Ok, I've read these forums for some time but yesterday I finally registered 
First I'd like to thanks PCSX2 team for the program. Their progress lately have been astonishing and I can run some games even with my ancient CPU
Ok, I have some suggestions to try to solve some of the common problems I've been reading about:
Thanks for your attention

First I'd like to thanks PCSX2 team for the program. Their progress lately have been astonishing and I can run some games even with my ancient CPU

Ok, I have some suggestions to try to solve some of the common problems I've been reading about:
- Bios dumping: I had some difficulties with the process (even though I have some experience running home-brew applications). My USB stick wasn't recognized (I had to use an old one), the resulting p2b file wasn't recognized by PCSX2 (I later read that it isn't supported) and the extracted files made the emulator crash (Gsdx hardware mode bug). It'll be advisable to document these common problems in the readme file of the tool, or update it to address them. uLaunchELF developers have released the USBD.IRX and USBHDFSD.IRX modules of their program; these modules have a high compatibility with many new USB pendrives, maybe the ELF tool can be updated with them (or to use them if they're available).
- Image mounting: Many people don't know that the Linuz ISO plugin can be used to play directly from an image file (without using Daemon tools, etc...). I'd suggest adding a menu item under the File menu like "Run from Image File" or similar. PCSX2 would autoselect Linux ISO as the Cdvdrom plugin and use it to run the image.
- DirectX update: How about hosting a copy of the last DirectX installer in the pcsx2 website and, if possible, have PCSX2 check and download the new version if the installed one is outdated?
- UAC problems: Moving ini files to a folder under %APPDATA% (a Documents and Settings subfolder), creating a manifest file (or embedding it in the application) requesting administrative rights, or detecting if the process is elevated using the API are possible solutions.
Thanks for your attention
