 for a 4:3? Also, if i force an AR of 16:9 on a 4:3 game, it will be rendered at 1920x1080 or at 1440x1080 with the needed PAR to get the 16:9?
2-I noticed that if i use an internal scaling to make the video look less bad, the 3D objects are better, but pre-rendered objects (like pictures) are not, they look worse, like if they were upscaled with some bad algorithm, no way to avoid the upscaling for them at all?
3-If i use a custom resolution i keep getting the same resolution, like "640x448", why is that?
Thanks in advance
2-I noticed that if i use an internal scaling to make the video look less bad, the 3D objects are better, but pre-rendered objects (like pictures) are not, they look worse, like if they were upscaled with some bad algorithm, no way to avoid the upscaling for them at all?
3-If i use a custom resolution i keep getting the same resolution, like "640x448", why is that?
Thanks in advance